RimWorld

RimWorld

Pulsefire Turret
49 Comments
GaiL0rd_McFu!ker 31 Mar, 2020 @ 9:10am 
Thanks Mile!
Mlie 21 Mar, 2020 @ 2:19pm 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2030354690
Hope this helps anyone!
Sunlight88 15 Mar, 2020 @ 1:33pm 
Can you please update this to 1.1? :)
chrissy 12 Mar, 2020 @ 7:04pm 
PLEASE update to current version :(
fireglow 10 Mar, 2020 @ 3:06am 
I need dis. It's OP,but so are the raids I'm getting
Bobby Tables 6 Mar, 2020 @ 12:03pm 
1.1 ?
Talisman1973 24 Feb, 2020 @ 4:39am 
I am hoping this will be updated to 1.1 in the near future?
Vortek Gamer 15 Dec, 2019 @ 12:26am 
have you updated the CE patch for the newest CE version
pgames-food 28 Nov, 2019 @ 1:12am 
(yeah you need armour piecing to defeat shen long in combat) :lunar2019piginablanket:
Skullywag 27 Nov, 2019 @ 5:55am 
You havent added the armour penetration values to the ammo for CE, AP ammo does less damage than FMJ against armoured opponents as armour penetration is 0.00 RHA.
叫你妈叫叫叫煞笔 7 Sep, 2019 @ 12:21am 
细节:狙击炮塔
30 dmg全金属外壳子弹(.600 Nitro Express)
在56最大范围内
和6秒CD

细节:双炮
20 dmg全金属外壳子弹(高口径亚音速127x55mm AP)
机动双发(快速射击)
在56最大范围内
和6秒CD

需要从零开始的10项研究
mb 23 Aug, 2019 @ 3:33am 
Installed that mod and I found the upgrade option in game now. You rock man, I appreciate the solution and the quick reply. Stay awesome B-)
Trunken  [author] 23 Aug, 2019 @ 3:10am 
Thanks for the kind words.

[XND] Turret Extensions: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1496122245
mb 22 Aug, 2019 @ 11:58pm 
Love the mod, but there's something I can't figure out.

In each turret description it says "Can be upgraded." What does this mean? How do you upgrade these?

Thanks!
Trunken  [author] 13 Aug, 2019 @ 6:10am 
Thank you FlashPoint55, appreciated. You can keep it like it is for now :-)
FlashPoint55 8 Aug, 2019 @ 5:52am 
hello. I made 'ground turret mod'. and I just added custom hatch.
if you want your custom hatch, tell me. i need to delete my patch file to Avoid collision.
Trunken  [author] 27 Jul, 2019 @ 7:05pm 
**Update: Russian Translation Files added. Thanks to AftarNik.

@ShutUpAndGoogleIt:Should be more appropriate now. Simplified it once for CE. Thank you much for the compliment.
@megabot: The range for the Sniper Turret on CE is close to 1.5x larger in comparison to the maximum range Twin Cannons. Exactly 75. Hope you like that :O
@Thicc Ice Kang: Projectname Nutcracker ^^
@herman925: Cheers!
megabot 10 Jul, 2019 @ 9:56am 
umm...i have aquestion:is it normal that the turrets have a max range of 56..?i heard something about a max radius,but CE utilises some snipers that have way longer range of fire. so,umm... may i ask if it's possible to extend some?
ShutUpAndGoogleIt 9 Jul, 2019 @ 10:09pm 
Hey, I've noticed that in order to build the turrets, in the crash landing scenario, it requires only 3 things to be researched rather than 10 like in the description. It goes Electricity (already researched) > Microelectronics > Multi-analyzer > Pulsefire technology. I feel like this is a bit too early but if it is meant to be so, thats fine.

