Oxygen Not Included

Oxygen Not Included

Ranching Skill Increase
57 Comments
OxCD 20 Dec, 2022 @ 9:46am 
For more clarity, please add [DEPRECATED] into mod title.
The Tempted Man 2 Dec, 2022 @ 2:12pm 
Obsolete and crahses the game
Blahramewe 2 Jun, 2022 @ 6:46pm 
This mod may be obsolete now. With the latest update duplicants can gain husbandry experience through using the Grooming and Shearing Station as well as from wrangling critters.
lunix57 2 Jun, 2022 @ 1:58pm 
update broke the mod
el_fidel 14 Apr, 2022 @ 12:34am 
very nice, but can we have an option to disable the popup text? :)
Cactus_Brandon 17 Dec, 2021 @ 6:56pm 
quick question for you: does the stat increase show up in the duplicant skill menu? or do the stats level up without showing in the skills? great mod either way, i'm just a bit confused because i never see the husbandry number increase while i'm pretty confident i've seen the grooming duration increase
Mantakus  [author] 28 Jul, 2021 @ 9:40am 
MindscapeNexus: Lalaby duration is affected by ranching stat(It has same duration as grooming effect) and IncubatorDurationMultiplier. But if you dont want this feature on incubator change :
<PatchIncubator>true</PatchIncubator> to <PatchIncubator>false</PatchIncubator>
TDC - TestingDontClick 24 Jul, 2021 @ 9:36am 
I'm assuming this is the line in the config file for changing the Lullaby effect duration:

<IncubatorDurationMultiplier>1</IncubatorDurationMultiplier>

Could you explain this default value? A multiplier of 1 means "No Change" to me, but you say in the mod description that it does have an increased duration by default. I do not want this effect, as having the eggs being ready for a new lullaby in exactly 24 hours is important if you're power-cycling your incubators. How exactly do you disable the extended duration of Lullabies?

Thank you.
S-fog 17 Jul, 2021 @ 1:00am 
Thank you so much)
S-fog 2 Jul, 2021 @ 11:04am 
Mantakus can u update this mod for new version of the game?
Lenny 16 Apr, 2021 @ 3:10am 
Hey, the mod does not do anything for me, I have a dupe who has 100+ times groomed but still only gets the 1.6 groom time they started with. How long doe it take with default values for that to go up?
Mantakus  [author] 19 Mar, 2021 @ 3:15am 
NoTruePunk : Yes. It work for vanilla+ dlc.
NoTruePunk 15 Mar, 2021 @ 1:59pm 
Does this work for the DLC?
MrPurple 23 Jan, 2021 @ 3:23pm 
Have not fully tested yet but it does not crash the game when moving to local and adding a yaml file manually.

The config is generated and it is giving me xp for grooming.
The rest I have not tested yet.
Mantakus  [author] 15 Jan, 2021 @ 7:43am 
Greyman : Yes.
Greyman 15 Jan, 2021 @ 1:28am 
Any intention of updating it to work on DLC?
glass zebra 26 Nov, 2020 @ 4:56am 
Forced new version seems okay. Thank you!
Mantakus  [author] 26 Nov, 2020 @ 1:12am 
glass zebra: Excelent report. This is exactly what i needed.

Soluttion is very simple. Mod is absolutly ok, but steam provide you old version of mod. This is sad, but can be easilly fixed. Use this excellent mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018291283
I use it too, and it never fail.
glass zebra 25 Nov, 2020 @ 4:45am 
[1] [INFO] Ranching Skill Increase's patched_method Klei.AI.Attribute.GetTooltip matched in the stack trace, adding to referenced mods list
MissingMethodException: string GameUtil.GetFormattedCycles(single,string)
at (wrapper dynamic-method) Klei.AI.Attribute.GetTooltip_Patch1(object,Klei.AI.AttributeInstance)
at Klei.AI.AttributeInstance.GetAttributeValueTooltip () [0x00000] in <fea95bc6a22241159972033b5021dc0f>:0
at Overheatable.GetDescriptors (UnityEngine.GameObject go) [0x00039] in <fea95bc6a22241159972033b5021dc0f>:0
at GameUtil.GetGameObjectEffects (UnityEngine.GameObject go, System.Boolean simpleInfoScreen) [0x00045] in <fea95bc6a22241159972033b5021dc0f>:0
[...]
at GameInputManager.Update () [0x00007] in <fba0ad6f4fff4d9fb7364264198b41aa>:0
at Global.Update () [0x00000] in <fea95bc6a22241159972033b5021dc0f>:0

