Stellaris

Stellaris

Improved Topbar - Extended
47 Comments
Yuki  [author] 4 Dec, 2024 @ 9:55am 
Finally an update for current version. Has not been thoroughly tested, things can theoretically break as the game progresses and MP has not been tested yet either.
000wyh000 31 Dec, 2023 @ 8:53am 
please update for new dlc and add the new thing----- Astral Threads in the topbar ,thank you
Jae 19 Nov, 2023 @ 7:58am 
Hello, I almost missed your notification too. I can confirm, in cooperative, I can still still a box with "confirmation" written as it's title. Disable all other mod to redo this test in last version

Edit : It's even worse than previous version, because this time, it is blocking the escape button because the box won't close.
Yuki  [author] 16 Nov, 2023 @ 3:16pm 
@Jae Sorry I missed the post. I assume it was in version 3.9 which I did not have a chance to test in MP. Neither did I have a chance to test MP in current version. Please let me know if there is still anything out of the ordinary.
Jae 16 Sep, 2023 @ 10:07am 
Hello, I'm reporting a very specific bug. We isolated your mod with our friends. When we launch in multiplayer , then cooperative (not pure cooperative), an unremovable "confirmation box" is appearing at the start of the game.

That is all, have a nice day
Sader 12 May, 2023 @ 10:35pm 
Ty for update we love you <3
zootmurph1 25 May, 2022 @ 3:00am 
Is there an update for 3.4?
NakamaSora 22 Nov, 2021 @ 3:52pm 
This is an awesome mod; thank you for making it! It's a shame about the new crashing issue, but updates causing crashes and incompatibilities is nothing new for us modded Paradox players, rigth? Haha... :steamsalty: Anyway, please keep up the good work, and I will definitely look forward to the fixed update for this mod whenever you have the time to make it, good sir/madam! :steamthumbsup:
Der Schneehase 22 Nov, 2021 @ 10:01am 
As of version 3.2.1 Herbert including the Aquatics species pack, this mode makes the game crash to desktop during galaxy creation, when about 50% of the loading bar is being displayed including the message "loading galaxy graphics". Hope you can come up with a fix, since I really liked this mod.
BonumMonstrum 22 Nov, 2021 @ 9:18am 
Unfortunately it causes the game to crash since todays update (just activated this one and it crashed once I create a new galaxy). Just wanted to let you know :)

Also, love your mods so keep up the nice work :steamdance::steamsunny:
KopiG 24 Sep, 2021 @ 3:02pm 
Oddly it is working now and half my UI does not disappear. Maybe unsubbing + subbing again solved the issue. Weird.
Yuki  [author] 24 Sep, 2021 @ 7:17am 
I will investigate the compatibility in a couple of days.
Deviant 23 Sep, 2021 @ 10:48am 
@KopiG
Enter what is in parentheses in the search for stellaris mods. Or just check out the 2 most popular mods by subscriber base.
KopiG 23 Sep, 2021 @ 6:05am 
@Deviant
What does that mean?
Im using Stellaris in 2560x1440 full borderless window. No other mods installed. Does not work.
Deviant 22 Sep, 2021 @ 5:22pm 
@KopiG
Not compatible with "Dynamic UI".
But it is compatible with "1080 UI".
KopiG 22 Sep, 2021 @ 3:40pm 
Sadly this does not work for me for 3.1.1 (22a5)
Yuki  [author] 18 Sep, 2021 @ 1:16pm 
@Deviant Thanks for the info about mod working in 3.1. I will look at adding minor artifacts when I have the time and enegry to do so.
Deviant 18 Sep, 2021 @ 8:40am 
Version 3.1 - Mod works.
Why not bring small artifacts to the top bar?
There is just an extra duplicate resource cell.
Joker 1 May, 2021 @ 10:48am 
Thank you so much for this!
Jelinobas 28 Apr, 2021 @ 2:43am 
Thumbs up! :) :Gifting:
FLH 26 Apr, 2021 @ 9:39am 
Great news :)
Guilliman 26 Apr, 2021 @ 6:18am 
Wonderful :) Thank you very much Yuki! Amazing!
Yuki  [author] 26 Apr, 2021 @ 4:25am 
Updated! :)
Guilliman 25 Apr, 2021 @ 1:53pm 
Cheers Yuki :) Thank you for updating! Take your time :)
Odjing 25 Apr, 2021 @ 11:16am 
Thanks for the great news Yamori. Take your time!
Yuki  [author] 25 Apr, 2021 @ 10:15am 
@Gulliman and others: I will be updating these mods in a few days. Please hang on just that bit longer. Thank you!
Sader 23 Apr, 2021 @ 9:19pm 
@Guilliman. Followed. Please make an Ironman compatible version <3
Odjing 23 Apr, 2021 @ 2:26am 
@Guiliman, that would be amazing if you could update this mod if Yamori doesn't have the chance to do so!
Guilliman 22 Apr, 2021 @ 11:23pm 
Hi Yamori Yuki,

