Sid Meier's Civilization VI

Sid Meier's Civilization VI

Tech Tree Rework
16 Comments
Remove Sniper from TF2  [author] 14 Sep, 2019 @ 1:02pm 
idk
Alejandro 14 Sep, 2019 @ 12:57pm 
how does this mod interact with mods like Steel and Thunder or Warfare Expanded
Remove Sniper from TF2  [author] 11 Sep, 2019 @ 9:33am 
Updated for september patch compatibility.
Remove Sniper from TF2  [author] 27 Apr, 2019 @ 7:12am 
Pictures are updated and show the changes
Remove Sniper from TF2  [author] 27 Apr, 2019 @ 7:11am 
I've made a little update to the tree. Ancient, classical and medieval era are the same. Some change in the lower part of renaissance/industrial (like printing being required for scientific theory, and military science being a leaf tech). Also some change in modern and later eras (like removal of lasers tech)
Remove Sniper from TF2  [author] 22 Apr, 2019 @ 10:57am 
MGs unlock in atomic era in the base game, and they unlock in atomic era in this mod, so I didn't change anything in that regard. It doesn't really make sense for MGs to require lasers, but it doesn't make anymore sense that they require "advanced ballistics", whatever the heck that is.
phenyxasher 22 Apr, 2019 @ 8:41am 
why move the machine gun to lasers? this was a 1890's upgrade to the gatling gun, and was prolific during WWI, long before lasers were conceived.

Remove Sniper from TF2  [author] 21 Apr, 2019 @ 12:09pm 
I don't have the nubia dlc so it's not in my pictures, but if you have the dlc it will still unlock at iron working.
Khuzdav 21 Apr, 2019 @ 7:24am 
Where did the Jebel Barkal go? It's not on Iron Working, and I can't see it anywhere else.
Dimas15 19 Apr, 2019 @ 7:25pm 
More or less, for me getting archer long before swordsmen would take a waste time to get other techs like "Engineering" for example.
Remove Sniper from TF2  [author] 19 Apr, 2019 @ 7:00pm 
I see. You think they are too strong to come so early?
Dimas15 19 Apr, 2019 @ 6:50pm 
I guess, I wanted to get the archer to be harder to get.
Remove Sniper from TF2  [author] 19 Apr, 2019 @ 6:47pm 
I'm fine with where they are now. Why do you want archers on bronze working?
Dimas15 19 Apr, 2019 @ 6:34pm 
@Masked Man Oh, then why not move the "Horsemen" after "Iron Working"?
Remove Sniper from TF2  [author] 19 Apr, 2019 @ 6:10pm 
That would make it too easy to rush to horsemen.
Dimas15 19 Apr, 2019 @ 5:58pm 
I wonder if you could remove "Archery" and move the archer to "Bronze Working"?