XCOM 2
[WOTC] Knight Bishop Rook
42 comentarii
Lord Garland 27 iul. 2024 la 18:45 
so the free 3 attacks on knight seems to not work when the soldier have ANY ability that make their attacks not turn ending. Tested for perks coming from other classes. Still need to figure it out if stuff from items (like the augmented armblade mod) effects it as well.
ComputerOwl 24 sept. 2023 la 22:21 
good to know, thanks
CommissarGoblin 23 sept. 2023 la 11:03 
i have thus far had no issues with LWOTC
Dęąth Viper 12 mai 2022 la 18:14 
Hello. I have been looking for people to help me understand xmodbase... If you wouldnt mind pls add me!
Respect  [autor] 20 mart. 2022 la 11:57 
I don't think so. It was made before LWOTC.
ComputerOwl 16 mart. 2022 la 18:57 
Is this compatible with LWOTC? (Obligatory comment)
[CN]突击队队员 11 febr. 2022 la 5:33 
I don't know Devour issue.
InvalidAbilityName meaning this event\action has return a not found Ability.
Respect  [autor] 11 febr. 2022 la 5:27 
@CN Any ideas about the potential Devour issue? If I'm going to reinstall the dev-kit I'd like to optimize both.
Respect  [autor] 11 febr. 2022 la 5:24 
Gotcha. Didn't realize it worked like that. I thought it kept you like in stealth even when in line of sight if you forced conceal without a check. Wonder what the point of the check is initially as an option...
[CN]突击队队员 11 febr. 2022 la 5:18 
LWOTC can have at least 45 units per game to allow player get many corpse if needed.
Blackmail shouldn't have sight check, it Serious slowest the game on checking target insight.
[CN]突击队队员 11 febr. 2022 la 5:10 
just like [WOTC] Rusty Smoke Concealment : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2478101183

the only thing to do is give Conceal by smoke grenade .
it dosen't matter to takecare Conceal break or not.
[CN]突击队队员 11 febr. 2022 la 5:05 
you don't need to check this unit is insight by enemy or not , you only need to trigger personal conceal then nothing more. system will auto check is this unit is in Detection radius or not.
if still can see and no cover block then system will auto break conceal.

you don‘t need Additional check since system already have their own T\F value
Respect  [autor] 11 febr. 2022 la 4:51 
@CN, about the ability Blackmail: XCOM 2 has a check for each and every enemy to see if the character is revealed or not when it comes to stealth. Unfortunately, there's nothing simple I can do to make it check more enemies as part of a single operation.
This is sometimes an issue, and can cause lag, like you found. I just don't have a way of changing it. Would love to hear more about this issue if anyone else has been able to narrow it down. Is it linked to lost missions?
Respect  [autor] 11 febr. 2022 la 4:50 
@CN, regarding Devour: I've neither had issue with this ability before, nor have I heard of people having issues with it. :(
In the code it's only one check. Not sure what's happening here.

@CN it's possible that some of the issues you're having are linked to other mods. Do you have lag with any other things?

It's been several years since this mod's release and I'm no longer focused on updating it as I'm working on other projects now. However, your enjoyment of the mod is important to me. Please continue to share any issues you have as it may help others, and in some cases there may be solutions. :)
[CN]突击队队员 11 febr. 2022 la 2:58 
Blackmail have high lag on checking concealment and it check too many time when too many target insight.

rushing like enter-break-enter-break-enter-break-enter-break
[CN]突击队队员 11 febr. 2022 la 2:14 
ScriptLog: XCF_BlackmailTrigger event AbilityActivated : Activation failed! (AA_Success)
ScriptLog: XCF_BlankshotCounter event AbilityActivated (XCF_Devour) = AA_InvalidAbilityName
ScriptLog: XCF_BlackmailTrigger event AbilityActivated (XCF_Devour) = AA_Success

got heavy lag by this Ability. too many checks.
Respect  [autor] 14 sept. 2021 la 7:10 
You're welcome. Have fun!
Abaddon the Unholy 14 sept. 2021 la 6:59 
thanks dude! really appreciate it!
Respect  [autor] 14 sept. 2021 la 4:05 
@Abaddon, I don't have it installed right now, but I believe it's like -20 or more for Knight. Pretty sure you can modify it in the ini file if you want to:

STEP 1: Go to
\SteamLibrary\steamapps\workshop\content\268500\1711580125\Config

STEP 2: Open
XComGameData_SoldierSkills.ini using Notepad or something.

STEP 3: Modify the numbers to your heart’s content. Remember to SAVE or the changes won’t take effect. Next time you launch the game you will have your changes.
Abaddon the Unholy 13 sept. 2021 la 20:18 
how serious is the aim penalty?
Twice 9 iul. 2021 la 16:05 
@Zero
Could you load the Highlander last in the load-order to work around that?
Zero 5 apr. 2021 la 14:18 
Something for the devs:
Uses XModBase 2.0.1

Could it be upgraded to 2.0.2 or later? Otherwise this mod will be undoing a Highlander fix:
https://x2communitycore.github.io/X2WOTCCommunityHighlander/tactical/GetStatModifiersFixed/
Respect  [autor] 14 oct. 2020 la 10:12 
Cool, thanks for letting me know, I'll add it to the description. :)
Cookie 27 sept. 2020 la 9:53 
Hi! Just thought I'd let you know this mod can cause a -permanent- aim penalty. For some reason, it does this for me whenever I play the Doomguy character mission mod on every mission after, where I include Doomguy. It also causes Duke Nukem to exhibit stunned behaviour when mind controlled...for the rest of the mission. Your mod is great, but, I thought I'd let you know it's a wee bit...incompatible with those somehow :)

Links:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2064234140
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1741373837
Respect  [autor] 26 sept. 2019 la 11:02 
Fantastic! Of course every non-Knight Bishop or Rook class is your best-ie :P
GrimAtrament 26 sept. 2019 la 10:44 
wheres the bestest unit pawn? :P
Respect  [autor] 24 aug. 2019 la 7:00 
Yes, it occurs whenever a Knight/Rook/Bishop is deployed into a map. It's sometimes best to start avenger defense missions with a Knight if you have one. If you know you'll be auto-deploying Knight/Rook/Bishop soldiers each turn, I personally found it easiest to just send a Knight to take out their beacon (since aim doesn't matter) and finish the mission in 1-2 turns without worrying too much about all the enemies.
new mcdonalds pregnancy sauce 11 aug. 2019 la 5:27 
Does the Aim penalty still apply if a Knight/Rook/Bishop is brought out onto the field automatically during an Avenger Defense?
Respect  [autor] 6 aug. 2019 la 3:35 
You're welcome to do them in any version. I'll update the description.
Fs-ior 2 aug. 2019 la 1:26 
@Shining One Can your achievment challenges be attempted on this version, or is there a strict RPGO restriction?
Respect  [autor] 4 mai 2019 la 5:02 
I've added your cool tip to the description berrako! Thanks!
berrako 3 mai 2019 la 11:08 
Hey! Just going to add a suggestion that these classes can extrongly benefit from the option of choose between sword or pistol as a secundary.

But make a little digging and find this:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1705464884

Need to edit the inis to add custom classes, but its easy an instructions are in the config itself. After that works perfect with the classes and pistol shoots benefits from knight/Bishop refund abilities by default.

Just want to add this for anyone that find very fitting that this elite soldiers goes with primary, sword and pistol by default.

Obviously it increase the power of then, specially againts lost, but its the price to pay for the coolness factor
berrako 3 mai 2019 la 8:34 
Thanks for the quick response!

I was thinking more of use and thrown rookies, playing commander so they are cheap after all, I suposse they always can use a Templar as a backup them. Templars don't care about aim and even a reaper can be useful for scouting then, you can always dismiss them at the end of the month and recruit another one.

Kwowing this, 3 isn't much important, as they are here only for a mission so still useful for meat shields 😬
Respect  [autor] 3 mai 2019 la 6:33 
Hi Berrako, I'm glad you like the classes, and I'm more than happy to answer your questions!

1. Aim loss only effects other soldiers and some of it is permanent -- so sending Rookies on missions with your Knights and Bishops will make those soldiers pretty useless later on (which you may regret). I'm playing a Legend playthrough right now and I'm having to decide who to make a useless soldier who will run with grenades-only like you said.

2. From playtesting I've found (could be wrong) it only effects their aim during the mission you're on. When they're recruited and join your ranks after the mission their stats refresh to default.

3. I haven't been able to test this yet, it should reduce their aim as it applies to All_Allies on Mission Start.
berrako 3 mai 2019 la 1:55 
Great classes! Just started a playtrough only with then to add some fresh air to the game.

I have a couple of questions.

If the aim lost for deployment a knight/bishop only for the other soldiers? Or also for the knight/bishop? If it's only for other soldiers you can deploy a bunch of rookies as meat mimic beacons and grenade carriers, seens weird with the class intention and its pretty cheap past early game (and even in early game, you have more rookies than you need if only use this classes

If you receive additional soldiers during a mission, like the mission you rescue a vip and one or two reutine guys they /all also share the aim lost? Seens like if better only extract the vip in this scenario if it's true

Same for the resistance orders that gives you alien/resistance fighter, if better to avoid this as all or are they good because added soldiers to your small team without lost?

Many thanks for your work!
Respect  [autor] 16 apr. 2019 la 10:43 
Sounds good! Pretty big perk update hit today as well. See in the discussion.
Pireotis 16 apr. 2019 la 10:00 
Thanks Shinning One, I will use those including the Solo on my new run starting today and get back with feedback! :steamsalty:
Arkhangel 14 apr. 2019 la 15:22 
"You'll hit that bullseye, and it'll fall like a house of cards, Checkmate"
Respect  [autor] 14 apr. 2019 la 14:16 
Yes, at least it was for me.
Pireotis 14 apr. 2019 la 10:06 
Is it working with Commander's Choice?
Arkhangel 13 apr. 2019 la 18:40 
@n00bermencsh: bah-dum-tsssh
n00bermensch 13 apr. 2019 la 11:52 
I'll give this a check, mate!