On another note, I love the design of the turrets.
Ratnips 27 Jun, 2019 @ 4:25pm 
thanks i busted a nut to this many times
herman925 10 Jun, 2019 @ 5:17am 
@Trunken million salute for CE update
Meat Wagon 5 May, 2019 @ 5:35pm 
Just wanted to toss my lot in and say that this works in my very heavily modded CE game - added it mid-save just fine. Just, ah, be aware that it uses .600 Nitro, so if anyone's using that CE Ammo Optimizer, which removes unused ammo types, make sure you put that optimizer at the bottom. Was about to paste some error logs here until I realized my mistake.:steamfacepalm:
Trunken  [author] 2 May, 2019 @ 3:51am 
You're welcome buddy :-)
Jester 2 May, 2019 @ 2:39am 
@Trunken, fucking cheers. Works like a charm!
Trunken  [author] 1 May, 2019 @ 8:14am 
**Update: Combat Extended compatibility
Trunken  [author] 27 Apr, 2019 @ 7:57pm 
**Planned: Patch for CE
Jester 27 Apr, 2019 @ 10:18am 
@Trunken, it is not, any chance you can make a patch for it?
Trunken  [author] 27 Apr, 2019 @ 9:11am 
I'm not using CE, do you mind checking that for me?
Jester 27 Apr, 2019 @ 8:22am 
CE compatible?
Trunken  [author] 27 Apr, 2019 @ 4:10am 
**Update makes the access to Pulsefire Turrets way harder.

@FlashPoint55: Something with a BOOM on hit is planned ^_^
FlashPoint55 25 Apr, 2019 @ 2:40am 
Great! I love this. and need bigger one! :)
Trunken  [author] 24 Apr, 2019 @ 3:41pm 
@xChibi: Yeah i agree, i will think about placing the research further back on an update.
This is a highend turret though and should be devastating for everyone on hit with its target acquisition system.
xChibi 23 Apr, 2019 @ 10:14pm 
i think the damage is a bit high for how quickly/early you are able to obtain the research. line up 4-5 of these and restrict raiders movement so they flow in slower, and they dont even make it close to the sandbag in front the turrets. And if i recall correctly they dont need to be re-armed either.

The damage from turret is 5DPS, charge lance is 6.82dps. But turret has the advantage longer range and better accuracy from I can tell ingame havent looked at the def yet. And also being made from Metal alot more HP than the poor pawn holding the charge lance
jfd 17 Apr, 2019 @ 1:35pm 
Thank you Trunken for your reply.
Tobias 17 Apr, 2019 @ 12:31pm 
Ich kann mir vorstellen wie undankbar sowas sein kann, lasse dich nicht entmutigen. Es wird immer Menschen geben die deine Arbeit zu schätzen wissen!
Trunken  [author] 17 Apr, 2019 @ 12:25pm 
Von Herzen gerne, das tut so gut zu hören, das glaubst du gar nicht :-)
Tobias 17 Apr, 2019 @ 12:23pm 
Ich hoffe du übersetzt noch mehr dieser tollen mods, du machst so tolle arbeit, ich danke dir =)
Trunken  [author] 16 Apr, 2019 @ 1:11pm 
This mod works with [XND] Turret Extensions,
which shows you all attributes of the given turret.

Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1496122245 (Props)

+Adding stats to description
jfd 16 Apr, 2019 @ 1:04pm 
whats its precise range and damage?
pgames-food 15 Apr, 2019 @ 6:54pm 
i wish i had 20 of these, all around my base to defend the 24 raiders that arrived lol :)
Trunken  [author] 15 Apr, 2019 @ 10:05am 
Allright, sweet, wont do anymore changes for now. Wishes will be heeded tho.

Enjoy :-)
HappyCherry 15 Apr, 2019 @ 1:33am 
Seems pretty balanced to me, also really like the look of the turret. Good work!
Trunken  [author] 14 Apr, 2019 @ 4:30pm 
**Update removed white edges on mip-mapping
Trunken  [author] 14 Apr, 2019 @ 1:12pm 
**Update fixes "Sniper Turret" range when installed
Its a minor -not influencing the game or the other mod at all- patch,
just setting the correct range limit, so the debug log gets clean
Trunken  [author] 14 Apr, 2019 @ 7:33am 
@Mongolian Throat Singing and you will:

30 DMG Full Metal Jacket bullets
on 56 max. RANGE ingame
and 6 seconds CD

Needs ~9 Researches from scratch Crash Landing

**Edited
Viper 14 Apr, 2019 @ 7:20am 
very nice will try and fit it into my next run
Viper 14 Apr, 2019 @ 7:13am 
range?
dmg?
we need to know
Trunken  [author] 14 Apr, 2019 @ 6:47am 
@Wemd, Thank You! <3
Sand Dog 14 Apr, 2019 @ 6:45am 
I like its texture :)