DayZ
BridgePrison
248 Comments
Nitrix_Spain  [author] 22 Sep, 2024 @ 2:38am 
@Mandalorian
The import works fine, something is not being taken into account, check the necessary Mods carefully, the .c import must be done with the file in the Info folder, if it still does not work try deleting @Builderitems and re-subscribing, this sometimes fixes the problem with mappings.
Mandalorian 21 Sep, 2024 @ 10:48am 
I'm having an issue with importing the DZE file or the .c file into DayZ Editor. I have all the required mods loaded with it but will not load any objects. I was wondering if anyone else or yourself has ran into this issue and how I would be able to resolve.
Traqu 2 Apr, 2024 @ 10:38am 
@Engel69, you need to run Builder items mod for that.
Also this location is XXXXXXXD
Alhamdulillah 22 Feb, 2024 @ 2:20am 
If you need mapgrouppos.xml just load the .dze in DayZ Editor and export as mapgrouppos.
Z.O.G. 18 Jan, 2024 @ 5:06am 
Does anyone have mapgrouppos.xml ?
Engel69 13 Aug, 2023 @ 10:26am 
Good evening, your mapping seems very nice, but I can't see the items that have a name starting with "rbld_", so I can't see the bridge, as well as some walls or others... do you have a solution for that please? (I tried adding everything in the init.c, but also adding the mod, it's the same :/ )
NicFit 4 May, 2023 @ 1:10am 
Worked, no more falling through stuff 😎
Nitrix_Spain  [author] 4 May, 2023 @ 12:52am 
@NicFit
Included .DZE file, try this method, see the DZE folder for more information.
NicFit 3 May, 2023 @ 6:14pm 
Removed it off my server and redownloaded, same issue
Nitrix_Spain  [author] 29 Apr, 2023 @ 2:07am 
@NicFit
that's very strange, try repairing the @BuilderItems mod, or delete it and download it again.
NicFit 29 Apr, 2023 @ 12:27am 
Same results, (got busy last few days), still falling through the bridges
Nitrix_Spain  [author] 26 Apr, 2023 @ 4:41am 
@NicFit
ok, reverse the init.c method and use it as a server mod,
"-servermod=@BridgePrison;@SkalistyBridge;"
NicFit 26 Apr, 2023 @ 1:17am 
I don’t use expansion, I loaded it on a server that had only have builder items and this mod with the init.c method, no other mods
Nitrix_Spain  [author] 26 Apr, 2023 @ 12:51am 
@NicFit
What you describe usually happens if Expansion is used, I have never had this problem using the init.c method or using it as a Server Mod, if you use Expansion, try this link that contains the .map file to put objects in Expansion, soon this file will be included in this mod.

https://drive.google.com/file/d/1zCgO-WNwVtlos6Jj9Li7WQG9ogsKMBQ_/view?usp=sharing
NicFit 25 Apr, 2023 @ 1:05am 
I can’t walk across the bridges without falling through the water. I can run the Skalisty Bridge mod without issues but not this one. I tried running a server with only builder items and this mod running as the init.c way and still causes it. I can use the VPP Admin tools or Trader Jones to spawn the bridge parts in the same place and it works. Not sure why I’m having this issue and see some others have this issue. I also have this issue on every server I try to load this mod on
Yokai 24 Apr, 2023 @ 6:31am 
@Nitrix_Spain
Thanks works whitout issues with expansion now! Much appreciated :praisesun:
Nitrix_Spain  [author] 24 Apr, 2023 @ 3:45am 
@Tenshi
Download this file and put it in this path on your server.

