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<PatchIncubator>true</PatchIncubator> to <PatchIncubator>false</PatchIncubator>
<IncubatorDurationMultiplier>1</IncubatorDurationMultiplier>
Could you explain this default value? A multiplier of 1 means "No Change" to me, but you say in the mod description that it does have an increased duration by default. I do not want this effect, as having the eggs being ready for a new lullaby in exactly 24 hours is important if you're power-cycling your incubators. How exactly do you disable the extended duration of Lullabies?
Thank you.
The config is generated and it is giving me xp for grooming.
The rest I have not tested yet.
Soluttion is very simple. Mod is absolutly ok, but steam provide you old version of mod. This is sad, but can be easilly fixed. Use this excellent mod : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2018291283
I use it too, and it never fail.
MissingMethodException: string GameUtil.GetFormattedCycles(single,string)
at (wrapper dynamic-method) Klei.AI.Attribute.GetTooltip_Patch1(object,Klei.AI.AttributeInstance)
at Klei.AI.AttributeInstance.GetAttributeValueTooltip () [0x00000] in <fea95bc6a22241159972033b5021dc0f>:0
at Overheatable.GetDescriptors (UnityEngine.GameObject go) [0x00039] in <fea95bc6a22241159972033b5021dc0f>:0
at GameUtil.GetGameObjectEffects (UnityEngine.GameObject go, System.Boolean simpleInfoScreen) [0x00045] in <fea95bc6a22241159972033b5021dc0f>:0
[...]
at GameInputManager.Update () [0x00007] in <fba0ad6f4fff4d9fb7364264198b41aa>:0
at Global.Update () [0x00000] in <fea95bc6a22241159972033b5021dc0f>:0
Too big to post in full. Using Linux btw.
当牧场主进行梳理时,他会得到统计值xp(与技能点xp不同),所以牧场属性最终会增加。
“改良牧场I”技能还提供以下奖励:
+梳理/每个牧场属性持续60秒(怪物牧场技能只提供40秒)
+50经验值到牧场统计每Sussefull梳理(Criter ranching仅提供35 xp)
拉拉比效果现在延长了持续时间(与梳理相同)。争吵现在增加牧场属性。
牧场统计也提供速度奖励(+10%每个牧场统计)吵架和唱摇篮曲,不幸的是没有梳理。
如果您认为此值太低/太高,可以在配置文件中进行更改:牧场配置.Txt. 配置文件出现后,你第一次使用这个模块在游戏中。
需要QoL mk 3。
已更新以进行发布升级。
KInputHandler.HandleKeyDown (KButtonEvent e) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KInputController.Dispatch () (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KInputManager.Dispatch () (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KInputManager.Update () (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
GameInputManager.Update () (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
Global.Update () (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
DetailsScreen.OnTabActivated (System.Int32 newTab, System.Int32 oldTab) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
KTabMenu.ActivateTab (System.Int32 tabIdx) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
RootMenu.OnSelectObject (System.Object data) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <b5ce5ea9e2704a858d8e536cfe298967>:0)
SelectTool.Select (KSelectable new_selected, System.Boolean skipSound) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
SelectTool.OnLeftClickDown (UnityEngine.Vector3 cursor_pos) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
PlayerController.OnKeyDown (KButtonEvent e) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
(wrapper dynamic-method) Klei.AI.Attribute.GetTooltip_Patch1(object,Klei.AI.AttributeInstance)
Klei.AI.AttributeInstance.GetAttributeValueTooltip () (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
DecorProvider.GetEffectDescriptions () (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
DecorProvider.GetDescriptors (UnityEngine.GameObject go) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
GameUtil.GetGameObjectEffects (UnityEngine.GameObject go, System.Boolean simpleInfoScreen) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
SimpleInfoScreen.SetPanels (UnityEngine.GameObject target) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
SimpleInfoScreen.Refresh (System.Boolean force) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
SimpleInfoScreen.OnSelectTarget (UnityEngine.GameObject target) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
TargetScreen.SetTarget (UnityEngine.GameObject target) (at <9c6cad35fa814f4e9b7adf3604ce8e0c>:0)
Thanks for the mod btw. Worked great so far.
Now all I need is a good world for ranching, and not the "Ranch World" mod that is just Verdante without geysers.
Maybe it conflict with some other mod.
I don't see any error in the log tho.
So ex: 10/100 = .10 * .67 (shine bug when happy/tamed) = .737 * 100 = 76% per cycle