Company of Heroes

Company of Heroes

UE6: Sticks n concrete
33 Comments
Detox 9 Jan, 2024 @ 9:51am 
Alright, here we go.

Another spot on UE challenge map. The maps per usual allow you any mix from 1v1-4v4. It leaves several routes needing defending lest the enemy roll you. I find the side locations are the deciding factors in this map (north and south areas). These can be used to station artillery. then blow the bridge, effectively making your men unable to be targeted anything besides return arty, or command abilities.

If you're finding the game too easy and you're looking for a challenge, These maps are exactly what you're looking for.
Peeedaaah  [author] 7 Jan, 2022 @ 3:05pm 
I'm making another unfair enemies map at the moment. I'll take your comments into consideration.
Peeedaaah  [author] 6 Jan, 2022 @ 1:57am 
Bummer for bk-mod i guess
Sethyboy0 4 Jan, 2022 @ 11:35pm 
In blitzkreig mod you need a barracks to make a weapons support center
Peeedaaah  [author] 4 Jan, 2022 @ 5:17pm 
I usually build a weapons support center, then convert a normal building into a forward barracks.
Sethyboy0 4 Jan, 2022 @ 4:10pm 
Didn't know you can't edit comments but I'll also add that a second building would make it way more compatible with any mods that change up tech stuff. It won't work with everything but it'd be an 80/20 rule situation (or something like that).
Sethyboy0 4 Jan, 2022 @ 4:01pm 
Yea I like the challenge that comes with it, but it kinda sucks to not even have room for the basic infantry setup as the Americans. It'd be realistically just as hard with room for a second building (besides the little shack thing Americans get, that can still fit) but then you'd have more interesting choices to make.
Peeedaaah  [author] 4 Jan, 2022 @ 1:21am 
Yo sethboy.
I am aware that player 4 is very limited.
It's meant to be extra hard for that slot.
Sorry it isn't to your liking.
Sethyboy0 3 Jan, 2022 @ 3:04pm 
IDK if you even work on these any more but player 4 could use some extra room to build on. Maybe vanilla is different but in BK mod you can't fit a barracks + infantry support center. Basically forces you to go british. Also worth noting that you can't make outposts there without capping the point and the point is camped by mortars.
|RB|Crash 1 Oct, 2019 @ 7:30am 
No not playing with mods, i play this one allot was wondering if you could fine tune it a bit ?
make it even more awesome, for example the 2 islands on south of mainland ... add more enemy stuff ... create another island.. create a footsoldier bridge from mainland 1,2,3 to nr 4 ... this for the ai coz if bridges get destroyed , some units cluster and stay stuck from ai ... wanting to get to nr 4 Thanks ^^
Peeedaaah  [author] 27 Aug, 2019 @ 1:37pm 
Cheers for the feedback mate. Are u playing with mods? I can't say I've had the issues you've described
|RB|Crash 27 Aug, 2019 @ 1:29pm 
Hey Peeedaah, I ve been playin this map for weeks now. Sometimes it can be really amazing at start with the massive incomings (-: , still now and then i feel like it kinda bugs , becoz the enemy won t attack anymore , and stay in position around midfield becoz vehicles can t move on outpost island and when bridges are down they stay in position also when they are up .. units get stuck on 3th island or somethin ... i was wondering if you could look at this ... also i think there are some fine tune possibilities ... Description say s Released for testing... you still workin on final version or update .. ? Grtz Crash
Peeedaaah  [author] 20 Jul, 2019 @ 3:33am 
Thanks for the comment Rune Snowolf. Sounds like you guys had a fun time. Great to hear!
I'm sure people will be fine with the British Sapper point you mentioned, as it is an in-build game mechanic that is applicable on any map with bridges.
Rune Snowolf 20 Jul, 2019 @ 3:10am 
Just played this in a 2v4 with a friend of mine (took us almost 2 hrs) Brilliant map. Side note you may want to put is that player 4 should not be british because they will find it hard due to the fact that sappers (their engineers) are only advailable with the second truck (will not be able to repair bridges until they get sappers up there).
Peeedaaah  [author] 1 Jun, 2019 @ 2:35am 
Haha. Glad u enjoy them Eddie.
[CrazyEddie] ByeByeBaby 15 May, 2019 @ 8:05am 
This is another great map - I love PEEEDAAAH maps!
Peeedaaah  [author] 25 Apr, 2019 @ 2:24am 
Haha. I have been led to believe that some modded versions of CoH make this map extremely difficult. I've enjoyed it so far. But with 3 negative ratings, it might be causing some rage quitting. Lol
BlackTigerAce 25 Apr, 2019 @ 12:02am 
wtf, there is ppls cant survive in slot 4??
weeeeeekkkkkkk
even i can survive in slot 4, i using blitzkrieg mod btw
schase 23 Apr, 2019 @ 3:56pm 
Yeah.. Kind of forgot people play the base game as me and my buddies prefer the messy clusterfucks that occur in the modded modes
schase 23 Apr, 2019 @ 3:13pm 
Also did you miss that part where I said the engineer is dead in under 30 seconds, you cant build a support center that quick, even if you do your mortars die instantly from enemy mortars and mg nests
schase 23 Apr, 2019 @ 3:12pm 
I played it in the eruope at war mod and it is literally impossible. The airbone stuff does not magically float in, it needs a plane that dies the instant it spawns 60+% of the time. Also the enemy mortars without fail one hit kill your mortars and good luck getting them in range to hammer the 88s without the mortar dying first. As for the nerberwerfel I had only encountered one but that thing fired 7 times in about 5 minutes. i had enough time to build a barracks on high starting resources and make 1 unit before the first one hit me and killed the fresh unit
Peeedaaah  [author] 23 Apr, 2019 @ 1:57pm 
Not impossible. As i mentioned below...use mortars early on(also see screenshot in image gallery, i was player 4)

