RimWorld

RimWorld

Use Your Gun!
115 Comments
Sui 3 May, 2024 @ 6:20pm 
Update pls T.T This mod is a must. Should be in basegame.
EvilNecroid 27 Apr, 2024 @ 5:07am 
why isnt this base game
Dr. Buer 24 Apr, 2024 @ 8:14pm 
@homi I was hoping to contribute an official update
Homi555 22 Apr, 2024 @ 12:28pm 
@DocMDeath not needed, the Source is inside the Assemblies folder in the Mod
Dr. Buer 20 Apr, 2024 @ 10:02pm 
Hey Mate is there a github link hiding somewhere?
good old fox 14 Apr, 2024 @ 10:32pm 
will this get a update for 1.5 ?
thorman123456789 12 Apr, 2024 @ 6:24pm 
1.5?
EvilNecroid 11 Apr, 2024 @ 8:25pm 
update plz???
why isnt this in the base game?
Stellar Harbour 19 Mar, 2024 @ 3:03pm 
Spam errors on 1.5, waiting for update:spiffo:
danrmiller58 13 Dec, 2023 @ 12:37pm 
*my 0 melee pawn attempting to fistfight the raider with a chainsaw instead of putting a 9mm in their eye socket*
Ragnarokr 31 Jul, 2023 @ 4:09pm 
I have to ask: does the same principle apply to bows? I could see any person with two brain cells knowing gun go bang even when someone's right in front of them, but drawing and firing a bow when someone's actively perforating your liver seems a bit far fetched.
cptnoname 6 Apr, 2023 @ 10:02pm 
I know you've stated that it should be compatible with just about everything, but just wondering if anyone knows if this works with TacticOwl? Being a Roolo-sanctioned performance rewrite of Run And Gun itself, I imagine they share similar code and wondering if they might clash
GHOST 25 Feb, 2023 @ 7:43am 
Hey, I was wondering if you'd be willing to make this not require hugslib? Because hugslib is severely broken at the moment and is messing up a ton of mods and it doesn't seem like it's going to be fixed any time soon, if at all.
ELLIOTTCABLE on Discord 4 Feb, 2023 @ 10:37pm 
Some error-handling in the configuration section would be nice - I'm sure the actual culprit is another mod (something must be broken with textures); but whatever the cause, the devlog opens and starts spitting out _thousands_ of errors per second when I attempt to open the UYG config and it tries to render the available guns. Unable to even successfully close the config window, it's just dumping errors and frozen; end up having to reboot the game. )=

Is it possible to catch errors and only print once if any were generated during the loading of mod/gun images? /=
EvilNecroid 23 Oct, 2022 @ 2:45pm 
YES
VelxraTV 23 Oct, 2022 @ 10:31am 
Thank you!
Knight  [author] 23 Oct, 2022 @ 9:25am 
Updated to 1.4
EvilNecroid 22 Oct, 2022 @ 2:28am 
need 1.4
VelxraTV 21 Oct, 2022 @ 2:20pm 
Please update to 1.4
Bongo 4 Jul, 2022 @ 10:09pm 
Awesome
Stellar Harbour 8 Jan, 2022 @ 12:19am 
This is the way
Egalexandr 22 Nov, 2021 @ 8:37am 
oh finaly I found a mod that's good as addition to hand-to-hand mod
SetArk <Nyanverick 07> 22 Sep, 2021 @ 11:22am 
Hoy!
Was going to drop in and see if yah had plans to allow the pawns to automatically keep using the gun in meele.. untill i saw the description >:

