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Rapportera problem med översättningen
How are you expecting this to work with Use My Class?
The mod in question forces your characters into the class selected in the character pool? It has nothing to do with stats ?
(used with Community Promotion Screen also)
Whoops, that's the name of AstralDescend's add-on, -bg-'s mod is "Detailed Soldier Lists"
The secondary pane of -bg-'s "Extended Personnel Info" is one, IIRC.
1) XP progress or/and even..
2) Kills in context of the promotions cycle while showing two distinct values (Current Status Numbers // Next required amount for Promo)
Since we are in the Armory -- i feel such details should also be tracked as quick reminders of more than just "Training" principles & potential.
(( And yes -- i know the LIFETIME-STATS mod does at least that much .. but for a very different purpose. ))
I really appreciate though that there's also community where guys are working together and ensuring their mods won't conflict. But at the same time there's also 'teams' where they appear to be competing to be the group putting out the better mods, so they won't conflict among themselves but there's little to no concern with conflict among the other mods.
it is what it is, I'll continue rsearching and testing and hopefully be able to put out a mod collection that's relatively stable and enjoyable.
Personally speaking, I started out very cautiously. Over a few base game campaigns I got to know the game and how it was set-up for modding better. That made me more confident in using mods and identifying ones likely to cause problems with others and so needing a decent test.
I haven't played Long War 2 or LWotC, the game's already long - why add more grind? Covert Infiltration I'm more interested in.
That said, I'd treat LW 2 and LWotC as a major transition similar to going from the base game to WotC. They touch so many of the game's systems I wouldn't expect any of my existing mods to work. I'd be starting from scratch reading Mod Descriptions and testing things out.
Is that because everyone who plays with mods already knows you ONLY add one at once? Or is that unnecessary?
Or, once you know mods will interact well, can you just add all the mods you want to play with after a cleaning of the config files? I know CERTAIN mods need to be reloaded in certain orders to 'build' on one another though, and so I AM going to add THOSE particular mods AFTER a start up of LWotC so it builds the config file.
Are you saying 'just add one mod at a time?' I'm only adding a few mods at a time, playing through a couple missions, seeing how it impacts frame rates of the missions as well as various UI screens including Geoscape. When there's problems, I reload the LAST AML profile and add a mod one at a time out of that group until I see what the problem was. I have also read through many of the comments, as well as various "how to" guides (even some you've linked to) on how to best get mods working with this.
Here's the question: Having begun the journey of setting up mods to play alongside Long War of the Chosen (LWotC), their instructions say, 'Add these mods, they're essential,' as well as 'We also recommend these mods as well to improve your experience', but they DON'T say, 'Build your mod list by adding one more mod, starting your game so the coding is added, then add another one and repeat".
What are you suggesting? I test one additional mod, play through a 30 hour campaign, or even several hours of a campaign, then add another mod and repeat a hundred or even 300 times to see if they work together?
I wish this wasn't such a mess.
Then stop subbing to loads of mods at once
Problem is it does not show up. I see no conflicts in AML. I suspect it's got something to do with Xythls GTS mod or "Rookie's choice" which I was just using. Going to try with Commander's choice. I wish this wasn't such a mess.
A Workshop mod's unique ID is part of its Workshop page's URL
@Mitzruti Never used that mod, will need to take a look