XCOM 2
[WOTC] Skip Free Alien Move
51 Comments
☥¤§ÑîGHTMÃRɧ¤☥ 29 Apr @ 7:50pm 
something that should have been available in the base game
☥¤§ÑîGHTMÃRɧ¤☥ 29 Apr @ 7:50pm 
ty
Caelaran 26 Feb @ 7:15am 
@chronosarcanos - Can you post / IM me that file? I can't get it to work right for some reason
surray  [author] 29 Nov, 2024 @ 9:50am 
Ah, that's great! Thanks for sharing, chronosarcanos!
chronosarcanos 29 Nov, 2024 @ 6:21am 
One more thing, after you put the code on LWOTC you can deactivate this one. But thank you very much Surray for the mod, its a game changer.
chronosarcanos 29 Nov, 2024 @ 6:16am 
It works perfect with WOTC, and Ive found that is really easy to integrated it with LWOTC, there is only 2 small behaviors that overlap between the two mods, so open XComAI.ini of both mods, on LWOTC delete the line with these 2 behaviors
BehaviorName=GenericScamperRoot
BehaviorName=CounterBeaglerushManeuver
There is more writen on those lines, but just search for then and there will be only one result of each line, delete the entire line. Now you can just copy the entire content of this mod and paste were you just deleted one of those 2 line (Doesnt matter witch).
Ive tested and it is working fine. If the long war guys dont mind I can upload the .ini file and post a link here, but anyone can do this by itself, super simple. Hope this helps, I personaly cant play the game without this mod.
PS: I dont know how to integrate the scrip that makes it work on existing saves, it will most probably only work on new saves (For LWOTC, because if its not LW then the original scrip work anyway)
surray  [author] 24 Nov, 2024 @ 12:40am 
There hasn't been an update to the game in a long time so it should still work, but I'm not reinstalling 70+gb just to verify.
A1 Steaksauce 24 Nov, 2024 @ 12:22am 
I don't think this mod has been working.
fredrowe234 21 Oct, 2023 @ 12:34am 
Great mod! Thank you!
Macid 18 Jun, 2023 @ 7:22am 
Does this work with Bannerlord 2?
Arch-Magos Wicked 19 May, 2023 @ 5:05pm 
guys i don't think this works with LWOTC
lolladin1234 2 Nov, 2022 @ 6:33pm 
Anyone able to fix this so it works with LWOTC?
Vince Masuka 4 Aug, 2022 @ 6:36am 
how many times yall gotta say it dont work for LWOTC? just read the other comments ffs
Beach Head B82 7 Jul, 2022 @ 2:42pm 
Yeah doesnt work.
damonzeus 27 May, 2022 @ 8:32pm 
dont work in LWOTC
woodcastle0721 1 Feb, 2022 @ 6:25pm 
It still works for me! Thank you!
2905832969 1 Jan, 2022 @ 11:51pm 
want use in lwotc
Bladiumdragon 27 Apr, 2021 @ 8:48am 
Doesn't work anymore. Need someone else who knows how to code to redo this mod.
Zanderfel 21 Mar, 2021 @ 8:40pm 
Doesn't work at all, is the only mod enabled, enemies still get a free turn...
BazzBro 27 Dec, 2020 @ 2:28am 
Doesn't work with Empire to Advent. My guess is its too much of an enemy overhaul to be affected by this
Bloodlock 5 Oct, 2020 @ 1:58pm 
Will confirm from my experience that this is not compatible with LWOTC.
Mr. Californication 9 Aug, 2020 @ 2:13pm 
Would it be possible to limit this to specific enemy types? Like chryssalids
kazuya0010 14 Jul, 2020 @ 8:39am 
This is the mod i have been looking for.
评论都不让发没意思 2 Mar, 2020 @ 11:35pm 
非常有用的插件,可以完全禁止敌人在被你触发后的强制移动行为,更加的符合了我玩的桌面战棋的感觉,说白了,我就不喜欢英菲尼迪那种我动对面玩家也能动的规则
森然小雨 10 Feb, 2020 @ 6:35pm 
don't use,anemy no longer move any more
surray  [author] 6 Feb, 2020 @ 1:37pm 
Yeah, it's easy mode on it's own, which is fine for some. I suggest using it with other mods that increase difficulty in more interesting ways to compensate to still have a challenging game.
CrUsHeR 6 Feb, 2020 @ 6:34am 
Installed this because the "free move" seems to be a really stupid and annoying feature of X-Com.

