Space Engineers

Space Engineers

aveBrian's RotorMountedWheelsScript
17 kommentarer
Kitsu Shadow 6. sep. 2019 kl. 18:34 
Can you add support so the script only controls rotors marked as Tank? or something to that effect? I have other rotors on the grid and its conflicting with those.
IAFFO 17. juli 2019 kl. 10:23 

seems ideal for my forklift,
Is it possible to exclude some rotors from the work done by the script?
aveBrian  [ophavsmand] 4. juni 2019 kl. 13:48 
@LauwmaLescoute Try recompiling the script while your sitting in the seat you want to use. That should solve problems like the one you're talking about.

Also, could you tell me which script was conflicting with this one? I want to see exactly where the issue might be. Thanks!
LauwmaLescoute 2. juni 2019 kl. 12:03 
https://image.noelshack.com/fichiers/2019/22/7/1559502006-unknown2.png Only 7 of the 10 rotors are working, and I can't figure why :c
LauwmaLescoute 2. juni 2019 kl. 4:24 
Oh I found the Issue, the script is conflicting with the MART script. It could be cool to have only one group of rotor to be affected by the script.
LauwmaLescoute 2. juni 2019 kl. 4:07 
The script doesn't work for me, does the rotor have to have a special name ? Or special parameters ?
woostyboy 22. maj 2019 kl. 15:23 
I'd use it for nice tank controls!
aveBrian  [ophavsmand] 22. maj 2019 kl. 9:37 
@Splitsie The script uses the seat as an indicator for direction only. It determines the grid layout based on where the rotors are in relation to each other, so that shouldn't be a problem. Try recompiling the script while you're IN the seat. That should take care of the problem.

I uploaded a video of the rig I used to test it.

Let me know if it's still giving you problems. Thanks :)
aveBrian  [ophavsmand] 22. maj 2019 kl. 9:20 
@woostyboy That is a good point lol. I’m curious though, wheel suspensions are already controllable with WASD controls. Why would you need a script for that?
woostyboy 22. maj 2019 kl. 9:14 
Thanks, would be great. I fear I'd break the wheels on a tank made with rotors if it went off road! :)
aveBrian  [ophavsmand] 22. maj 2019 kl. 8:53 
@woostyboy At the moment, no. It just finds rotors and works on those. Sorry about that. I’ll probably add that though, now that you mention it :)
woostyboy 22. maj 2019 kl. 8:49 
Hi aveBrian, quick question

Will this control suspension wheels in the same way if they were placed instead of rotors?

Thank you.
aveBrian  [ophavsmand] 22. maj 2019 kl. 8:43 
@splitsie Sorry about that. I’ll take a look right now.
Splitsie 21. maj 2019 kl. 18:05 
I just gave this a go - very nice work, but I can't seem to figure out how to get the script to correctly apply to each rotor, right now if I press to turn left, I go backwards and if I press right I go forwards. If I understand correctly, is the script using the position of the seat/cockpit to determine which rotors go which way? if that's right then it's probably because my seat is slightly toward the left side of the vehicle and on top of the left row of rotors
woostyboy 24. apr. 2019 kl. 2:44 
Looking forward to trying this... Very useful, thanks.
aveBrian  [ophavsmand] 20. apr. 2019 kl. 6:56 
@Spite lol, cool.
Spite 20. apr. 2019 kl. 1:02 
Excellent! Just what I have been looking for :steamhappy: