DayZ
AeroKragnosApocaliptic
57 Comments
Maskaucuan 8 Dec, 2022 @ 5:46am 
Hello, great mod but there is a problem, can you fix it? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2899065378
Bobsta 4 Sep, 2022 @ 10:07pm 
this mod is no longer usful as the new yellow tents block off have the mod
BLUNT 25 Aug, 2022 @ 9:14am 
which file did you remove to fix double doors?
narkotix1991 24 Jun, 2022 @ 5:17pm 
i did end up figuring out double doors like a year ago. you have to move a file out of the mod folder.
Nitrix_Spain  [author] 15 Jun, 2022 @ 12:58am 
@[WP]Goro
yes
[WP]Goro 14 Jun, 2022 @ 3:05am 
ho can i pack this mod to my server pack?
sarge 1 Oct, 2021 @ 1:15pm 
nark...probably have it fixed, but the problem occurs when you have it hard coded in your init file and also have the mod on your server.
narkotix1991 21 Jul, 2021 @ 12:28pm 
im getting double doors at this location and the tisy bunker, as if somehow if got the buildings loaded in twice, if anyboday knows how to fix this?
76561199026988132 2 Feb, 2021 @ 1:01pm 
i am looking to monetise my server and im currently looking to start gathering permission may i use your mod?
Sabot3ur 29 Sep, 2020 @ 12:05pm 
ok thanks
Nitrix_Spain  [author] 29 Sep, 2020 @ 7:46am 
@xXSabot3urXx
Yes, no problem
Sabot3ur 29 Sep, 2020 @ 4:44am 
Hello Nitrix, can we pack your mod to your server mod package ? TY
Nitrix_Spain  [author] 12 Aug, 2020 @ 12:14am 
@katkiller13

You have to generate loot before using expansion
katkiller13 11 Aug, 2020 @ 1:03pm 
cant get loot to spawn with expansion mod, any help were to put the instruction in the inc file would be great
katkiller13 11 Aug, 2020 @ 5:19am 
in the instruction 6 its says "comment out the new line we added", i do not understand what that means, please explain
BeardedHeathen 17 May, 2020 @ 6:50pm 
Zombies walk through walls. Anyone know how to fix this?
twitch.tv/neotime_tv 16 Apr, 2020 @ 4:00pm 
"Final step! All you have to do now, is turn your server on and head to your custom placed objects and check for loot!"

Does it mean that if we do everything it'll add loot ?
twitch.tv/neotime_tv 16 Apr, 2020 @ 3:59pm 
Hello and thanks ofr this amazing mod! It's working perfectly!
Does anyone has add custom loot there and can share the file ?
I'd like to know how to add loot like the vybo airfield.

Thanks
Cygnus 7 Apr, 2020 @ 12:22pm 
deleted other comment, realized i had missed a mi8 wreck entry from before
Nitrix_Spain  [author] 21 Feb, 2020 @ 5:59am 
@Cygnus

Exactly, it is not necessary to create a new file, it is a technical update there are no new buildings, in that case, it would be indicated in the update
Cygnus 21 Feb, 2020 @ 5:38am 
Correct me if I'm wrong, but since this just updates the heliwreck names, I don't need to update my mapgroup.pos if I already deleted the wrecks manually.
Nitrix_Spain  [author] 18 Feb, 2020 @ 12:01am 
@Future Sixx
Yes, you can put it, no problem.
FutureSixx 17 Feb, 2020 @ 9:00pm 
@Nitrix_Spain is it okay if I used this in my own modpack? I'd like to put you as a contributor on my mod pack.
Sabot3ur 18 Jan, 2020 @ 6:41am 
thank you !!
Nitrix_Spain  [author] 18 Jan, 2020 @ 6:06am 
@xXSabot3urXx

You have to look at the instruction file in the info folder.
As indicated you can simply load it as one more mod or you can also load it from your init.c.
If you only want to create the file containing the new buildings for the loot to be generated, you have to look from step 5 how to get that file with this command.
GetCEApi (). ExportProxyData ("7500 0 7500", 10000);
You can also find information here.

https://github.com/Arkensor/DayZCommunityOfflineMode/wiki/Enable-loot-for-custom-placed-objects
Sabot3ur 18 Jan, 2020 @ 4:17am 
Hello, good job. Can you tell me, what I have to do exactly with the init.c to generate map files, so loot is spanning in this placed tents and so on ? thank you
XxMindAgainstxX 12 Aug, 2019 @ 3:12am 
its okay for 1.04?
Skyze 23 Jul, 2019 @ 9:55am 
Bro it crashes server.. settings fine but doesn't run.
Nitrix_Spain  [author] 27 May, 2019 @ 9:27am 
@Kapitainak
you are missing this line above your init.c
#include "$ CurrentDir: \\ mpmissions \\ YourNameMission.chernarusplus \\ AeroKragnosApocaliptic.c"
You have to change YourNameMission to the name of your mission.
If I already generate your export file you have to comment the following line if you do not comment on it, you will have problems
//GetTesting().ExportProxyData("7500 0 7500 ", 10000);
Kapitainak 27 May, 2019 @ 8:36am 
Kapitainak 27 May, 2019 @ 8:36am 
Me too that met me compile
Nitrix_Spain  [author] 27 May, 2019 @ 6:19am 
ok
Danone ネコぱら 27 May, 2019 @ 6:10am 
Sure @Nitro_Spain will do when im at home
Nitrix_Spain  [author] 27 May, 2019 @ 5:44am 
@Danone ネコぱら
can you make a Pastebin of your init.c?
Danone ネコぱら 27 May, 2019 @ 5:05am 
@Nitro_Spain yes i have it activated.
I dont have @Aero loaded in my bat
Nitrix_Spain  [author] 27 May, 2019 @ 5:03am 
@Dr. Alpha
For those buildings to have loot you have to follow the instructions from step 5
Nitrix_Spain  [author] 27 May, 2019 @ 5:00am 
@Danone ネコぱら
Do you have the @BuilderItems mod activated?
You do not have to load @AeroKragnosApocaliptic as mod
Check the instructions.
Alpha Gamer 27 May, 2019 @ 4:43am 
I already had the prison bridge mod installed previously. I added this one today and it appears fine, love that NEAF is now military again. However no loot is spawning in any of the buildings
Danone ネコぱら 26 May, 2019 @ 7:11pm 
Im getting this error:

"Can't compile mission init script"
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c(45): Cant find class void
Kapitainak 25 May, 2019 @ 1:57am 
Is this mod up to date?
Kapitainak 11 May, 2019 @ 8:22am 
Finally it's just that we should not put the mod in the bat. please specify it will be good thank you :)
Nitrix_Spain  [author] 11 May, 2019 @ 7:58am 
@Kapitainak
You do not have to load it as a mod, the server owner must follow the installation steps, do not activate @aeronkragnosapocaliptic on the server, the client does not need it either
Kapitainak 11 May, 2019 @ 5:52am 
Hello on my server, everyone has this message when it goes on: You have been ejected from the game. (modified data: common / dayz /! dzsal / @ aeronkragnosapocaliptic / addons'
Xarashin™ 6 May, 2019 @ 2:53am 
@nitrix_spain

Nevermind :) i allready got the answer to the question i was about to ask you
Thanks anyway
Xarashin™ 5 May, 2019 @ 2:26am 
@Nitrix_Spain
Can i add you i want to ask you something? :)
CartoonrBOY 24 Apr, 2019 @ 1:51am 
This is how DayZ should look: https://www.youtube.com/watch?v=TfkqB8xFr1A I'd like to help modify the entire map like this for the community. Please get in touch if you're interested.
𝙎𝙬𝙤𝙤𝙥! 23 Apr, 2019 @ 8:39am 
@Nitrix_Spain
No, high buildings are not allowed or even seen in a Airport/airstrip can cause undesired situations, show me a airstrip/airport with one so close to the runway :steamhappy: Tho it does look awesome :steamhappy:
Nitrix_Spain  [author] 22 Apr, 2019 @ 1:07am 
@SoldierOfFortune.
If someday you use a C-130 to land at the airport I do not think you have any problems, it is at a sufficient distance
SkiGoggles 21 Apr, 2019 @ 3:50pm 
@ Nitrix_Spain - Looks great so far. Probably just enough military. Would like to see some more screenshots so I know exactly what is here.

Also, I really like the highrise with the airplane crashed into it, but its right on the runway. Should not be that close. Maybe use that in another map mod.

Might consider creating one large mod and then having the instructions change to include which map mod(s) you want. Simpler overall.
Xarashin™ 21 Apr, 2019 @ 12:22pm 
maybe add the link to google drive to your manual. Im sure it will help out allot of others if they have the same problem as me :D (and they only want to add NEAF aswell)