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Hell, don't get me started on how long it took us to get relative dampening, and then the MOD FOR IT before it came out was actually more useful! (Since it kept the relative direction, distance, and position.)
They will probably do something about about it in time tho, I'm sure. Question is, when. It took'em half a decade to realize how pointless a standalone ejector is vs a small compact connector that can do both. Did we get a small 1x1x1 merge block for small grid? That one was also a huge WTF KEEN block missing from the get-go.
Boy, I sure love keen making me require a mod to fix a problem to a block that they actually *ADDED* and then some how dropped the ball on.
Some should be up to par.
I put mount points on connectors so you can place special connector cameras on them. SE is not felxible enough so only way i knew to include docking camera is to add them to the connectors. That in turn has the side effect of placing other non-related blocks on them or in your case, having merge issues if the connectors face each other on merge or on projection. Not much i can do currently tho. I suggest changing the design in some way so that you don't have connectors facing each other while welding projections if possible. Sorry.
And thanks! Glad you like it. :)
https://forum.keenswh.com/threads/q-does-advanced-door-supports-new-highlight-feature.7380529/
This is the long link for the guide about highlight meshes.
The connector conveyor dummies are not linked to meshes. This causes the dummy to glow instead of the mesh, when looked at. If you want to know more about how to link them, here is a guide: {LINK REMOVED}https://tinyurl.com/ydaws7v4
It is for blender, but I bet you can do the same in any editor.
Also, I think you can fix the thing with merging connector-ed grids and not being able to unmerge (if it is not intended).
As you know, it is because of the docking camera mount points sticking together, when 2 connectors face each other during a merge. But you can keep this from happening.
Blocks only need an intersecting mount point area to "stick", even if it is really really small. So you can do the following to make the docking camera stick, but not the other connectors:
https://ibb.co/wdsthnN
Basically you can make different mount points for each connector, so theirs do not intersect with each other's, but all of theirs intersects with the camera's.
This mod is awesome, btw!
the contruction model for the curved port faces the wrong way
I also seemed to see merges being finicky again but that is not the result of my mod, or at least not this one.
So then I built it like in the SS just to try out if it disconnect the conveyor tube at all and it didn't.
Maybe it's me that miss understands how it works.
What I would like to do is, merge to grids with merge blocks and have a working conveyor between the 2 grids but still be able to disconnect both the merge block and conveyor if I want to.
Just like seen in picture 5 of the mod pictures
I did the same setup as you did with the container, ported conveyor and merge block,
unfortunately it doesn't disconnect as shown in the picture, or do you need to do something more then just disconnect the merge block?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1946404359
Just hope you'll enjoy my mod now and thanks for being patient and helpful! :)
Anyway i tried something and updated but at this point i can't even ask you to try anymore.
I myself haven't touched the mwmbuilder, but there has to be a way to get it to use relative paths for the textures.
Only thing I can suggest now is try asking on the official Keen Discord.