So, i'll be the annoying catfaecreature here, there have been any advancement on fixing this?
Just as curiosity!
VelxraTV 4 Sep, 2021 @ 7:18pm 
the mod that ends all mods
turkler 24 Jul, 2021 @ 4:31am 
Thank. I love you.
Knight  [author] 24 Jul, 2021 @ 4:17am 
@turkler @Revolus Done.
turkler 23 Jul, 2021 @ 5:13pm 
Please omit 0harmony.dll from the assemblies. It can cause problem.
Brother Bootius 21 Jul, 2021 @ 6:05am 
Thank you!
Barren Soul 20 Jul, 2021 @ 4:46pm 
Awesome, thanks.
SoirenSkyes 20 Jul, 2021 @ 2:52pm 
Thank you! Some of these you never know if people intend to update these or not, so I appreciate you letting us know!
Knight  [author] 20 Jul, 2021 @ 1:59pm 
@Barren Soul On it...
Barren Soul 20 Jul, 2021 @ 1:47pm 
1.3?
Анатолий 30 Jun, 2021 @ 12:14pm 
l really like your work!
Please do keep at it:steamthumbsup:
Rocketsocks88 19 Jan, 2021 @ 8:58pm 
@luneyl the description kind of makes it sound like they will but its good to know its not on my end then "It removes the "(too close)" message when right-clicking an enemy and automatically lets them shoot without your interaction also."
Luneyl 16 Jan, 2021 @ 3:38am 
@Rocketsocks88, it is not an issue, they won't shot in melee automatically no matter what.
Rocketsocks88 16 Jan, 2021 @ 1:59am 
im able to make pawns shoot in melee but they arent doing it automatically, theyre all allowed weapons btw, anyone else having this issue? (i have a lot of mods so it could be one interfering)
Luneyl 9 Jan, 2021 @ 5:06pm 
All guns were "Allowed" in settings.
Luneyl 9 Jan, 2021 @ 4:50pm 
@Knight, tried the game just with this 2 mods. Load order doesn't matter, all weapons from Sparkling Worlds refuse to fire at melee in any case. Also all off them have mortar-like 3x3 no-fire zone near pawn when looking at gun range.
Knight  [author] 9 Jan, 2021 @ 4:12pm 
@Luneyl play around with the load order and check it's enabled in the settings.
Luneyl 9 Jan, 2021 @ 12:52pm 
When using "Bulletstorm" SMG from Sparkling Worlds Addon https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2016125368 it still shows "Too close" and dont allow to shoot when target is near pawn.
Knight  [author] 9 Jan, 2021 @ 9:25am 
@Patient Ember - it's been a while since I looked at the code but I'm about 95% sure that all pawns use it, yeah. Thanks for helping @Mentat76 out as well.
Patient 9 Jan, 2021 @ 3:27am 
which makes me wonder @Knight do AI pawns use this too?
Patient 9 Jan, 2021 @ 3:25am 
lol I meant shoot, I swear lol
Patient 9 Jan, 2021 @ 3:24am 
remember they don't shit automatically in melee though anyways; you have to give them an order to do that
Patient 9 Jan, 2021 @ 3:22am 
@mentat once mod is subscribed and activated, head to mod settings page and scroll to 'use your gun' and from there it's dealer's choice; forbid the guns you don't want to be shot during melee
Mentat76 9 Jan, 2021 @ 1:19am 
Nice, but not to go away from the original game balance, would it be possible to add only one hand weapons like pistols to do that and rifles will remain the same? (cn shoot back with pistols but not with rifles)
TANKSAVE 25 Oct, 2020 @ 12:50am 
My pawns being "too close" to use a shotgun always bothered me. Thanks for this.
Patient 14 Oct, 2020 @ 11:32am 
Oh, of course, no worries! There is more than enough to appreciate here already; thank you for sharing your work with us :)
Knight  [author] 14 Oct, 2020 @ 11:01am 
@MoeLester @Patient Ember Yeah, sorry. It's not automatic. I think I briefly looked into it last year when I first released it and it was either convoluted or I didn't find a good solution.
I've been incredibly busy lately (and will continue to be for a while now) but will look into it when I get some free time.

If it's not possible or there isn't a 'clean' way to do it, I'll leave a message here.