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Could someone who is please give the admins there a kick or a little elbow? Their forum registration is broken and registering seems impossible. The forum doesn't sent confirmation emails no mater how often you click resend.
I'd like to write there, but can't if the forum is incapable of handling new registrations. And the admins are not reading the email of the only publicly available contact form. So someone who is already registered there, please send the admins there a PM that their forum is screwing up registrations. Thanks!!
Am I mistaken or has the script been broken after version 4?
In version 4 can enter mconst.riverRainCheatFactor = 0.8 instead of 1.6 which would generate wonderfull masses of rivers only where it rained a lot.
If I do the same in verion 5b, ALL the rivers disappear! In version 4, a value of 0.8 generated wonderful masses of rivers only where it rained. I loved that!
I tried everything, changing the other parameters as well, such as. mconst.minRiverSize = 1, and mconst.minOceanSize = 1. Nothing helps. :-(
It looks like I have to go back to using script v. 4 if I want the rain function to be working / tweakable again.
Either too much ocean, too many mountains, land masses that lock dozens of inland seas, stringy landmasses with too many mountains, too much snow, too much tundra, and terrain features on a given landmass that are so variegated that it makes no sense.
I just wish the parameters were more definitive and easier to adjust. This thing is cryptic and it's all over the place, it's basically trial and error and you need that map builder or you might end up creating a map in a game, starting that game and find out the hard way after a few hours of play what a mess you have to deal with.
It's unfortunate about this game, it's very difficult to find a good map making script. I wish I knew how to write code.
My adaptation of this script, Planet Simulator, includes a Pangea preset iirc.
And then you won't.
This comment is based on a sample size of just two, so reader beware. My first go-around with this script resulted in a standard, randomized map. Yawn. I aborted for other reasons, but came back for one more unenthusiatic try. If you know Civ 5, randomized map scripts always suffer from equal distribution (i.e. everything is pretty evenly spaced out), which means the AI will immediately try to "close the gap" by colonizing close to you to create conflict. But this RANDOMIZED script created a unique world which I've never had before, when it started me on a completely separate small continent, which the AI couldn't reach (be sure to check the appropriate option: "no start on same continent").
Why? I liked those, was awesome when you had 1 tile mountains sticking up just outside a mountanous coast =D
You could start by comparing the default mapConstants from his file to mine. That being said I believe the default settings in the release were me trying to get the map as close to PerfectWorld 3 as I could outside of the new W/H ratio, Oasis pacement, Striping fix (which can be turned off by setting mconst.pressureNorm to 1.0), and the terrain matching swapper that I believe is turned off by default (mconst.simpleCleanup; true is off).
I am pretty sure. There is no longer a folder for PerfectWorld in the MODS folder. Also, when I go to the MODS section in game, PerfectWorld isn't listed as a possible mod to activate. Anything else I should be looking at?
Thanks,
Dan
Civ 5 prohibited 'Reseed!' to load this map script.
If the map comes from a mod, ask its author to include the map script into VFS or edit the .civ5mod file yourself in a text editor: look for the <files> markup and set import to 1.
I tried to make the suggested change, but it doesn't seem to have made any difference. Any thoughts?
If you're serious about it, a good text editting program like Notepad++ and the Find/Find in Files feature built in there work wonders. More than that I basically taught myself by tinkering with this script. If you want to add me on Steam for specific questions I don't mind helping you with some stuff in my free time.
I vaguely recall a report about "res = Map.GetCustomOption(2)" not functioning properly. It should just be that the number is wrong provided that this is in-fact not functioning.
GetMapScriptInfo() is the Method responsible for placing the Resources drop down into Advanced Map Options in-game. It looks correct so far as I can tell though (It's been a long time since I've looked at this or any of my code for that matter).
The resources are set to standard so i dont know what went wrong. Kind of annoyed since im 450 turns into a game and now i have to go in and manually place horses for every civ just to balance out the game.
If I manage to get some time and put in the work on a Civ VI version of Planet Simulator I will likely re-visit the Civ V version then or very shortly after. An updload to Steam Workshop isn't likely before then as I'm not confident in the most recent code I've done on it being releaseable.