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Сообщить о проблеме с переводом
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3424122756
Hope it helps anyone!
That said, it is likely that Owlchemist's works (including this one) will work without need for an update, since they did when still behind the 1.3 flags.
While my mod can be used to convert your own inventory of leathers, it can not do anything for leathers that exist in the inventory of other factions/towns in the world. As mentioned in the screenshot below (please do not remove the link this time Steam) Owlchemist will need to do something about this for his mod to be truley compatible with old saves.
For example, either converting all leathers in the subgroups rather than just their parent, or wiping the leather content of every other faction in the world on the first install. Whether these errors will pose an issue or not, iunno - but better to be safe right? The only other option would be to manually remove them all from the save, and that would be painful.
https://ibb.co/KDVWB5k
No longer will you be confronted with the ugly Red X Error, no more shall you lose tons of sub-group leather materials that could have become profit. Also, remember to go ahead and sell off all your sub-group leather apparel because otherwise they will be converted into "generic leather" gear with no functionality, and is a fraction of their original trade value
Please note: Guinea pig fur has been added to the soft fur category for this mod purely for the purpose of avoiding red X errors. In SC:L guinea pif fur is not part of any core group.
Link to mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3173969032
Goose is pretty much the same size as a Turkey, but drops leather
Squirrel is pretty much the same size as a rat, but drops leather.
As you can see, most leather types have a high stat, for which there usually is a preferred use. But scale leather's high durability is pointless when it sucks at insulation, and while bird leather has good heat insulation, it is uncomfortable so makes poor attire.
Since multiple leathers were merged into the first four types, I do not understand why bird and scale were not combined into Sauropsid leather - with stats adjusted accordingly - instead of being individual, useless leather types.
The result would have been a new type with a preferred use:
Sauropsid: 6/5/1/9/6/5/5 - High cold insulation - Summer clothing
Heavy fur stats it's from the Muffalo (which is true, but not exclusive), rawhide has he exact same description as patch leather (not sure if this is intended as the values are approx the same leading one to wonder why patch leather was not removed), the rest are fine enough.
Sleeping Spot - 80% effective, (no quality)
Rawhide Bedroll - 87% effective (good quality)
In vanilla, bedrolls of this quality are 103% effective, so the rawhide is behaving as if it is poor quality.
That aside, I gotta say I do like the X/10 reference pictures in the description. Would be nice to see the same comparison style with the remaining leathers, and textiles some day. :)
When playing with Vanilla Armour Expanded, what do you think of making the tanning vat require the "leather tanning" research? It would require clothes to be made of cloth or rawhide until researching that tech and its prerequisite, complex clothing.
"Hey Pablo, you just mined that uranium from that mountain? Throw that into the reactor I'm sure it will work"
Pawns bitch they are naked, but I can not craft clothing because a, tanned leather not available yet; and b - rawhide requires 20 hide to start.
Given that tribalwear costs 60 cloth to craft, rawhide must be processed 3 times to make 1, which is probably gonna be too late since hares only give 5 hide.
Might I suggest adding a rawhide only loincloth that is cheap to make (may 5 or 10 rawhide) that provides zero protection, but removes naked debuff? I will prolly do this myself anyway, but it might be worth adding to your mod as default
I went ahead and made the mod (link below)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3014423187
You should normally only see this for a mid-save install if you had pre-existing items prior to installing the mod.
Is it safe to ignore?
https://gist.github.com/HugsLibRecordKeeper/594ba31d539a22ed36ee7ddebf37bc8b
There's a 3rd party dino patch mod linked above though btw.
- The tanning vat's texture has once again been replaced. This time, with permission from Oskar Potocki, his barrel texture from the Props and Decor mod was used as a base, in order to help keep the top-down perspective more consistent.
- Removal of old legacy defs and associated textures (they were orphan defs not doing anything).
@Ether - I can look but "generic" refers to a leather that was removed by this mod. It leaves behind a dummy def to avoid errors but that def shouldn't show up anywhere unless some other mod is very specifically trying to reference it. Which may be the case here.
Hope this helps!
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Sorry I don't know much about MO, but it sounds like too big of an overhaul for a mod like this to fit into.