Total War: WARHAMMER II

Total War: WARHAMMER II

Stupidly OP Lord Kroak
35 Comments
Ulrik H.D  [author] 22 Aug, 2022 @ 4:49am 
Update regarding these mods:
They all got their final update and should be working with TWW2 out its lifetime assuming CA doesn't go back to make changes to TWW2

Will new ones be made for TWW3?

Never say never, but it's unlikely. While I do have some nostalgic feeling to where I started out with modding, there is simply too many individual mods and I can't justify the time spent maintaining them. Even if the mods are basic in nature, the volume is simply overwhelming when it needs to balanced with my studies, something that wasn't an issue when I first started out with these. For this update, RPFM gave me more than 600 errors/warnings that had to be fixed to make the mod compatible with the latest version of the game.

As for all your comments on the mod pages, I got 100+ unread messages so I won't go though and read/reply to them all, if this status update doesn't answer your question, feel free to write another comment.

Hope you guys are enjoying TWW 2 and 3
-Ulrik
I_Hurt_People 8 Jun, 2021 @ 11:33am 
well the version that does update, doesnt have coments enabled lol
Johnny Las 17 Feb, 2021 @ 1:10pm 
downloaded this mod and noticed no difference.......... must be bugged
VelourNaga20653 8 Feb, 2021 @ 2:23am 
Let's act like he wasn't OP before... Thank you!
RidiculousMate 10 Dec, 2020 @ 2:39am 
None of Ulrik H.D Stupidly op mods work anymore. Hasn't for over a year. So we can stop commenting on his uploads since he won't update them anymore.
Diabates 29 Nov, 2020 @ 7:50pm 
anyone else having a crash when having this mod enabled?
Xen Yang 19 Aug, 2020 @ 4:40am 
Can anybody do a mod where you can use Kroak as a lord?
Zalantii 7 Jul, 2020 @ 2:54pm 
This, along with the Tehenhauin, and Alarielle mod, seems to either have some really really really odd compatibility issues (seems unlikely) or somehow be broken with the new DLC releases because I guess CA did something stupid with the tables or something.
Ingo 25 Jun, 2020 @ 2:21am 
pls update these epic mods :)
Noi6991 1 Jun, 2020 @ 11:29am 
Jupp does not work anymore
地狱已满 25 May, 2020 @ 10:19pm 
It's not working:lunar2019crylaughingpig:
Normandy001 18 May, 2020 @ 9:32am 
absolutely lore friendly
10/10 would Kroak again
Kharnath 20 Mar, 2020 @ 12:07pm 
delivarance of Itza IV doesn't seem tot add to lord kroaks kills
Brancaleone00 22 Oct, 2019 @ 4:35pm 
No hurries, it's already nice to know that you're working on it. Keep us updated, for we want to see kroak kick some verminous butts up close!
Ulrik H.D  [author] 5 Oct, 2019 @ 10:13am 
@兵马桶 Been working on an alternative when I have had time, but I have encountered a weird problem.
兵马桶 4 Oct, 2019 @ 10:07am 
I think his attack action is so good, I dont' like the way you remove it.
peckerw 15 Sep, 2019 @ 10:20am 
been waiting for lizzardmen update sweeeeeeeet!
Sherbet 15 Sep, 2019 @ 4:11am 
Thank you very much! I've been waiting for it!
Ulrik H.D  [author] 14 Sep, 2019 @ 8:41pm 
New mods have been published

@Brancaleone00 I'll see if I have time next saturday. At the moment I'm busy from morning to night with IRL work
Sherbet 14 Sep, 2019 @ 2:30am 
Please OP Nakai
Kiridormi 13 Sep, 2019 @ 4:16am 
Please Stupidiy OP Nakai
Boshty 12 Sep, 2019 @ 12:31pm 
Waiting on you making my cuddley little crocodillabro into a fucking god :)
Brancaleone00 29 Aug, 2019 @ 8:14am 
Well, i'm still hoping for it.
Brancaleone00 22 Jun, 2019 @ 4:49pm 
Hey Ulrik, how's your project to enable combat for kroak? Because as awseome as he is now, his lack of standard attacks kinda relegates him to a background character (you can obviously stuck him in, but he will simply stay idle waiting for his Deliverances cooldowns) which i find quite unlikable, also considering that his melee animations are very nice and unique too. Let us know!
Ulrik H.D  [author] 18 May, 2019 @ 8:03am 
@Sophia Delivarance of Itza IV do not have friendly damage no
Zalantii 18 May, 2019 @ 7:55am 
The new ability looks awesome! There's no attributes on its tooltip though, so I gotta ask, does it also only damage enemies / does no friendly damage?
Brancaleone00 16 May, 2019 @ 7:05pm 
Alright, i'm curous to see which ideas you will bring forth. Good luck with you exams!
Ulrik H.D  [author] 16 May, 2019 @ 1:13pm 
@Brancaleone00 Kroak will most likely stay without any melee capabilities, but I do have some ideas which would enable combat. The mod will regardless stay untouched until I'm done with all my exams (05.06)
Brancaleone00 16 May, 2019 @ 7:08am 
Hi Ulrik, very nice mod, but could you make a version of it which reahbilitate Kroak's ability to melee, and maybe also gives him AP damage? Thanks!
Eskurian 12 May, 2019 @ 7:09am 
Okay, thanks for the reply. I'll try your mod out on my next runthrough. (-:
Ulrik H.D  [author] 9 May, 2019 @ 8:29pm 
@Eskurian I'm afraid the mod will be limited to unit edit only, messing with campaign tables will only lower compatability.
Eskurian 9 May, 2019 @ 8:00am 
Hi, cool stuff! (-:
I've got the 'lord Kroak doesn't spawn' bug though. Any chance you can make something to make him manually recruitable? (preferably the extra power optional)
Zalantii 21 Apr, 2019 @ 9:46am 
That buff makes it all the more glorious. Watching enemies be vapourized into red mist is strangely satisfying.
mjboehle 20 Apr, 2019 @ 11:32am 
Youre the best dude!
Ulrik H.D  [author] 19 Apr, 2019 @ 2:18pm 
Just as a PSA, the mod launcher is bugged meaning the mod might not activate, but the mod works fine. Hopefully CA will fix it soon. If it happens to you a current workaround is to change the name of the mod file and activate it through that. Kaedrin's mod manager might work too https://github.com/Kaedrin/warhammer-mod-manager/