Portal 2

Portal 2

Cubic Arial Catapults
38 Comments
Ali 18 Nov, 2019 @ 2:36pm 
nice and fun!
Petutski 31 Aug, 2014 @ 9:01am 
Nice unique chamber! Very interesting!
Stashy General 9 Aug, 2014 @ 7:53am 
I really enjoyed the layout and the way you use the light bright to finish the level.
BUG 24 Jun, 2014 @ 6:47am 
Nice!
question man6 12 Mar, 2014 @ 3:04pm 
This chamber was simple, but that never really means it's bad. It got me thinking, which is what a, well, good test needs. You'd be surprised to find how many PTI submissions lack intellective thinking. Anyway, nice job. I liked the clean look of the chamber, thanks to Hammer.
ciblue 27 Jan, 2014 @ 9:23pm 
Very cool. Seemed like a real test chamber from the game.
gyroscopic14 27 Jan, 2014 @ 5:07pm 
wow awesome how do yopu make these
Portalnerd 22 Sep, 2013 @ 10:52am 
Although it was not to difficult I enjoyed playing this chamber. I did see a few errors that you should know about. In the hallways connecting to the chambers you can see black textures behind some panel frames. This is becuase they are set to prop_static instead of prop_dynamic. I wouold also recomend changing the water texture so it does not tile as much. But still, I enjoyed the chamber and thought you did a good job on it.
Silhouette 30 Aug, 2013 @ 10:36am 
Quite nice. I felt this was a fine map, but Bad_Aim I'm just curious, how exactly did you reach the cube behind the glass without the faith plates? Did you happen to propel yourself to a higher light-bridge position (shooting a higher one each time while jumping onto the reappearing bridge) and jump to it with the bridge as close and elevated to the other side as possible? Got curious after trying myself without using momentum with the high angled panel to see how you avoided the faith plates but got both cubes.

Also...
Try my chambers, anyone? ^^
https://steamhost.cn/steamcommunity_com/profiles/76561198062290606/myworkshopfiles/?appid=620
asminahipi 28 Aug, 2013 @ 3:52am 
buen trabajo ,gracias
Ferric Hombre 27 Aug, 2013 @ 1:47am 
yoloswag
th3gargoyl3 26 Aug, 2013 @ 10:26am 
Never used a light bridge like THAT before! Loved it!
MGE-Tank Engine 26 Aug, 2013 @ 6:28am 
interest
Zemble  [author] 25 Aug, 2013 @ 8:36pm 
@AD_79:
I understand what you are saying, but the reason I started exporting to Hammer like this is because I hate how everything in PTI is large boxes, and I am very aware that I am a noob at using Hammer. :P But in the process of doing this I am learning more things in Hammer. I have maps that I am working on that have a lot done in Hammer but this one does not because I have not released a map in a while and rushed it out. Also, I have something special I want to do before I start going 100% Hammer.
Thank you for the criticism, I always like to know what people think could be improved. :)
Watermelon Pie 25 Aug, 2013 @ 8:03pm 
Simple, but, really cool! =)
Manifest Breastiny 25 Aug, 2013 @ 6:34pm 
Also, why didn't you full compile? By doing so, the yellow framework textures wouldn't appear to be black.
Manifest Breastiny 25 Aug, 2013 @ 6:32pm 
I can see that not much effort went into making this. While I liked certain aspects of this map, I absolutely hated others. While the puzzle was... Ok, the map looks bad. You can't just add angled brushes and say it's a completely new map. If you're going to use Hammer, make the map 100% in Hammer. There's little to no point in exporting a PTI map to Hammer, unless you have very little Hammer experience. And the lighting, ugh, it's a bit dim. The PTI lights don't seem to cast any light. And ONE observation room cannot light up this entire test chamber.
I recommend you go and learn how to properly use Hammer. There's plenty of tutorials.
Sanarek ⭙ 25 Aug, 2013 @ 3:53pm 
... Wow.
Johannesbröd 25 Aug, 2013 @ 12:19pm 
had a hard time getting the other cube
Jefferydripstien 25 Aug, 2013 @ 11:59am 
dose any one know how to fix a cashed game?
machamp111 25 Aug, 2013 @ 4:57am 
cool
76561198103728883 25 Aug, 2013 @ 4:46am 
Cool
Bad_Aim 24 Aug, 2013 @ 4:43pm 
Pretty sure I didn't do that the way you intended. I never needed the faith plates for anything and I have to assume you put them there for a reason.
Oh, haha, I think I just now figured out what they were supposed to be used for. Doh! That would have been much easier...
WTyPMaH.by 24 Aug, 2013 @ 1:01pm 
good, but too fast... 2-3 minutes...
daloboy 24 Aug, 2013 @ 11:53am 
Really nice design and look! Love those angled ceilings!
Here's one of mine ! Thank you for testing!
Antilopa 24 Aug, 2013 @ 3:40am 
good but I dont know how to .. :(( i cant jump for second box
raycelbelmond 24 Aug, 2013 @ 3:19am 
Nive job, Fun. Try one of mine. Maybe ''Chris'' or ''Katy'' Raycelbelmond
Zemble  [author] 23 Aug, 2013 @ 2:22pm 
For the coments with spoilers, yes that is the way to solve it.
Also thanks so much for the feedback! :D
Lord Dhaf 23 Aug, 2013 @ 2:18pm 
Good chamber, quite easy, but still fun to solve. Good work!
Krikkit 23 Aug, 2013 @ 1:41pm 
Pretty fun map. Though, I'm not sure if I beat it like it was intended. I used the angle of the light bridge to knock the cube to the beginning of the chamber . Was I supposed to do that. Also, I'd appreciate if you'd check out my workshop and leave some feedback. Anything is appreciated :)
wildgoosespeeder 23 Aug, 2013 @ 12:29pm 
From experience playing maps where people hide or use symbols for links where it becomes confusing and when it isn't necessary, yes.
Akiva 23 Aug, 2013 @ 12:29pm 
A few textures are missing, but good map! Although was shooting a light-bridge out of the cieling, causing it to be at a weird angle, in order for the cube to hit it and land on the platform intended?
Zemble  [author] 23 Aug, 2013 @ 12:24pm 
@wildgoosespeeder
I know how to use custom antlines, I even moved them around in this map. I just didnt think some were necessary if you're looking right at what the buttons did. Would it be better if they were added? I'll do it if you think so.
🌸Jyla🌸 23 Aug, 2013 @ 10:26am 
good ^^
commander2005 23 Aug, 2013 @ 10:10am 
good _^
wildgoosespeeder 22 Aug, 2013 @ 8:00pm 
I understand you exported to Hammer:

I don't know why the one cube dropper and one fizzler are symboled. I do have a few antline tricks in my profile screenshots. Not to mention this is in Hammer now, where you have control of antlines!

Try my chamber?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459