Though after playing through half a campaign, i find that it makes the game way too easy.
The problem is that all targets are automatically "flanked" when you activate a pod, so you get crit after crit without ever having to think about tactical positioning.
Caz 21 Jan, 2020 @ 10:43am 
Thanks for the info and the file. I doubt it's a mod conflict, but I can't rule that out. If working with that file doesn't fix it, I'll mark it as a mod conflict. Gonna keep this mod subbed, though, regardless. I know I'll come back to XCom2 after this run eventually and your mod makes more sense than "hey, xcom saw us! we get a free turn to move even though we technically haven't noticed them yet!"
surray  [author] 21 Jan, 2020 @ 10:19am 
You're not misunderstanding, they're not supposed to move from where they're discovered.
Not sure what could cause an issue though, I haven't worked with this stuff in quite some time.

If it's not a conflict with another currently active mod, I vaguely remember something about an existing edited file potentially causing issues, but it's a long shot.

If you want to try, you could delete the XComAI.ini file in the config folder. Make a backup to be safe, but I think it should auto-generate a new one when you launch the game.
Alternatively, you could try using my XComAI.ini file. I uploaded it here https://pastebin.com/Xd9uP1A0
Just paste it in and replace the existing content or replace the file entirely.

The file can be found at:
C:\Users\-your username-\Documents\my games\XCOM2 War of the Chosen\XComGame\Config
Caz 21 Jan, 2020 @ 9:54am 
This isn't working for me. When I move into a tile that discovers the enemy, they still get a free move to scatter and get into cover. Am I misunderstanding what this is supposed to do?
Chom 22 Dec, 2019 @ 1:58am 
Nice mod,I always hated how BS the free move was.
Blue 23 Aug, 2019 @ 2:53am 
Thanks dude, that always annoyed me. XD
WarmongerPhoenix 28 Jul, 2019 @ 5:29pm 
To those thinking this is cheating. It is, but not if you use the Yellow Alert mod. This with the Yellow Alert mod brings a fun balance to the game.
Bladiumdragon 13 Jun, 2019 @ 5:20am 
Aaah, exactly what I was looking for. It's not fair that the enemy AI gets a free move when they spot you, removing any sense of you getting to ambush them or flank them.
HATERADE 6 May, 2019 @ 10:05pm 
I love this mod so much! Super cheaty though, especially with Tactical Suppressors : )
p6kocka 27 Apr, 2019 @ 9:52am 
Have abba mod and it seems it sadly doesn't work.
surray  [author] 27 Apr, 2019 @ 9:51am 
Sorry, I don't know. It shouldn't break anything but new enemies may not be affected.

If the new enemy uses the AI routines of an existing enemy type, it should work, but if they have their own AI put in by the modder, that won't be affected.

As I'm not active in the overall modding scene I don't know how likely each scenario is, so you'd just have to try and hope for the best :p
p6kocka 27 Apr, 2019 @ 8:27am 
Is this mod compatible with ABBA mod and mods that add new enemies pls?
surray  [author] 22 Apr, 2019 @ 10:30pm 
Well, not on your turn. After triggering the enemy group, when you end your turn with the enemies still standing there in the open where you found em, they'll likely try to get into cover when their turn starts, so you can set up overwatches for that.

After all, the whole point of the mod is to NOT make them run for cover on your turn.

WIth this, you can essentially ambush with normal attacks, without having to put everyone on overwatch and hoping for the best.
Blockbuster21 22 Apr, 2019 @ 5:44pm 
What about ambushes? Will they still run for cover triggering overwatch?
CyberMagpie 21 Apr, 2019 @ 9:37am 
Thanks Surray for the answer mate, great work.
surray  [author] 21 Apr, 2019 @ 8:38am 
I believe so. During my testing it worked with mid-mission saves too when I changed things.
CyberMagpie 21 Apr, 2019 @ 7:13am 
Nice mod, great work. would it work mid campaign?
ceo of ralsei 19 Apr, 2019 @ 11:59pm 
Bless you for this. I was wondering just last night if there was such a mod actually lmao
Dizzy_Dares 19 Apr, 2019 @ 6:12pm 
Nice! though i have xcom scamper installed, so basically ive reversed the dichotomy! :D
surray  [author] 19 Apr, 2019 @ 1:12pm 
@Die By My Sword666 Normally when you spot a group of enemies they immediately run into cover on your turn, which feels a bit unfair. This mod removes that "free move". Lowers the difficulty quite a bit of course.
Tower [205th Recon Bn] 19 Apr, 2019 @ 1:04pm 
THX
Die By My Sword666 19 Apr, 2019 @ 12:27pm 
Are they meant to get a free move?
p6kocka 19 Apr, 2019 @ 12:14pm 
Great. Thank you
surray  [author] 19 Apr, 2019 @ 11:57am 
You're welcome :-)
Reveal animations work as far as I can tell. You get the reveal cutscene, then they just don't run away afterwards.