Stellaris

Stellaris

Resource Cap Extended
89 Comments
Jasticus 9 Nov, 2024 @ 11:19am 
@maxguh Yes,this still works as of 3.14
maxguh 3 Nov, 2024 @ 3:11pm 
Does anyone know if this mod is still up to date?
Ninjaz 28 Jul, 2024 @ 1:05pm 
Hi, can u increase the cap to an even higher amount? ACOT needs a lot
plasmasnake 19 Apr, 2024 @ 5:51pm 
im assuming this will work if i add it to an existing save, it doesnt do anything to current resource numbers right?
Courier 69 18 Apr, 2024 @ 9:05am 
This mod works as of this post
the realist 8 Jan, 2024 @ 11:16am 
does this still work for 3.10? thanks! :)
knon_20 31 Oct, 2022 @ 8:55pm 
Hi! Please add a link to Russian Localization .
bizmaster The Slav 14 Jul, 2022 @ 8:54pm 
thank you very much!
XVCV  [author] 14 Jul, 2022 @ 8:46pm 
@bizmaster The Slav
Yes.
bizmaster The Slav 14 Jul, 2022 @ 7:41pm 
safe to add to existing game?
Tombstone217 6 Jul, 2022 @ 3:11am 
@theozian1 Make sure to not use instant_build as it immediately changes your cap to 1 million, disable it and the resource cap should go beyond that.
theozian1 27 Jun, 2022 @ 7:03am 
anyone else still having it cap at 1mill?
XVCV  [author] 13 May, 2022 @ 6:44am 
@Raoh
Unfortunately, it's not.
Raoh 13 May, 2022 @ 2:12am 
Is this achievement compatible? tahnks
It's UwU 17 Mar, 2022 @ 11:23am 
you know. i have a sudden urge to try and max out the resources, or build resource silo habitats.
SlappySeal 16 Mar, 2022 @ 11:42am 
Contrary to the second image, the maximum amount this mod adds is in fact 20 million rather than the shown 2 million.

While massive, this does still fall short of the Gigastructural Engineering's Birch World cost under 100,000% cost multiplier (with a maximum of 600 million alloys required in a single stage) and as such it's not recommended to exceed ~33,320% cost multiplier on this - not that I expect anyone else to have done this. ;)
Jfp3 25 Feb, 2022 @ 5:44am 
Ah, saw 3.3 note in changelog. Glad I checked there.
Jfp3 25 Feb, 2022 @ 5:42am 
Works for 3.3 now right? Also is it Ironman compatible?
Pherenetic 25 Feb, 2022 @ 4:28am 
Awesome :steamhappy: Thanks again :-)
XVCV  [author] 25 Feb, 2022 @ 2:54am 
@Pherenetic
Sure.
Pherenetic 25 Feb, 2022 @ 2:36am 
Thanks :steamhappy:
Can I add the mod mid-game?
XVCV  [author] 25 Feb, 2022 @ 12:41am 
@Pherenetic
I've added a localization file for german.
Pherenetic 24 Feb, 2022 @ 11:05am 
Hi. The mod isn't working for me :-/
I get at the start of a map a popup where I can decide between "rcemodevent.1.a" and "rcemodevent.1.b". Might that be a locallization issue? I'm playing with a german interface.
I've tried unsubscribe and resubscribe but it did not help.
Jfp3 21 Jan, 2022 @ 6:52am 
Works great for me and I have 93 mods running with it. Alphamod & Planet Diversity to name a few. Nice work XVCV -- I'll never play the game without this again!
knon_20 27 Dec, 2021 @ 4:46am 
XVCV  [author] 24 Jul, 2021 @ 11:37pm 
@新笨笨猪
Every country will be received a country modifier to increase the maximum resources capacity.
新笨笨猪 24 Jul, 2021 @ 12:24pm 
Does this work for AI?
XVCV  [author] 19 Mar, 2021 @ 12:49pm 
@Thadom69
I've added an event to display the mod menu. It will pop up when you start a new game or load a saved one.
XVCV  [author] 19 Mar, 2021 @ 12:39pm 
@Thadom69
There is a mod menu in the edict ui. (Open 'RCE' Mod Menu) Can you check it?
Thadom69 19 Mar, 2021 @ 12:30pm 
dont work
XVCV  [author] 4 Sep, 2020 @ 3:41pm 
@ACT.OF.VALOR
https://i.postimg.cc/bNR32Vmg/1447.png
Tested with no mod, it works fine. Can you tell me which part of this mod is not working?
GHOSTx141x 4 Sep, 2020 @ 1:25pm 
its not working
Complete Casual 23 Mar, 2020 @ 10:50pm 
thanks :) I love megastructures, but I end up with so much energy and minerals that I literally just throw them away
moftheg 23 Mar, 2020 @ 11:11am 
ah i see the change in your description now, sorry
XVCV  [author] 23 Mar, 2020 @ 10:42am 
@moftheg
I decided to 'exclude' influence capacity since I need to overwrite a vanilla file to include it.
moftheg 23 Mar, 2020 @ 10:39am 
the influence cap isn't working again, will you be updating this for lastest patch?
키으기 15 Dec, 2019 @ 12:27am 
Thank you I'll use it well
XVCV  [author] 26 Oct, 2019 @ 9:23am 
@love2799
Hang on, I will fix that issue when I come back to home.
仙人卡尔 26 Oct, 2019 @ 7:06am 
can you make the mod a 2.3.3 version? I don't like 2.5 patch,going back to play 2.3.3 now,the mod don't work on 2.3.3
仙人卡尔 12 Oct, 2019 @ 9:03am 
it's working again! wonderful!
XVCV  [author] 12 Oct, 2019 @ 2:59am 
@love2799
Hang on, I need to re-overwrite a vanila file to do so...
仙人卡尔 11 Oct, 2019 @ 9:57pm 
the influence cap does not work in version 2.4.1,please fix it,love you mod !
XVCV  [author] 8 Aug, 2019 @ 12:38pm 
@Ragnark
Ooops my bad. Fix done.
Ragnark 8 Aug, 2019 @ 12:01pm 
Why is the Influence capped at 1000 since the update just now?
BtBt 5 Jun, 2019 @ 12:01am 
Thank you so much for the quick fix.
XVCV  [author] 4 Jun, 2019 @ 11:52pm 
@Bummin
Job done.
XVCV  [author] 4 Jun, 2019 @ 11:48pm 
@Bummin
Will fix issue as fast as possible thanks to let me know.
BtBt 4 Jun, 2019 @ 11:27pm 
If use this mode, minor artifacts will broken.
yukikazebr 30 May, 2019 @ 10:04am 
Alrighty, thanks broskie.
XVCV  [author] 30 May, 2019 @ 3:10am 
@kira198520
It's a shame that there is nothing else I can do for now.