There is only one nebel, not 7. They take ages to recharge. Easily drop airborn troops near it. Most ppl I've played eith capture it and blow the bridges or target the flaks.

Map ia hard, just find some good team mates.😁
schase 23 Apr, 2019 @ 1:41pm 
You do know there is a difference between unfair and literally fucking impossible right? player 4 is dead on start as in 30 seconds the mortars kill your starting engineers and any produced engineers within 10 seconds. Also within 5 minutes you will be hit by 7 nerberwerfer strikes destroying any building in the blast radius.
Peeedaaah  [author] 20 Apr, 2019 @ 1:59am 
I'd also suggest keeping your mortars near the triage centres so they can take a few hits.

I've uploaded a screenshot of the first time I finished it with some random people online. It's in the image gallery.
Peeedaaah  [author] 20 Apr, 2019 @ 1:50am 
Wow. That went poorly for you. Lol. I usually build WSC first thing, then. 3-4 mortars. Kill enemy mortars first. Then creep up the islands using mortars, sniper, mgs, etc. I've done it with random people online before also. It also helps that i made the map and know it back to front.
Tyson 20 Apr, 2019 @ 1:12am 
well i was playing the map an hour straight so if you spawn on 4 your headquarters well get bombarded by mortar fire so my headquarters was destroyed before i could get get the first bridge defenses my headquarters was destroyed
Peeedaaah  [author] 20 Apr, 2019 @ 12:46am 
It is supposed to be hard. Hence the name 'unfair enemies'. My brother and i won. 2 human vs 4 exp Ai. It can be done.
Tyson 20 Apr, 2019 @ 12:23am 
not to be rude but if your not playing as the germans this map is almost impossable to beat other than that pretty good
June 19 Apr, 2019 @ 8:48am 
I love it.
qwertyui 19 Apr, 2019 @ 2:46am 
thx mapmaker
BlackTigerAce 18 Apr, 2019 @ 6:38pm 
thx for the map xd
RAMBO 17 Apr, 2019 @ 6:35am 
thx:dw_no::lunar2019grinningpig:
"ACE" 17 Apr, 2019 @ 4:07am 
ty very much:dw_gem::dw_gem::lunar2019grinningpig: