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Verse.PatchOperationRemove(xpath="Defs/ThingDef[defName="RS_new_fridge"]/designationCategory"): Failed to find a node with the given xpath
Parameter name: key
[Ref AC324067] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SectionLayer_Things.Regenerate_Patch0 (Verse.SectionLayer_Things)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Section.TryUpdate_Patch1 (Verse.Section,Verse.CellRect)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Could not load UnityEngine.Texture2D at Meal/Simple/RS_fried_egg_a/b/c in any active mod or in base resources.
Parameter name: key
[Ref 7EA47B8F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Same issue than InsaneDanny_.
But those are Korean symbols, not Chinese.
Is there a way to have them in English?
Thanks
There are still reasons to use the Success statement that forces hiding errors.
If I have a Mod that adds a mechanic, and I make, in that Mod, a Conditional Patch that checks for something, and then, if that thing is present, patches an entirely different Mod with that mechanic, then there are three variables present. I need to use the Success statement so that people without that third Mod don't see error spam.
This is the quick fix the sheep sound error
- Copy steamapps\workshop\content\294100\1714572710\Defs\Sound.xml to steamapps\workshop\content\294100\1714572710\1.4\Defs.
- Open the copied XML file and change lines 13 and 14 from:
<li Class="AudioGrain_Folder">
<clipFolderPath>sheepsound</clipFolderPath>
to:
<li Class="AudioGrain_Clip">
<clipPath>sheepsound</clipPath>
That's an easy fix. "Rimworld" changed the name of the Sound folders.
- Change the amount of milk in animals, make incidents false, add roaming.
- Changed Toruffle trading from rare to common.
- Decrease (biome) animal habitat.
Fixed :
- Fixed wrong texture and icon path for blender.
Change :
- blender can rotatable.
- The cutting board was made to correspond to the recipe in PackedMeat .
@KingDomRock I'll check it
Can you keep animals like bubble sheep (milk producing sheep) in a fence, like the original sheep or pigs in rimworld
그런데 이전 업데이트 버젼중에 카운터에서 식사를 했던것 같은데, 다시 안하게 바뀐건가요?
The issue with the Deep Fridge is that it has two instances of the Breakdownable comp - one inherited from FridgeBase and one from its own Def.