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yes
Yes, no problem
You have to generate loot before using expansion
Does it mean that if we do everything it'll add loot ?
Does anyone has add custom loot there and can share the file ?
I'd like to know how to add loot like the vybo airfield.
Thanks
Exactly, it is not necessary to create a new file, it is a technical update there are no new buildings, in that case, it would be indicated in the update
Yes, you can put it, no problem.
You have to look at the instruction file in the info folder.
As indicated you can simply load it as one more mod or you can also load it from your init.c.
If you only want to create the file containing the new buildings for the loot to be generated, you have to look from step 5 how to get that file with this command.
GetCEApi (). ExportProxyData ("7500 0 7500", 10000);
You can also find information here.
https://github.com/Arkensor/DayZCommunityOfflineMode/wiki/Enable-loot-for-custom-placed-objects
you are missing this line above your init.c
#include "$ CurrentDir: \\ mpmissions \\ YourNameMission.chernarusplus \\ AeroKragnosApocaliptic.c"
You have to change YourNameMission to the name of your mission.
If I already generate your export file you have to comment the following line if you do not comment on it, you will have problems
//GetTesting().ExportProxyData("7500 0 7500 ", 10000);
https://gyazo.com/ee2d5db1651f9dde5682615beaa7ac0e
can you make a Pastebin of your init.c?
I dont have @Aero loaded in my bat
For those buildings to have loot you have to follow the instructions from step 5
Do you have the @BuilderItems mod activated?
You do not have to load @AeroKragnosApocaliptic as mod
Check the instructions.
"Can't compile mission init script"
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c(45): Cant find class void
You do not have to load it as a mod, the server owner must follow the installation steps, do not activate @aeronkragnosapocaliptic on the server, the client does not need it either
Nevermind :) i allready got the answer to the question i was about to ask you
Thanks anyway
Can i add you i want to ask you something? :)
No, high buildings are not allowed or even seen in a Airport/airstrip can cause undesired situations, show me a airstrip/airport with one so close to the runway
If someday you use a C-130 to land at the airport I do not think you have any problems, it is at a sufficient distance
Also, I really like the highrise with the airplane crashed into it, but its right on the runway. Should not be that close. Maybe use that in another map mod.
Might consider creating one large mod and then having the instructions change to include which map mod(s) you want. Simpler overall.