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We can always use more fans or patreons. here is the link if you want to come check us out,
https://discord.gg/9samDkS
both as a single mod and in eksisting worlds... :)
btw. I remembered you talked about making your own version of "medieval engineers" with some other modders, back when Keen "finished" their game.
Any progress of that project ?
And if so will it be awaible to buy on steam once finished ?
and do your team need any finalcial support in order to make this game of yours a reality ?
I don't know if it could be the same issue as shad's 2 mods had, but he fixed his today:
Shad's reply:
shad [ophavsmand] For 17 minutter siden
I found the issue and fixed it. It's been to due to a major bug in the game itself when you upload blueprints, which fucks up workshop mods by ctreating phantom dependencies. It's pretty complicated, but I am aware of the issue now and the mod should load again. So does the Advanced Building Materials mod for Gothic blocks, as it obviously pointed to this broken mod.
What I mean by the 'clean' is little pit more yellower/brighter wheat than what vanilla wheat roofs have.
And the brighter/yellower wheat would also look great with white clay walls.
Besides, that spire wasn't actually original...was added in during the neo-gothic rebuild in the mid 1800's, along with a ton of other changes; like the removal of the round clerestory windows and adding those massive sweeping flying buttresses on the east end...
ya'll been spending too much time watching buzzfeed junk videos if you think they're actually going to turn the roof of Notre Dame into a greenhouse
PS: Please don't :D I can't believe they're not even considering to build it like it was OR even honor the original plans.