Kenshi
Skeleton Subraces
22 Comments
Lark 12 Jul @ 4:08pm 
This is great :beeped::cactusrum:
а как их в барах найти-то, товарищ?
TheScruffinator24601 15 Jun, 2023 @ 8:49pm 
@Journey_7 nice pfp
SkimmingDawg 25 Apr, 2023 @ 5:53pm 
Danke
pukhnastyk  [author] 23 Mar, 2023 @ 8:25am 
@Journey_7 whoops.. well anyway. :)
Mr_Bones20 22 Mar, 2023 @ 7:17pm 
So they cant speak now? :o thats great
now definitely a must use mod for me, especially since i have plans to make a skeleton only playthrough so thanks a lot
btw i dont know if its intended but the subraces apply to random npc like drifters, really cool if intended, rlly cool even if not intended lol
pukhnastyk  [author] 22 Mar, 2023 @ 9:35am 
@Lancer, sorry, mate. Fixed it.
@Journey_7, thx, man. Glad to see you like this small tweak.
Mr_Bones20 20 Mar, 2023 @ 7:41pm 
not seeing enough love for this mod so here, its probably the best skeleton subrace here, the only real critisism i have is they arent that different and i dont know if its possible, but makig the headless skeletons unable of speech?
still though i love this mod, good ob man keep it up!:beeped:
Xayc 16 Sep, 2022 @ 8:35am 
I do not like. The skeletons I need have only 150 health and minuses to evasion
pukhnastyk  [author] 6 Aug, 2021 @ 7:22am 
@Nurse Doctor R.N.
Contact me at discord puhnastyk#0613, i'll try to show how it works
Nurse Doctor R.N. 6 Aug, 2021 @ 7:18am 
I always thought that force race would literally force you to be any of the races in the list of force races, but I could be wrong. I'll try that some time. I'd put this mod near the bottom of the list, but the whole point of my mod is to make sure I can use all the skele subraces and put the extra clothing on them like boots and such.
Worst comes to worst, I'll just force race every single normal race in the game for each of the starts.
pukhnastyk  [author] 6 Aug, 2021 @ 7:13am 
@Nurse Doctor R.N.
Litteraly [false] > [true] for all subraces and Skeleton race group got No-Head in it's list.
1. Try to move this mod to bottom of load order in game launcher
or
2. Change any or all Game start by adding "force race" with all race you wanna make able to play via New game
Nurse Doctor R.N. 6 Aug, 2021 @ 6:09am 
Well I did do the playable: true. I'll just have to keep digging to find the race list config is at since I haven't been able to see anything like that yet. Cheers for the help!
pukhnastyk  [author] 5 Aug, 2021 @ 10:21pm 
@Nurse Doctor R.N.
Don't remember, but might be "playable: true\false" switch turned on in race\subrace properties, or just manual race list config in game statup setup.
Nurse Doctor R.N. 4 Aug, 2021 @ 6:29am 
Quick question, how'd you make it so that the skele subraces actually can be selected in the standard starts? I seem to be having an issue with that in my mod involving skeleton subraces.
pukhnastyk  [author] 6 Jan, 2021 @ 11:26am 
@Cracker Whitoid this happens if char-s are in passive mode
Valris 22 Dec, 2020 @ 1:02pm 
anyone else having a problem where non-standard skeleton characters can't man turrets?
pukhnastyk  [author] 25 Nov, 2020 @ 5:09am 
@Almond
Put this mod to the bottom of the mod list. Should help.
Volodyah 18 Nov, 2020 @ 2:26pm 
I just tried using this but it doesnt seem to work anymore, womp womp. :(
bloodymonarch 4 Aug, 2020 @ 11:11pm 
If the only thing this did was add things for the player to use, I'd consider using this mod. I don't like using mods because they always change too much. I just want to be able to diversify my skeletons a bit, not change how much they can be recruited.
Rotrules 22 Jul, 2019 @ 1:15pm 
Based on the wiki entry for drifters, skeleton drifters are very hard to find. But from my experience, they do appear in bars.
ram 18 Jul, 2019 @ 6:42am 
can you find them in bars