It looks like you haven't been active in a long time, and with the newest stellaris update your fantastic mod is no longer working. I'll be posting an updated version in the near future until your return and credit you in the mod description. If your plan on updating this in the coming weeks let me know and I wont post my own version.
Heart slayer 19 Apr, 2021 @ 4:29am 
this mod currently causes the game to crash due to the new 3.01 DICK update, hope it gets updated soon :)
FLH 17 Apr, 2021 @ 9:24am 
Missing this so very much! :(
BonumMonstrum 15 Apr, 2021 @ 9:40am 
Hey! Wanted to let you know that it's not compatible with the current 3.01 Update. The games Crashes when loading or starting a game.

Loved to play with it so thanks for the great work :steamhappy:
sdarkpaladin 23 Mar, 2020 @ 12:33am 
Alright, I unsub and resub and it worked. Must have been a steam issue. Thanks!
Yuki  [author] 22 Mar, 2020 @ 3:38pm 
@sdarkpaladin I just tested subscribing and it downloaded the latest version that is correctly marked as compatible with 2.6.*. Must be that Steam did not update yours download yet.
sdarkpaladin 22 Mar, 2020 @ 11:41am 
Somehow, the mod still shows that it is for 2.3
Yuki  [author] 22 Mar, 2020 @ 8:47am 
Update for 2.6 done
Yuki  [author] 21 Mar, 2020 @ 1:50pm 
Hey guys, you can expect update in the next day or two.
The changes in 2.6 require re-tuning sizes of some parts.
dl.shadowstrike 18 Mar, 2020 @ 3:25pm 
Any chance you might upgrade this for 2.6?
Agent Black 18 Mar, 2020 @ 11:28am 
doesnt work with envoys :(
Yuki  [author] 31 Jul, 2019 @ 1:05am 
@ST510 only by editting the mod. You can do it yourself if you want, just edit the main.gui file. All items in the topbar use absolute positioning, so it takes abunch af adding and subtracting, but there are no special tricks to it. Console commands "reload main.gui" and "guibounds" are very useful in this process.
ST510 30 Jul, 2019 @ 2:34pm 
Great mod, thanks. One question: is there way to move science to usual place before advanced resources?
Bloomanddoom 22 Jul, 2019 @ 8:32pm 
OH FUCK YES PLEASE THIS IS THE BEST MOD IN THE UNIVERSE FUCK KILL ME NOW THIS IS THE SHIT
AHHHH FUUUCK
Yuki  [author] 24 Jun, 2019 @ 12:01am 
@break19 If aplhamod is compatible with Universal Resource Patch, then you need to use that. Otherwise, ask alphamod author(s) to get it compatible.
break19 23 Jun, 2019 @ 3:53am 
I am using alphamod, and it appears that none of the extra resources associated with that mod are showing up anywhere at all.
akeean 10 Jun, 2019 @ 11:49am 
Thanks for this nice OvervUI replacement! Good job on handling modded resource types.
Yuki  [author] 22 Apr, 2019 @ 9:19am 
Those resources are as intended, to keep compatibility with Universal Resource Patch.
Infinity_Machine 22 Apr, 2019 @ 6:21am 
Hi, this is just what I was looking for!

Just FYI, some vanilla reources are still showing under the startegic resourcess drop-down and also on the top bar.