Too big to post in full. Using Linux btw.
Mantakus  [author] 25 Nov, 2020 @ 12:56am 
glass zebra: Yes.
glass zebra 24 Nov, 2020 @ 8:23am 
Any update on this one? Do you still need error output?
Mantakus  [author] 8 Oct, 2020 @ 8:43am 
Shame: Ok I can check this, but I need your output_log.txt . If you dont know where output log is located, try this: https://support.klei.com/hc/en-us/articles/360029555392-Logs-and-Useful-Information-for-Bug-Reports
Shame 7 Oct, 2020 @ 3:36pm 
Game appears to crash with this mod when trying to click on a building like the ration box.
Satyre 16 Sep, 2020 @ 6:40am 
Tetrikitty on discord says this works fine.
Dead-Wolf 27 Jul, 2020 @ 2:21pm 
new update broke the mod again.
平平无奇の嘎嘎乱杀 26 Jul, 2020 @ 3:27am 
(2019年6月3日返工)

当牧场主进行梳理时,他会得到统计值xp(与技能点xp不同),所以牧场属性最终会增加。



“改良牧场I”技能还提供以下奖励:

+梳理/每个牧场属性持续60秒(怪物牧场技能只提供40秒)

+50经验值到牧场统计每Sussefull梳理(Criter ranching仅提供35 xp)



拉拉比效果现在延长了持续时间(与梳理相同)。争吵现在增加牧场属性。

牧场统计也提供速度奖励(+10%每个牧场统计)吵架和唱摇篮曲,不幸的是没有梳理。



如果您认为此值太低/太高,可以在配置文件中进行更改:牧场配置.Txt. 配置文件出现后,你第一次使用这个模块在游戏中。



需要QoL mk 3。



已更新以进行发布升级。
QuirkyHndl 14 Jul, 2020 @ 7:35pm 
kinda sad that someone else had to fix Klei's game cause they couldn't be bothered... Cheers!
AstroBat 8 Jul, 2020 @ 11:05pm 
WHOOOOOOOOOOOOOOOOOO ITS FIXED. THANK YOU GOOD SIR.
Mantakus  [author] 8 Jul, 2020 @ 12:32pm 
Thx: Yes. Klei ignore ranching skill, and yes it is weird.
w00t 8 Jul, 2020 @ 12:30pm 
Isn't crashing anymore for me, thanks for the update!
Detective Costeau 8 Jul, 2020 @ 12:24pm 
Hey, just wanted to say thanks for making this, and updating it. It's super weird ranching is the only skill that doesn't improve with use, it's nice to have this fix handy.
Mantakus  [author] 8 Jul, 2020 @ 12:20pm 
Thanks for bug reporting. Mod should be ok now. If mod still crashing it is due to steam bug. In This case I recomend this nice mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018291283
w00t 8 Jul, 2020 @ 6:03am 
Yeah looks like I get a crash whenever I try to inspect a dupe. Seems to load fine, but as soon as you click on a dupe it throws a crash. Ofc fix it at your own discretion :) just figured I'd share more info to help debug it.
apoptosis 7 Jul, 2020 @ 12:28pm 
Thanks for your work. Hope you get to it soon.
Mantakus  [author] 7 Jul, 2020 @ 11:49am 
apoptosis + Lady Silentice: Dont worry i will fix all my mods (soon), unfortunately I have not time now.
Lady Silentice 7 Jul, 2020 @ 11:25am 
Part 3:
KInputHandler.HandleKeyDown (KButtonEvent e) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KInputController.Dispatch () (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KInputManager.Dispatch () (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KInputManager.Update () (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
GameInputManager.Update () (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
Global.Update () (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
Lady Silentice 7 Jul, 2020 @ 11:25am 
Part 2:
DetailsScreen.OnTabActivated (System.Int32 newTab, System.Int32 oldTab) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
KTabMenu.ActivateTab (System.Int32 tabIdx) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
RootMenu.OnSelectObject (System.Object data) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
Lady Silentice 7 Jul, 2020 @ 11:24am 
Getting the same issue of game crashing, output here, part 1
(wrapper dynamic-method) Klei.AI.Attribute.GetTooltip_Patch1(object,Klei.AI.AttributeInstance)
Klei.AI.AttributeInstance.GetAttributeValueTooltip () (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
DecorProvider.GetEffectDescriptions () (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
DecorProvider.GetDescriptors (UnityEngine.GameObject go) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
GameUtil.GetGameObjectEffects (UnityEngine.GameObject go, System.Boolean simpleInfoScreen) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
SimpleInfoScreen.SetPanels (UnityEngine.GameObject target) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
SimpleInfoScreen.Refresh (System.Boolean force) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
SimpleInfoScreen.OnSelectTarget (UnityEngine.GameObject target) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
TargetScreen.SetTarget (UnityEngine.GameObject target) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
apoptosis 7 Jul, 2020 @ 10:39am 
Game crashes after today's update due to mod. Does anybody else have the problem?
Thanks for the mod btw. Worked great so far.
Aether 4 Mar, 2020 @ 3:21pm 
Neat.

