XCOM 2
[WOTC] Knight Bishop Rook
42 則留言
Lord Garland 2024 年 7 月 27 日 下午 6:45 
so the free 3 attacks on knight seems to not work when the soldier have ANY ability that make their attacks not turn ending. Tested for perks coming from other classes. Still need to figure it out if stuff from items (like the augmented armblade mod) effects it as well.
ComputerOwl 2023 年 9 月 24 日 下午 10:21 
good to know, thanks
CommissarGoblin 2023 年 9 月 23 日 上午 11:03 
i have thus far had no issues with LWOTC
Dęąth Viper 2022 年 5 月 12 日 下午 6:14 
Hello. I have been looking for people to help me understand xmodbase... If you wouldnt mind pls add me!
Respect  [作者] 2022 年 3 月 20 日 上午 11:57 
I don't think so. It was made before LWOTC.
ComputerOwl 2022 年 3 月 16 日 下午 6:57 
Is this compatible with LWOTC? (Obligatory comment)
[CN]突击队队员 2022 年 2 月 11 日 上午 5:33 
I don't know Devour issue.
InvalidAbilityName meaning this event\action has return a not found Ability.
Respect  [作者] 2022 年 2 月 11 日 上午 5:27 
@CN Any ideas about the potential Devour issue? If I'm going to reinstall the dev-kit I'd like to optimize both.
Respect  [作者] 2022 年 2 月 11 日 上午 5:24 
Gotcha. Didn't realize it worked like that. I thought it kept you like in stealth even when in line of sight if you forced conceal without a check. Wonder what the point of the check is initially as an option...
[CN]突击队队员 2022 年 2 月 11 日 上午 5:18 
LWOTC can have at least 45 units per game to allow player get many corpse if needed.
Blackmail shouldn't have sight check, it Serious slowest the game on checking target insight.
[CN]突击队队员 2022 年 2 月 11 日 上午 5:10 
just like [WOTC] Rusty Smoke Concealment : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2478101183

the only thing to do is give Conceal by smoke grenade .
it dosen't matter to takecare Conceal break or not.
[CN]突击队队员 2022 年 2 月 11 日 上午 5:05 
you don't need to check this unit is insight by enemy or not , you only need to trigger personal conceal then nothing more. system will auto check is this unit is in Detection radius or not.
if still can see and no cover block then system will auto break conceal.

you don‘t need Additional check since system already have their own T\F value
Respect  [作者] 2022 年 2 月 11 日 上午 4:51 
@CN, about the ability Blackmail: XCOM 2 has a check for each and every enemy to see if the character is revealed or not when it comes to stealth. Unfortunately, there's nothing simple I can do to make it check more enemies as part of a single operation.
This is sometimes an issue, and can cause lag, like you found. I just don't have a way of changing it. Would love to hear more about this issue if anyone else has been able to narrow it down. Is it linked to lost missions?
Respect  [作者] 2022 年 2 月 11 日 上午 4:50 
@CN, regarding Devour: I've neither had issue with this ability before, nor have I heard of people having issues with it. :(
In the code it's only one check. Not sure what's happening here.

@CN it's possible that some of the issues you're having are linked to other mods. Do you have lag with any other things?

It's been several years since this mod's release and I'm no longer focused on updating it as I'm working on other projects now. However, your enjoyment of the mod is important to me. Please continue to share any issues you have as it may help others, and in some cases there may be solutions. :)
[CN]突击队队员 2022 年 2 月 11 日 上午 2:58 
Blackmail have high lag on checking concealment and it check too many time when too many target insight.

rushing like enter-break-enter-break-enter-break-enter-break
[CN]突击队队员 2022 年 2 月 11 日 上午 2:14 
ScriptLog: XCF_BlackmailTrigger event AbilityActivated : Activation failed! (AA_Success)
ScriptLog: XCF_BlankshotCounter event AbilityActivated (XCF_Devour) = AA_InvalidAbilityName
ScriptLog: XCF_BlackmailTrigger event AbilityActivated (XCF_Devour) = AA_Success

got heavy lag by this Ability. too many checks.
Respect  [作者] 2021 年 9 月 14 日 上午 7:10 
You're welcome. Have fun!
Abaddon the Unholy 2021 年 9 月 14 日 上午 6:59 
thanks dude! really appreciate it!
Respect  [作者] 2021 年 9 月 14 日 上午 4:05 
@Abaddon, I don't have it installed right now, but I believe it's like -20 or more for Knight. Pretty sure you can modify it in the ini file if you want to:

STEP 1: Go to
\SteamLibrary\steamapps\workshop\content\268500\1711580125\Config

STEP 2: Open
XComGameData_SoldierSkills.ini using Notepad or something.

STEP 3: Modify the numbers to your heart’s content. Remember to SAVE or the changes won’t take effect. Next time you launch the game you will have your changes.
Abaddon the Unholy 2021 年 9 月 13 日 下午 8:18 
how serious is the aim penalty?
Twice 2021 年 7 月 9 日 下午 4:05 
@Zero
Could you load the Highlander last in the load-order to work around that?
Zero 2021 年 4 月 5 日 下午 2:18 
Something for the devs:
Uses XModBase 2.0.1

Could it be upgraded to 2.0.2 or later? Otherwise this mod will be undoing a Highlander fix:
https://x2communitycore.github.io/X2WOTCCommunityHighlander/tactical/GetStatModifiersFixed/
Respect  [作者] 2020 年 10 月 14 日 上午 10:12 
Cool, thanks for letting me know, I'll add it to the description. :)
Cookie 2020 年 9 月 27 日 上午 9:53 
Hi! Just thought I'd let you know this mod can cause a -permanent- aim penalty. For some reason, it does this for me whenever I play the Doomguy character mission mod on every mission after, where I include Doomguy. It also causes Duke Nukem to exhibit stunned behaviour when mind controlled...for the rest of the mission. Your mod is great, but, I thought I'd let you know it's a wee bit...incompatible with those somehow :)

Links:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2064234140
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1741373837
Respect  [作者] 2019 年 9 月 26 日 上午 11:02 
Fantastic! Of course every non-Knight Bishop or Rook class is your best-ie :P
GrimAtrament 2019 年 9 月 26 日 上午 10:44 
wheres the bestest unit pawn? :P
Respect  [作者] 2019 年 8 月 24 日 上午 7:00 
Yes, it occurs whenever a Knight/Rook/Bishop is deployed into a map. It's sometimes best to start avenger defense missions with a Knight if you have one. If you know you'll be auto-deploying Knight/Rook/Bishop soldiers each turn, I personally found it easiest to just send a Knight to take out their beacon (since aim doesn't matter) and finish the mission in 1-2 turns without worrying too much about all the enemies.
new mcdonalds pregnancy sauce 2019 年 8 月 11 日 上午 5:27 
Does the Aim penalty still apply if a Knight/Rook/Bishop is brought out onto the field automatically during an Avenger Defense?
Respect  [作者] 2019 年 8 月 6 日 上午 3:35 
You're welcome to do them in any version. I'll update the description.
Fs-ior 2019 年 8 月 2 日 上午 1:26 
@Shining One Can your achievment challenges be attempted on this version, or is there a strict RPGO restriction?
Respect  [作者] 2019 年 5 月 4 日 上午 5:02 
I've added your cool tip to the description berrako! Thanks!
berrako 2019 年 5 月 3 日 上午 11:08 
Hey! Just going to add a suggestion that these classes can extrongly benefit from the option of choose between sword or pistol as a secundary.

But make a little digging and find this:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1705464884

Need to edit the inis to add custom classes, but its easy an instructions are in the config itself. After that works perfect with the classes and pistol shoots benefits from knight/Bishop refund abilities by default.

Just want to add this for anyone that find very fitting that this elite soldiers goes with primary, sword and pistol by default.

Obviously it increase the power of then, specially againts lost, but its the price to pay for the coolness factor
berrako 2019 年 5 月 3 日 上午 8:34 
Thanks for the quick response!

I was thinking more of use and thrown rookies, playing commander so they are cheap after all, I suposse they always can use a Templar as a backup them. Templars don't care about aim and even a reaper can be useful for scouting then, you can always dismiss them at the end of the month and recruit another one.

Kwowing this, 3 isn't much important, as they are here only for a mission so still useful for meat shields 😬
Respect  [作者] 2019 年 5 月 3 日 上午 6:33 
Hi Berrako, I'm glad you like the classes, and I'm more than happy to answer your questions!

1. Aim loss only effects other soldiers and some of it is permanent -- so sending Rookies on missions with your Knights and Bishops will make those soldiers pretty useless later on (which you may regret). I'm playing a Legend playthrough right now and I'm having to decide who to make a useless soldier who will run with grenades-only like you said.

2. From playtesting I've found (could be wrong) it only effects their aim during the mission you're on. When they're recruited and join your ranks after the mission their stats refresh to default.

3. I haven't been able to test this yet, it should reduce their aim as it applies to All_Allies on Mission Start.
berrako 2019 年 5 月 3 日 上午 1:55 
Great classes! Just started a playtrough only with then to add some fresh air to the game.

I have a couple of questions.

If the aim lost for deployment a knight/bishop only for the other soldiers? Or also for the knight/bishop? If it's only for other soldiers you can deploy a bunch of rookies as meat mimic beacons and grenade carriers, seens weird with the class intention and its pretty cheap past early game (and even in early game, you have more rookies than you need if only use this classes

If you receive additional soldiers during a mission, like the mission you rescue a vip and one or two reutine guys they /all also share the aim lost? Seens like if better only extract the vip in this scenario if it's true

Same for the resistance orders that gives you alien/resistance fighter, if better to avoid this as all or are they good because added soldiers to your small team without lost?

Many thanks for your work!
Respect  [作者] 2019 年 4 月 16 日 上午 10:43 
Sounds good! Pretty big perk update hit today as well. See in the discussion.
Pireotis 2019 年 4 月 16 日 上午 10:00 
Thanks Shinning One, I will use those including the Solo on my new run starting today and get back with feedback! :steamsalty:
Arkhangel 2019 年 4 月 14 日 下午 3:22 
"You'll hit that bullseye, and it'll fall like a house of cards, Checkmate"
Respect  [作者] 2019 年 4 月 14 日 下午 2:16 
Yes, at least it was for me.
Pireotis 2019 年 4 月 14 日 上午 10:06 
Is it working with Commander's Choice?
Arkhangel 2019 年 4 月 13 日 下午 6:40 
@n00bermencsh: bah-dum-tsssh
n00bermensch 2019 年 4 月 13 日 上午 11:52 
I'll give this a check, mate!