Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The import works fine, something is not being taken into account, check the necessary Mods carefully, the .c import must be done with the file in the Info folder, if it still does not work try deleting @Builderitems and re-subscribing, this sometimes fixes the problem with mappings.
Also this location is XXXXXXXD
Included .DZE file, try this method, see the DZE folder for more information.
that's very strange, try repairing the @BuilderItems mod, or delete it and download it again.
ok, reverse the init.c method and use it as a server mod,
"-servermod=@BridgePrison;@SkalistyBridge;"
What you describe usually happens if Expansion is used, I have never had this problem using the init.c method or using it as a Server Mod, if you use Expansion, try this link that contains the .map file to put objects in Expansion, soon this file will be included in this mod.
https://drive.google.com/file/d/1zCgO-WNwVtlos6Jj9Li7WQG9ogsKMBQ_/view?usp=sharing
Thanks works whitout issues with expansion now! Much appreciated
Download this file and put it in this path on your server.
\Expansion.ChernarusPlus\expansion\objects\
https://drive.google.com/file/d/1zCgO-WNwVtlos6Jj9Li7WQG9ogsKMBQ_/view?usp=sharing
That would be amazing, and appreciated much! Looking forward to updates related to that
I'll try something and see if it can be resolved, but as I said with Expansion, sometimes inexplicable things happen.
Tested and it works fine, the problem may come if you are using Expansion, it doesn't happen to everyone who uses Expansion.
yes
Yes
;)
yes
yes
yes
Players glitch through the bridge and can't walk on it. We are using Expansion. I tried adding BuilderItems too, but also doesn't work. Any ideas?
Dunno whats up with that.
You are using DayZ Expansion, Expansion has included a @builderItems.
I don't know if it includes the full @builderItems or is it a reduced part of that mod.
If you have a test server, try not to load @BuildeItems and see the results.
I have everything setup in correct order, however all bridges, railways and concrete blocks are causing issues.
try loading @BuilderItems before other mods.
Example:
"-servermod=@ApocalipticCityChernarus;@BridgePrison;@SkalistyBridge;@ Apocalyptic_Bunker_666;@AeroKragnosApocaliptic;@The_Labyrinth;"
"-mod=@CF;@Community-Online-Tools;@ZomBerryAdminTools;@BuilderItems;@Mod;@Mod;@Mod;"
I've never had that problem, but sometimes it's a mystery
Also before the bridge, the white concrete floor also bugs out and makes the survivor fall through once in a while.
Is there any fix on this?
I'm just now seeing this, thank you so much for responding, ill go right ahead and change that. Thanks!
Smoke was removed in the Mod, it seems that there was an earthquake in the area of the bridge xD.
To eliminate the smoke you have to open the file "mapgrouppos.xml" and delete the following lines:
<group name = "Wreck_UH1Y" pos = "2537.207275 3.851010 1989.213745" rpy = "0.000000 0.000000 0.000000" a = "90.000000" />
All in which "Wreck_UH1Y" appears.
I have seen the NEAF_quarentine mod
No problem, the structure of the object line is the same.
you can use the Spawn Function you have in your init.c
is calling twice to
void SpawnObject
So I ask him what is the position line of the objects in that mod?
If the structure of the Line is the same, you can use either of the two ways to call the Function.
// Spawn helper function
Will it cause problems?