\Expansion.ChernarusPlus\expansion\objects\

https://drive.google.com/file/d/1zCgO-WNwVtlos6Jj9Li7WQG9ogsKMBQ_/view?usp=sharing
Yokai 23 Apr, 2023 @ 11:35am 
@Nitrix_Spain
That would be amazing, and appreciated much! Looking forward to updates related to that
Nitrix_Spain  [author] 23 Apr, 2023 @ 11:03am 
@Tenshi
I'll try something and see if it can be resolved, but as I said with Expansion, sometimes inexplicable things happen.
Yokai 23 Apr, 2023 @ 4:37am 
is there a way to solve or fix that with keeping expansion would be really problematic if it is sometimes buggy and sometimes not randomly ^^
Nitrix_Spain  [author] 23 Apr, 2023 @ 2:16am 
@Tenshi
Tested and it works fine, the problem may come if you are using Expansion, it doesn't happen to everyone who uses Expansion.
Yokai 22 Apr, 2023 @ 5:30pm 
The Little Train bridge right in front of the Big Warehouse on the Main Prison Island, once you walk on it you clip trought the ground.
Nitrix_Spain  [author] 7 Mar, 2023 @ 1:26am 
@Frank_Mosin
yes
Kanal 18 Feb, 2023 @ 1:41pm 
is this working with expansion and 1.20?
Nitrix_Spain  [author] 21 Jan, 2023 @ 1:36am 
@󠀡󠀡Dova
Yes
Nitrix_Spain  [author] 21 Jan, 2023 @ 1:36am 
@Harry Jenitalls
;)
DovahkiinV 2 Jan, 2023 @ 3:43am 
can i repack this mod and add to server pack? (of course credits i add)
Harry Jenitalls 20 Dec, 2022 @ 8:17pm 
I put this on console and added a few things and my players Love it thank you for taking the time to build this.
Yokai 9 Dec, 2022 @ 7:53pm 
is there some way to open your mod inside editor and to download the mapgrouppos`to enable loot? or would you be so kinde to put one up for download
Nitrix_Spain  [author] 4 Aug, 2022 @ 1:06am 
@Narkolord
yes
アラハバキ 29 Jul, 2022 @ 4:57am 
can i repack please
Nitrix_Spain  [author] 25 Jul, 2022 @ 12:10am 
@NobbyBolloxx
yes
NobbyBolloxx 22 Jul, 2022 @ 11:18pm 
can i repack please
Nitrix_Spain  [author] 15 Jun, 2022 @ 12:57am 
@[WP]Goro
yes
[WP]Goro 14 Jun, 2022 @ 3:56am 
can i repack this into a server mod?
wainthropp 18 Feb, 2022 @ 10:33pm 
thank you BridgePrison mod for showing me how to install Apocalyptic_Bunker mod with this explanation :) appreciate it
Good Kuchi Kopi 7 Feb, 2022 @ 5:13pm 
Just added back the mod to our server, and it seems to be having some problems.
Players glitch through the bridge and can't walk on it. We are using Expansion. I tried adding BuilderItems too, but also doesn't work. Any ideas?
HeadShot 22 Dec, 2021 @ 10:30am 
Проваливаются текстуры только у меня ?
Velns 12 Dec, 2021 @ 8:42am 
Your other mappings are working just fine, like the bunker. But on this mapping the road is glitching. If I removed Enable Simulation on the bridge through Editor and walked over it worked just fine.

Dunno whats up with that.
Nitrix_Spain  [author] 12 Dec, 2021 @ 1:07am 
@Velns

You are using DayZ Expansion, Expansion has included a @builderItems.
I don't know if it includes the full @builderItems or is it a reduced part of that mod.
If you have a test server, try not to load @BuildeItems and see the results.
Velns 10 Dec, 2021 @ 12:29pm 
Can the mapping be used for repacking or as a .map file?
I have everything setup in correct order, however all bridges, railways and concrete blocks are causing issues.
Nitrix_Spain  [author] 10 Dec, 2021 @ 2:49am 
@Velns

try loading @BuilderItems before other mods.

Example:

"-servermod=@ApocalipticCityChernarus;@BridgePrison;@SkalistyBridge;@ Apocalyptic_Bunker_666;@AeroKragnosApocaliptic;@The_Labyrinth;"

"-mod=@CF;@Community-Online-Tools;@ZomBerryAdminTools;@BuilderItems;@Mod;@Mod;@Mod;"

I've never had that problem, but sometimes it's a mystery
Velns 9 Dec, 2021 @ 9:53am 
Can't seem to get the Bridge working just by using Server-sided the mod.
Also before the bridge, the white concrete floor also bugs out and makes the survivor fall through once in a while.

Is there any fix on this?
Fraggems 26 Nov, 2020 @ 11:28am 
@Nitrix_Spain

I'm just now seeing this, thank you so much for responding, ill go right ahead and change that. Thanks!
Nitrix_Spain  [author] 21 Nov, 2020 @ 2:55am 
@Fraggems

Smoke was removed in the Mod, it seems that there was an earthquake in the area of the bridge xD.

To eliminate the smoke you have to open the file "mapgrouppos.xml" and delete the following lines:

<group name = "Wreck_UH1Y" pos = "2537.207275 3.851010 1989.213745" rpy = "0.000000 0.000000 0.000000" a = "90.000000" />

All in which "Wreck_UH1Y" appears.
Fraggems 19 Nov, 2020 @ 3:51pm 
I removed this mod because the 1.10 update causes the bridge to clip into the islands, but the smoke from the plane crash stayed on. Can i get any advice on how i could remove this effect?
Capt Caveman 18 Nov, 2020 @ 2:44pm 
Thanks for that help, will try soon.
Nitrix_Spain  [author] 18 Nov, 2020 @ 1:48pm 
@Capt Caveman

I have seen the NEAF_quarentine mod
No problem, the structure of the object line is the same.
you can use the Spawn Function you have in your init.c
Nitrix_Spain  [author] 18 Nov, 2020 @ 1:41pm 
should give problems
is calling twice to
void SpawnObject

So I ask him what is the position line of the objects in that mod?
If the structure of the Line is the same, you can use either of the two ways to call the Function.
// Spawn helper function
Capt Caveman 18 Nov, 2020 @ 1:30pm 
I'm not asking that, Im asking if the position of your line 'void SpawnObject(string objectName, vector position, vector orientation)', which is different to the one that is running on my server at the min,'void SpawnObject(string objType, vector objPos, vector objOrientation)'.
Will it cause problems?