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Rapporter et problem med oversettelse
I am a bit late to the party, but does anyone have a fix or know if a fix is coming?
I had the intention to combine Knight and Samurai class with a primary melee weapon for one unique soldier in my current campaign.
I‘ll keep an eye out for the mod you mentioned.
Thanks again :D
I know years ago there was a mod with several melee weapons that did different things. I just spent awhile looking for it and couldn't find it sadly. One of the weaker melee weapons allowed you to do a blue melee action "Lightning Slash" for free like every 3 turns which worked really well with the Knight. Maybe someone else remembers which mod it is..?
In the other versions, like LW2, there's an ability that makes the first fleche (move & melee) refund. But I removed it from RPGO because it was OP with other builds as a standalone ability. Movement is so key in XCOM.
Only one question: Is it intended for the knight class that melee attacks aren‘t included in those 3 free actions?
Perks from Sergeant to Brigadier can be given to any soldier without decreasing their aim.
On Mouse-over, the yellow (?) on each perk should give you all information for each perk.
Hope that answers your question, if not feel free to ask again differently.
So, don't take these 2 together I guess
I'd like it if I'd had time to implement a balanced approach to every potential playstyle, but with so many it was an issue of time.
All you have to do is add the code as a sub-perk to any passive perk ability. Like Knight Operative does.
Thumbs up from me, I look forward to what you make next.
One Shot Wonder Trophy: https://youtu.be/xyYyHJHlGCQ
Checkmate Trophy: https://youtu.be/vOJCLtDSyfI
So sending 1 Bishop has half the Bishop penalty.
Sending 1 Rook has 1/3 of the Rook penalty.
Anyhow, I'm considering going for some Bishop related achievements this week for the fun of it since they're the first I went for. To be recorded on video of course.
Since Aim loss from Knights Bishops and Rooks is only calculated once at Mission Start, when you have an Avenger Defense Mission send your Knight in first -- then when later soldiers enter the battle their aim *shouldn't* be changed. Also, Hero characters have high AP, so you can give them aim stat back if you want to deploy them with your Knight.
If all of your soldiers are Knights, Bishops, and Rooks (like my current playthrough) you'll still run into trouble each time a new soldier appears, but as long as they aren't Knights the aim loss is halved or less.
As a matter of fact, sending a bishop or rook on a mission without another bishop or rook, will increase that soldier's aim. You can see my earlier comment under STEP 3, that has the code for aim change at start per soldier being K, B, or R.
Blackmail Pro and Lightning Grasp
https://youtu.be/MwLMunETAjM
Highlander
https://youtu.be/vRxUVt2RWsM
Queen of Cards
https://youtu.be/ATWxo-Uhjr4
Truly Hardcore
https://youtu.be/1Rxacf6sqyo
Companionship
https://youtu.be/9tvUYHwLc2g
Lifesap
https://youtu.be/OYM9cL6hrSM
Reversal
https://youtu.be/VNG8NlFBevc
Still need to earn/upload...
One-Shot Wonder, Checkmate, and The Final Countdown.