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Put one end of the small path segments above the sidewalk and position the other end approximately in the center of the quay, so that the path is perpendicular to it. Now copy and paste it several times along the quay in all the spaces between the flower beds where you want to let the cims in and out. This way they will pass by and not cross obstacles or the balustrade at the end of the quay (in most of the time, it is not infallible as a system :-D). So you should get something like this:
https://youtu.be/jF4QIJ8GlqI?t=143 (this video is obsolete, made when CSL still did not allow to make the quays walkable. There are steps no longer need).
Anyway, as soon as I can finish updating my highways collections I will come back to this as well, that there are a couple of things to fix. :-)
They actually just "blend" or "merge" the same as pedestrian paths do to road sidewalks. Just end your pedestrian path close to the edge of the quay (without Anarchy on) and cims will walk onto it the same as they do with sidewalks. It's also VERY sensitive to curves and terrain (just like the vanilla quay) so you might need to do some messing around with "Move It" in order to make it fit perfectly, with no terrain showing through.
I'm also not sure how to connect it to paths. I see the nodes on the quay, but I can't connect them to anything other than the quay itself.
If instead, where that "defect" happens you see a hole, as if the ground is missing, then it is a bug of my quay, but so far I have not found anything like that.
I hope it's clear, I'm using an online translator :-)
it sucks tho lol, it's pretty much all the time
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2076525698
@::DFC::CostraNostra[NL] Probably you use a Color Correction that that burns the highlights a bit. I can try to darken the texture a bit more and see how it is.
The top pavement is very white in my game.
anyway to adjust this?
greetings
Vincent
@lenchantin thanks. I will try to raise it a little. Is the indication of the missing prop gone? Do you see the column that divides the railing?
Asset bug: Workshop asset uses private asset (LungomarePROP.LungoMare PROP_Data).
Used by:
Promenade (Quay)
Asset bug: Workshop asset uses private asset (LungomarePROP.LungoMare PROP_Data).
Used by:
Promenade (Quay)
Asset bug: Workshop asset uses private asset (LungomarePROP.LungoMare PROP_Data).
Promenade (Quay)
Asset bug: Workshop asset uses private asset (LungomarePROP.LungoMare PROP_Data).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1746408077