Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Greetings from South Africa
To end the mission, always use BIS_fnc_endMission, otherwise it won't be marked as played in the scenario menu.
Again, nice mission ! Hope to see more from you.
Cheers.
I did try to snipe a few of the floodlights though, only resulted in an alarm going off and the lightbulbs magically ressurected. Which I suppose is a way to balance that, but a bit of an odd thing to have happening.
Bravo
lacey, for some reason, was unable to load his weapon and didn't fire a single shot. this, and the inactive "counterattack" MutualAD mentioned were the only 2 flaws i found.
other than that a brilliant and tense mission. faved.