RimWorld

RimWorld

Equiumslitelite
13 Comments
Tyrant 7 Jul, 2019 @ 2:22am 
Sounds good.
hauvega  [author] 6 Jul, 2019 @ 6:02pm 
I am reconsidering leaving the Equiums mod alone and just patch for the others Mystery, Anything Goes, and LiteLite versions.
hauvega  [author] 6 Jul, 2019 @ 5:52pm 
That one patch mod would support all versions of Equiums. Example load order: Equiums mod>Equiums Storyteller pack mod
hauvega  [author] 6 Jul, 2019 @ 5:49pm 
I would just remove the storytellers from this mod entirely. Just enable the separate storyteller pack mod itself.
Tyrant 6 Jul, 2019 @ 5:04pm 
If I'm understanding correctly, it will be a separate mod that patches out the storytellers from this one? If you're going that route, you should look into creating an option to toggle them on and off in the mod optons, perhaps using HugsLib.
hauvega  [author] 6 Jul, 2019 @ 4:27pm 
I did conduct some experiments on separating the storytellers from the main mod. It will be a standalone patch. I do not know how it will fare with existing saves.
hauvega  [author] 6 Jul, 2019 @ 6:56am 
If I was to remove the storytellers I would have to remove the horse in black event. That event is a storyteller generated event. I can create a version that has only 1 storyteller. Yes discovering the BoJack show got me to create the new head textures and various bits and pieces. I probably would not have done this without the influence of it.
Tyrant 5 Jul, 2019 @ 9:51pm 
Upvoted your mod. I would like to make a request, could you move the storytellers into their own mod? I can't say I'm the biggest fan of Bojack, but even if you used the classic storyteller art from the original mod, I'd still really prefer the storytellers be separate.

I'm also concerned that the use of the Bojack stills makes this seem like a parody mod.
hauvega  [author] 11 Jun, 2019 @ 1:35pm 
Do to prior arrangements on Wednesday, I updated today.
hauvega  [author] 9 Jun, 2019 @ 11:24am 
Making patches for CP's mods.
hauvega  [author] 30 May, 2019 @ 3:08am 
Thanks.
ravnwolf 29 May, 2019 @ 10:55pm 
I gotta admit, I like the 'horse weapons'. I finally got to test one out after a raider dropped a 'wrench' and it didn't seem too crazy or unbalanced at least from a game-play perspective. Still hoping to play around with the faction in a more in-depth way when I find the time.
hauvega  [author] 4 May, 2019 @ 12:51pm 
I see the down rating has begun. No answers, no reasons why, Typical COWARDS.