Now all I need is a good world for ranching, and not the "Ranch World" mod that is just Verdante without geysers.
Mantakus  [author] 4 Mar, 2020 @ 10:59am 
R4d6: It is already in mod. Every shearing give duplicant 10 xp (ranching). if you want more, go to configuration file and change this : <ShearingXp>10</ShearingXp>
Aether 3 Mar, 2020 @ 3:50pm 
Could you make it so that shearing dreckos also give xp?
Mantakus  [author] 29 Nov, 2019 @ 12:28am 
Faded Munkey: Still work, mod will be updated soon (soon = less 1 year) not because it not working, but because I finally add shearing station suport.
Faded Munkey 28 Nov, 2019 @ 12:13pm 
does this still work or is an update needed ?
3346196774 26 Nov, 2019 @ 9:53am 
(2019年6月3日返工) 当牧场主进行梳理时,他会得到xp属性(这和技能点xp不一样),因此牧场属性最终会增加。 此外,“改良牧场I”技能还提供以下奖励: +60秒的梳理/每个牧场状态持续时间(生物牧场技能仅提供40秒) +50 xp到每个sussefull修饰的牧场统计(Criter牧场仅提供35 xp) Lallaby效果现在具有更长的持续时间(与整理相同的值)。争吵现在增加牧场属性。 牧场统计还提供速度加成(+10%每牧场统计)争吵和唱摇篮曲,不幸的是,不是美容。 如果您认为这个值太低/太高,可以在配置文件RanchConfig.Txt中更改它。配置文件出现后,你第一次使用这个模式在游戏中。 需要QoL mk 3。 已更新以进行启动升级。
Reddmann 6 Sep, 2019 @ 4:35am 
Game version just changed, this needs a update, THX.
sir Evans 27 Aug, 2019 @ 10:25am 
=/
Maybe it conflict with some other mod.
Mantakus  [author] 26 Aug, 2019 @ 2:41pm 
sir Evans: Tryed. For me works without problems.
sir Evans 25 Aug, 2019 @ 4:03pm 
Seems like ranching pips with a toon who have just learned ranching crashes the game.
I don't see any error in the log tho.
RiotNA 29 Jul, 2019 @ 7:11pm 
Hmm a way would be just to take the ranching level/100 and multiple that by the current reproduction speed then add reproduction speed.

So ex: 10/100 = .10 * .67 (shine bug when happy/tamed) = .737 * 100 = 76% per cycle