Total War: WARHAMMER II

Total War: WARHAMMER II

+25% More Movement Range for Generals & +75% More for Agents & Heroes (Player Only)
56 Comments
1014708050 13 Sep, 2023 @ 8:24pm 
It doesn't work for agents, even if I recruit new ones. plz update :steamthis:
zzoo61 26 Jul, 2022 @ 4:28am 
not work for agent or agent+lord
graceland 12 Nov, 2021 @ 12:57am 
Thanks bro,This is exactly what I need:easternromanempire:
美国总统拜登 2 Oct, 2021 @ 9:54am 
nice mod , thanks! but dont work for agents?
Slavyk  [author] 8 Sep, 2021 @ 12:07am 
You can create new options related to campaign difficulty and you can limit the range to player only, ai only or enabled for both. So you don't need any script to achieve that.
This is why those kind of mods will work only in campaign mode.
Wappaw_CptBlack13 7 Sep, 2021 @ 5:58pm 
How did you make this player only?
romavictor 29 Aug, 2021 @ 9:37am 
Remember that your starting agents movement point cap is hard coded. NEW agents should have the updated movement point cap.
routaHHH 24 Jul, 2021 @ 7:38am 
doesn't seem to be working for agents
HAS 16 Jul, 2021 @ 3:25am 
agent movement doesn't changed :(
Slavyk  [author] 14 Jul, 2021 @ 1:24pm 
Updated for "The Silence & The Fury"!
TURKY-90 16 Jun, 2021 @ 11:48am 
i try it it"s works but i need to start new campaign :steamsad:
Lightning Bolt 23 Mar, 2021 @ 12:17am 
thank you your make rally game so cute :)
Slavyk  [author] 22 Mar, 2021 @ 10:33am 
Mod updated!

Sorry for the delay guys but I'm currently hard working on another project and I had to find the time to update all my mods.
For the curious, I'm working on a rally game (PC on Steam first then PS5 port will follow if it meets some success):

https://www.youtube.com/watch?v=LoHGZSpIKII
Lightning Bolt 1 Mar, 2021 @ 2:58am 
agent movement don't change i think so tw2 game vanilla bug
JeffreyFo 8 Jan, 2021 @ 2:16pm 
Would it be easy to do this just for naval movement ranges for the player? Chasing down ships at sea can be really annoying, but I dont personally want land movement cheats.
Beerjumbo naja [YT] 5 Dec, 2020 @ 2:20pm 
THANK
Jiraya 5 Dec, 2020 @ 2:09pm 
TY!
Slavyk  [author] 5 Dec, 2020 @ 1:57pm 
UPDATED
Jiraya 4 Dec, 2020 @ 11:59am 
update plz
Beerjumbo naja [YT] 3 Dec, 2020 @ 5:01pm 
update plz
드로우달스 25 Sep, 2020 @ 1:13am 
This mod is required for Beastmen and Chaos.
Thank you.
Superlative Smegma Savant 12 Jul, 2020 @ 9:31am 
Is this save game compatible?
PPsh-441 11 Jun, 2020 @ 12:08am 
I can confirm that agent movement range doe not change
Dr. Sinclair 2 Jun, 2020 @ 10:52am 
despite using this i am still having trouble chasing down fleeing armies at times...
௵Pailerr The DCS 1 Jun, 2020 @ 2:37pm 
are you able to make the soldiers to fight more chaotic and without restraint, not caring much about holding the line and formations? Or something like more spamming animations that would probably cause them to "mixed" as literally everyone 1v1 in everywhere as the hollywood war movies?
Capt Cole 25 May, 2020 @ 9:56pm 
Agent speed doesn't change. Tested with cylostria in mortal empires. As far as I know agent speed is hardcoded and can't be changed, which is why this mod caught my attention.
BokChoyBoy 23 May, 2020 @ 2:53pm 
Thank you!
ShockMeSane 22 May, 2020 @ 7:13pm 
Unfortunately it's all messed up since the update. Playing as Grom my units are all starting with what I can only describe as random amounts of movement speed. It's quite bizarre. Seemed to be working fine before.
Slavyk  [author] 22 May, 2020 @ 4:41pm 
Hi, the mod has been UPDATED.
Stanley 4 May, 2020 @ 5:32am 
There's certainly something weird going in the background. Switching to forced march for example doesnt give any extra movement at mid game and followers/heroes/trait movement buffs dont seem to add movement too.
chubbyninja89 (TNB) 30 Dec, 2019 @ 5:17pm 
Well, I'll take a look at how it works exactly.

Though I just copied your mod in how it works to a test mod I made, but just made it 500%.

But I'll just check it out and see if it works either before or after the first turn.
Slavyk  [author] 30 Dec, 2019 @ 5:07pm 
I think mods which use a building to increase the range need a next turn to take place.
chubbyninja89 (TNB) 30 Dec, 2019 @ 4:42pm 
Ok, I'll have to check it out with your mods and see if it works.

Because I tried it with a 500% movement and my old and characters didn't seem to have any further range at the beginning than they normally would.
Slavyk  [author] 30 Dec, 2019 @ 2:49pm 
I think it take place immediatly.
chubbyninja89 (TNB) 30 Dec, 2019 @ 3:56am 
Ok, thanks.

I'll test it out with 500% and see how that works.

And does it take effect after the first turn is over or anything?
Slavyk  [author] 29 Dec, 2019 @ 4:59pm 
Hi, I don't really know. I just know when you put more range, the game need more time to calculate the possible ways you can reach.
chubbyninja89 (TNB) 29 Dec, 2019 @ 4:49pm 
Hey dude. From one modder to another.

Is there a limit to how much movement range bonus can be granted or increased to?

Because I tried to just make it +1,000% to give agents and lords all 10 times their movement ranged, and the game crashed just as it finished loading.
Giorgio94 29 Dec, 2019 @ 9:59am 
Thanks! :-)
Slavyk  [author] 29 Dec, 2019 @ 9:40am 
Yep, the bonus will stack ;-)
Giorgio94 29 Dec, 2019 @ 8:47am 
Hey Slavik can this be combined with other movement mods? Like Home Region movement bonus?
Slavyk  [author] 13 Dec, 2019 @ 10:44am 
I saw that too, in fact I think the agent part is not working. The option is here, but nothing happens for agents. I will try to find out a way to do this.
ShockMeSane 13 Dec, 2019 @ 9:44am 
I think the movement bonus for Heroes and Lords is swapped or something. My lords have much better movement range than my heroes.
czesiek 13 Dec, 2019 @ 6:04am 
Hey guys, it kinda works with the agents when embedded into armies. They still get no bonus when not in an army, but it's quite ok now anyway :)
Slavyk  [author] 12 Dec, 2019 @ 1:47pm 
UPDATED for "The Shadow and the Blade" DLC
Cleric_McManus 30 Oct, 2019 @ 6:17pm 
Yaaay! Thank you, @Slavyk_FR
UnRaCkS FisTs 2 Oct, 2019 @ 5:57am 
Could you possibly make this mod with +50% instead of 25% for generals?
czesiek 19 Sep, 2019 @ 11:52am 
There is still something wrong with the Agents, they don't get the bonus. Do you think it can be fixed?
Slavyk  [author] 16 Sep, 2019 @ 12:31pm 
Live version updated, enjoy! :)
Slavyk  [author] 12 Sep, 2019 @ 4:34pm 
Hi guys, beta mods are available on Patreon right now.
Public Workshop version will follow next week if everything is ok!
Shamim 9 Jun, 2019 @ 12:50pm 
hey bro, was wondering if you could do a mod with increased line of sight on the campaign map too? i cant find any mod like that