Kerbal Space Program

Kerbal Space Program

ERV-7 "Reindeer"
23 Comments
Juggernoob  [author] 28 Sep, 2019 @ 7:47am 
Wow nice job! I haven't sent it out of Kebin yet, really nice to know it's actually doable!
SaberCF 28 Sep, 2019 @ 6:19am 
Successfully landed on Mun by the lifter of Nordkapp!
Juggernoob  [author] 25 Apr, 2019 @ 5:48pm 
It's a stock part since KSP 1.6, namely the Mk2 lander can in rover configuration.
It's my third time to explain this, I mean, the game should hint players about new features in an EFFECTIVE way...Such explanation by other players should't be necessary...
qiunn 25 Apr, 2019 @ 2:28pm 
I think it's the cockpit on the top left that ain't stock.
Juggernoob  [author] 24 Apr, 2019 @ 5:43pm 
Glad you like it!

@Quinncubus, is there any problems loading it?
As far as I know, there is a mod relating to EVE that influences SOLAR PANELS, I don't know exactly what effect it has, it if will render stock parts unusable, I'll have to consider removing it...
plr 24 Apr, 2019 @ 3:07pm 
THANK YOU SO MUCH!!!!!!!! I LOVE THIS DESIGN!!!!!!!! THX SO MUCH!!!!!

minecraft [minecraft.net]
qiunn 24 Apr, 2019 @ 3:04pm 
If I were to guess, 97%
qiunn 24 Apr, 2019 @ 3:04pm 
This is not 100% stock
Juggernoob  [author] 23 Apr, 2019 @ 5:45pm 
Thanks and same to you =D
frick 23 Apr, 2019 @ 5:44pm 
thank you for this important knowledge. good luck in your future builds.
Juggernoob  [author] 23 Apr, 2019 @ 5:42pm 
Lol thanks guys!

- This trailer is relatively simple, featuring only a Klaw unit and an I-beam on the same height (compared to trailers with custom-made bearings and hinges, which functions better and more realistic, but I want to enable fuel transfer between the two parts, so I have to use the Klaw.). Just remember to deactivate autostrut of parts near the joint - this got me frustrated for quite a while, and an KerbalX user taught me about this trick. As for the shape, it's all up to you!
frick 23 Apr, 2019 @ 2:56pm 
is it possible to learn how to build trailers such as these
Soggygamer 23 Apr, 2019 @ 10:03am 
love the shape of it, good job! :KSmiley:
Suzerain 22 Apr, 2019 @ 9:08am 
you absolute genius.
MultiFrαpsεr ツ 22 Apr, 2019 @ 4:46am 
Damn impressive!
Deno 22 Apr, 2019 @ 1:49am 
shockingly good design!
Juggernoob  [author] 20 Apr, 2019 @ 7:06pm 
I haven't launched this yet, but I'll prefer to launch it separately due to the otherwise massive part count and structural strength challenge. Maybe even in 2 launches for locomotive and trailer respectively. The whole thing weights 45t, so it would be easy to use the same launch system as for the outpost (60t).
EpicDrifter4 20 Apr, 2019 @ 1:59pm 
it it designed to be launched with the outpost or just to be used with it?
EpicDrifter4 20 Apr, 2019 @ 1:57pm 
how do you launch it with the outpost?
Xeno'quaza 19 Apr, 2019 @ 12:26pm 
nice
Game0ver2013 19 Apr, 2019 @ 12:09am 
np
Juggernoob  [author] 18 Apr, 2019 @ 5:24pm 
Thx mate =D
Game0ver2013 18 Apr, 2019 @ 10:56am 
Thanks for another stunning asset. Keep up that great work! :Khappy: