Portal 2

Portal 2

Velocity
44 Comments
Lorefunder  [author] 10 Jan @ 6:00am 
Thank you for playing, and for such an eloquent comment. I appreciate it!
小狗不许叫! 9 Jan @ 7:33pm 
Really ingenious map entangled smooth logic with intrepid creations, which flows in a satisfying and intricate loop. It's just like flickering inspirations drifted in mind and fabricated into a dim but bewitching shadow, pure work of art and genius without doubt. It also evoked some of my whim, just the peculiar feeling I lost long before. Thumbs up and a fav.
可砸 31 May, 2023 @ 4:29am 
lol still impressive puzzle,I read the comment I left four years ago,the first 11 comments as well,lots of fun.:p2turret:
Aneonen 16 Oct, 2022 @ 3:49pm 
Very nice propulsion puzzle. None of the flings were troublesome except the one to collect the laser cube, as I had failed to paint a small band of floor in front of the necessary portal surface my first time which I later realized was lowering my speed by a surprising amount. I liked the sneaky laser angle at the end as well, which was fun to deduce.
Lorefunder  [author] 10 Oct, 2020 @ 5:38am 
Ahh. I should do that with my own favorites. I thank you for enjoying it so much. This was definitely one of mine that I feel more conflicted on, but I love some of the moves I put in it. :P
bullfrog 10 Oct, 2020 @ 12:03am 
I'm playing through my favourite maps and I'm so glad I came across this one - it's still a truly excellent puzzle and definitely remains in my list :)
Lorefunder  [author] 1 Aug, 2019 @ 4:01pm 
Hey, that's awesome you decided to play again. Very cool!
Teo 1 Aug, 2019 @ 3:47pm 
Just replayed, just as wonderful the second time around :]
Lorefunder  [author] 30 Jul, 2019 @ 7:26am 
Possibly?
Reika 27 Jul, 2019 @ 10:47am 
Oh...is that why I kept having random lag spikes?
Lorefunder  [author] 27 Jul, 2019 @ 9:30am 
In order to fix the floating bug, you have to have a funnel constantly change polarity outside the map. This fixed the bug, but causes the dancing cubes. If you use noclip to view the outside of the chamber, you will see it. It's annoying and I'm trying to avoid circumstances for future Chambers.
Reika 27 Jul, 2019 @ 12:48am 
I have never seen quivering laser cubes before; indeed, laser cubes normally have a bug where they float because they are locked in place. How did you get a bug that is the opposite?
Lorefunder  [author] 26 Jul, 2019 @ 10:34pm 
Yeah I'm sorry. The laser cubes are quivering due to a glitch fix that kinda sucks, and is the only way I know how to do it, and it causes that to happen. Thanks for playing tho 😊
Reika 26 Jul, 2019 @ 7:45pm 
Also, a couple of portal flings were frustrating because I kept missing the portal. In particular the last few moves.
Reika 26 Jul, 2019 @ 7:01pm 
I like the design of this, but the laser cube keeps quivering wherever I put it, which makes the laser aim all over the place.
Lorefunder  [author] 7 Jun, 2019 @ 2:46pm 
Thanks for the playthrough and favorite nock! Really appreciated.
nock 7 Jun, 2019 @ 3:52am 
Yet again another great one from yourself. I steamed through the first segment and then had a real hard time 2/3rds through, but eventually I spotted what I was missing. The ending was also a bit of a surprise. Fav'd!

Blind Run: https://www.youtube.com/watch?v=Oj_Suv_tc4A
Libbybapa 26 May, 2019 @ 2:50pm 
You're welcome. :)
Lorefunder  [author] 26 May, 2019 @ 2:50pm 
It suuure does, thanks Libby. :)
Libbybapa 26 May, 2019 @ 2:48pm 
I haven't finished the map yet, really just getting started, but was curious if this breaks anything? https://youtu.be/cJMXY3-K8To
Lorefunder  [author] 22 May, 2019 @ 1:12pm 
Thanks kanye
quat 20 May, 2019 @ 11:13pm 
Pretty cool
Lorefunder  [author] 5 May, 2019 @ 4:48pm 
Thanks for playing @atom and @jandlml !
jandlml 5 May, 2019 @ 4:00pm 
excellent map! took some thought there at the end getting the laser where it needed to be.:steamhappy:
Psychological Atom 28 Apr, 2019 @ 9:38pm 
Very awesome map! I enjoyed it!
Lorefunder  [author] 28 Apr, 2019 @ 7:43pm 
Tan epico
Mâché 28 Apr, 2019 @ 7:16pm 
Mâché 28 Apr, 2019 @ 7:16pm 
muy bueno
Lorefunder  [author] 26 Apr, 2019 @ 10:18pm 
Much appreciated!
Nobody No-One 26 Apr, 2019 @ 10:08pm 
Very good map. I enjoyed it a lot. Thumbs up and favorited.
Lorefunder  [author] 25 Apr, 2019 @ 1:52am 
Thanks for playing and the favorite :)
HugoBDesigner 24 Apr, 2019 @ 9:56pm 
Very good use of orange gel, momentum and funnel. I especially loved the portal management. Here's my blind playthrough: https://www.youtube.com/watch?v=YFaSXRxdLWg
Lorefunder  [author] 24 Apr, 2019 @ 3:40pm 
Thanks Teo! I'd say this is probably my best work (my next map may contest it a bit tho). And the visuals were a bit weird in some places because the original plan was to make part of the chamber look "under construction" but I patched it up a bit haha.
Teo 24 Apr, 2019 @ 3:02pm 
Amazing work, probably my favorite map by you. Visuals were strange in some places but the moves themselves were extremely clever I especially loved the portal preservation at the end and the general idea of the vertical funnel being used to drop gel onto surfaces Great job! definite favorite :D
bullfrog 23 Apr, 2019 @ 1:38am 
Excellent puzzle. There are a few different ways to do different parts of the map, as shown in other peoples videos, but I don’t think that breaks it - once you get rid of the one exploit @可砸的六度双音 found - the following spoiler videos show how I ended up doing it: beginning, middle and end; is each part your intended method?
Lorefunder  [author] 21 Apr, 2019 @ 2:00am 
That is intended! Thanks for the confirmation.
bullfrog 21 Apr, 2019 @ 1:08am 
Only just saw this, sorry, and only part way through. I see in @可砸的六度双音’s video at 3:55 they have problems getting gel close enough to the enter portal to fling up to the reflector cube; is the following your intended method ?
Lorefunder  [author] 19 Apr, 2019 @ 11:45pm 
Thanks for the feedback everyone. I will tidy up the map and add the anti cube float before release. I really appreciate you all play testing. Be on the lookout for the full release in the next couple of days!
Andi 19 Apr, 2019 @ 12:23pm 
It's really a fantastic map. :steamhappy:
I like the different ways to fling and the setup to open the exit door.
Sometimes i had problems distributing the speed gel because the gel wasn't constantly in the funnel. Finding the first portal surface is a little challenge. :steammocking:
Difficulty: 6.5/10 compared to your other maps (many steps but not very difficult)
Narkodes 19 Apr, 2019 @ 12:11pm 
Goooood map, really enjoyable! Possible improvements:
- the antlines need some love (use the antline-block-strips)
- the one-dot signage is awful. I would delete it and add a visible portal surface instead
- maybe adding floor-grating near the portal surface in the entry area, so it isn't possible to paint that area. Sure, it's not important, but for this map I would prefer if the map clearly says "no gel here" :p
- add some anti-hover-cube-mechanics in the background
- the decorative elements in the laser emitter area are not as good as in the first half of the map. For example there's a useless glass with a hole in it. A bit confusing, so I would stick a bit more simplistic design choices
- I would rate the difficulty 6/10 (medium)
Lorefunder  [author] 19 Apr, 2019 @ 10:00am 
Also what is your difficulty rating for this map?
Lorefunder  [author] 19 Apr, 2019 @ 9:59am 
Thanks so much for pla testing. Honestly, tho some moves are unintended in my personal method, I actually think some of them are even more practical than my method, so I'm keeping them! However shooting under the glass at the end isn't, so I'll change that before release
可砸 19 Apr, 2019 @ 9:27am 
It is one of the most fantastic map I have ever played!Thumbs up!In order to save time, I reset the tube many times.(I think I probably know the intent of your design.)There may be some steps are not intended,but I really enjoy and thanks for mapping.
My playthrough https://youtu.be/BaPCrPG3edA
Lorefunder  [author] 19 Apr, 2019 @ 4:33am 
Yeah lol. I don't think it breaks too much tho.