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Other than that, good map!
- Fizzlers should be cut into 3 parts (per emitter) if they exceed 128x128. Fizzler_l, r, and center. L and R should be 64 x 128 (length x height) and center should be h x 128 where h is the remaining length to reach the other end. Needless to say it should be 3 separate pieces (for each emitter) instead of 1 giant stretched piece like this.
- The indicator light for the cube switch doesn't toggle, not sure if that's intended.
- Indicator lights normally have an Aperture sign at the start of a connection and at corners.
- The switch opening the exit is kinda out of place. I would just remove it and open the door at the start or via a trigger when the player reaches the top.
- The vacuum pipes in the hallway before the puzzle have no openings on both sides so it's really unrealistic. The same happens for the main puzzle. This also makes the cube spawn out of nowhere.
- The catwalks lead to nowhere. Seriously it looks really out of place.
- The triple white pipes have obvious cuts. When it bends down you could see where it cuts and when you first enter the puzzle and look up, you can see the other end of the pipe which doesn't look good.
- The arms of the panels are floating. Most obvious on the raised platform near the fizzler.
- When the panels animate when the player enters, tiles go flying around. You might want to fix that cuz it looks really weird.
- The wall behind laser catchers and emitters should be cut so it doesn't eat into the wall like that. The same is true for fizzler emitters.
[to be continued]...
One mistake tho: the metallic arms that retain the big square platform are passable for the cube, so it can fall and beeing unreachable
And the final button that opens the exit is very.. curious
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