Portal 2

Portal 2

Archetype #2
34 Comments
Cooligan 30 Dec, 2023 @ 10:48am 
finished
c4shurik 30 Aug, 2021 @ 9:22am 
Uff, nice
B1v4Lv4n 4 Sep, 2019 @ 9:17am 
Hmm, not bad...
Mikeastro 3 Jul, 2019 @ 5:40am 
As you said a very straightforward map, but the environment looked pretty good to me. Thumbs up
not-paradiser 12 Jun, 2019 @ 5:43am 
The white panel at the top may not be noticed by the player.
Other than that, good map!
NOT A DOG 26 May, 2019 @ 3:58am 
@diamondwolf300 you have to use hammer editor https://developer.valvesoftware.com/wiki/Category:Portal_2_Level_Design
NOT A DOG 26 May, 2019 @ 3:50am 
beautifull map but the arms parenting are wrong , thanks for the map, i enjoyed it
Nikolaas 12 May, 2019 @ 9:24pm 
Thanks so much for this. Loved the simple design and a puzzle with a creative answer that doesn't take an hour to solve. Please continue to make more like this mate.
Wiggly469 29 Apr, 2019 @ 2:12pm 
i sound dumb but how get those textures or mods
Xorven 29 Apr, 2019 @ 7:56am 
The vibes are great, thank you for your chamber.
The Vibe 28 Apr, 2019 @ 11:22am 
the emancipation grill threw me off lmao, had to get that discouragement redirection cube lined up perfectly. 10/10 would speedrun.
Cortexcyan 28 Apr, 2019 @ 9:59am 
Loved it! well built and good puzzles. :)
popiplaytime 28 Apr, 2019 @ 8:53am 
I tried it two days ago it wasn't easy because before you didn't have the possibility to put the laser cube in the right position but in the end we did it with a tatica for me the thing is beautiful and the map but I was expecting a little more great the map is not so small and difficult for me to regulate. For others it is easy to see it under the stars
Lee Something 28 Apr, 2019 @ 1:38am 
very nice,but need some ambient music,and the button model is invisible from the bottom so maybe try to cover it
Winnie Wheatley 28 Apr, 2019 @ 1:29am 
:theta: Good map! Easy but well-designed and fun. Thank you.
WindXE 27 Apr, 2019 @ 8:25pm 
Nice and enjoyable map. Good to see a well-made hammer map!
Old N Bitter 27 Apr, 2019 @ 7:14pm 
Very nice, although some ambient sounds or music is much needed.
_Runious 27 Apr, 2019 @ 12:04pm 
Very fun!
Rector 27 Apr, 2019 @ 5:15am 
...[continued]

- Fizzlers should be cut into 3 parts (per emitter) if they exceed 128x128. Fizzler_l, r, and center. L and R should be 64 x 128 (length x height) and center should be h x 128 where h is the remaining length to reach the other end. Needless to say it should be 3 separate pieces (for each emitter) instead of 1 giant stretched piece like this.
- The indicator light for the cube switch doesn't toggle, not sure if that's intended.
- Indicator lights normally have an Aperture sign at the start of a connection and at corners.
- The switch opening the exit is kinda out of place. I would just remove it and open the door at the start or via a trigger when the player reaches the top.
Rector 27 Apr, 2019 @ 5:15am 
Puzzle was way too easy. Visuals could use a little work, but not too bad.

- The vacuum pipes in the hallway before the puzzle have no openings on both sides so it's really unrealistic. The same happens for the main puzzle. This also makes the cube spawn out of nowhere.
- The catwalks lead to nowhere. Seriously it looks really out of place.
- The triple white pipes have obvious cuts. When it bends down you could see where it cuts and when you first enter the puzzle and look up, you can see the other end of the pipe which doesn't look good.
- The arms of the panels are floating. Most obvious on the raised platform near the fizzler.
- When the panels animate when the player enters, tiles go flying around. You might want to fix that cuz it looks really weird.
- The wall behind laser catchers and emitters should be cut so it doesn't eat into the wall like that. The same is true for fizzler emitters.

[to be continued]...
Adiih 27 Apr, 2019 @ 12:52am 
I'm glad to see that in the workshop there's not just BEE2 and PETI maps, there's some well-designed Hammer maps. Nice work!
joe98 26 Apr, 2019 @ 11:50pm 
A bit too easy thank you
sergykid 26 Apr, 2019 @ 11:05am 
very good looking map theme. Not sure if very-easy difficulty, maybe simple and short, but enjoyable difficulty nonetheless.
Malfaction 26 Apr, 2019 @ 10:49am 
Enjoyable map to solve. Nice atmosphere too. Thumbs up!
EndOfPortal 26 Apr, 2019 @ 10:05am 
Nice simple map. It would be interesting to add a low intensity permanent light just in front the laser catchers because they are too dark when not activated.
arlowood 26 Apr, 2019 @ 7:25am 
Nice design. A little thought needed but not too challenging
Iceman(FMF) 25 Apr, 2019 @ 9:22am 
Great work.
kwinten 24 Apr, 2019 @ 1:42pm 
really good overgrown work!
One mistake tho: the metallic arms that retain the big square platform are passable for the cube, so it can fall and beeing unreachable
And the final button that opens the exit is very.. curious
thumbs up
quatrus 24 Apr, 2019 @ 8:56am 
Really liked the atmosphere - puzzle was good. Thanks for creating.
Gaggi 24 Apr, 2019 @ 7:13am 
Simple test, excellent aesthetics. Good job!
Expat 23 Apr, 2019 @ 11:25pm 
Laser won't go through the broken glass? Don't think I've seen that before. Thanks for creating.
Nobody No-One 23 Apr, 2019 @ 9:19pm 
Indeed the Hammer work is quite good, except for the fizzler which is messed up. Each 128-units-tall section should be a separate brush, and each section should contain 3 brushes (2 for the edges and one for the center). https://developer.valvesoftware.com/wiki/Emancipation_Grid#Larger_Fizzlers
Jade BGE 23 Apr, 2019 @ 5:28pm 
Good looking map! Thanks
jgaultney 23 Apr, 2019 @ 4:16pm 
Yes, very easy but also very nicely detailed. :controllerThumbsUp: