Stellaris

Stellaris

Stellaris Shortage Realism with Starvation
20 Comments
robin20015 2 May, 2022 @ 1:54am 
except for the Lithoids
robin20015 2 May, 2022 @ 1:50am 
still works today it's true
Gerishnakov 1 Nov, 2021 @ 5:12am 
@Peter34 Have you tried using it without any update? Might be that it still works anyway.
Peter34 2 Oct, 2021 @ 7:07pm 
Will this mod be updated to 3.1?
TurtleShroom 24 Feb, 2020 @ 11:26am 
This should be limited to punishing the player, not the AI. The AI could not survive this.
Kali 9 Jan, 2020 @ 1:11am 
Lithoids shouldn't have pops die from not having food.
Peter34 15 Oct, 2019 @ 8:12pm 
How does the vanilla AI cope with this mod?
Wattermelomann 1 Jul, 2019 @ 7:05pm 
I second that, it would be much nicer to see big difference between -0,01 and -1000 shortages.
yert527 17 May, 2019 @ 1:56am 
Finally, a good fix that punishes failure of eco. Though, I wish instead of a flat penalty which hurts instantly there was a "scaling" effect (or a nice combination). So at 0 stored there is some more minor penalties, but the penalties between -1 per month "in famine" and -1K a month shouldn't be the same.
Flazzorb 16 May, 2019 @ 1:25pm 
What if someone sends them energy? Do their ethics "reset"?
the_jevry 13 May, 2019 @ 10:03am 
if a robot empire runs out of energy it should instantly lose the game because everything shuts down.
i don't care its too harsh because its fricking hilarious
5ColouredWalker 25 Apr, 2019 @ 8:59pm 
Cheers mate! Thanks for the mod :)
PresidentWhitmore  [author] 25 Apr, 2019 @ 5:20pm 
Update: Also increased the pop growth reduction modifier to 200% just to make sure pops don't grow with no food.
PresidentWhitmore  [author] 25 Apr, 2019 @ 5:18pm 
Update: Added general nerf to resources with a consumer goods deficit
Added population starvation and disrepair mechanic
Steiner 25 Apr, 2019 @ 1:23pm 
@PresidentWhitmore Ah thats too bad. There were an older mod which introduced pops dying if starving but that mod disappered after 2.2.
Yeah make it alot bigger. As machine empire with all civics and tech/modifers in pop growth i got to 22 % growth each month on my Capital machine world. So yeah boost the value alot more. In my opinion the growth should be halted 100%. No pops if starving.
PresidentWhitmore  [author] 25 Apr, 2019 @ 8:55am 
@Steiner unfortunately no. I don't think there is a way of doing that without over complicated scripting right now. The best it will do is stop all growth. And there are some bonuses that increase growth by more than 100% so I am thinking of increasing the value even more.
5ColouredWalker 25 Apr, 2019 @ 6:41am 
@PresidentWhitmore
I'm refering to the penalties for a lack of consumer goods. A common stratergy is to have no consumer good production, no job related science or unity production, and have tons of unemployed people on Utopian Abbundance.

Because they generate unity and science without employment, they don't get hit by the penalty listed there (Which was the problem I had with the previous version). Additionally, Utopian Abundance gives +20% happyness to everyone which is equal to the penalty for not having consumer goods, meaning that it doesn't nerf the strategy.
Steiner 25 Apr, 2019 @ 1:57am 
When in shortage of food does the pop growth reduction 110% count as going into negative pop growth, as in your/ai pops starts dying of starvation? The same with Machine empires if the power dies.?
PresidentWhitmore  [author] 25 Apr, 2019 @ 1:13am 
@erik.vale it is a flat hit to everything (happiness, unity, etc)
5ColouredWalker 24 Apr, 2019 @ 10:13pm 
Assuming this is an altered reupload, I'd like to point out this doesn't prevent utopian abundance stratergies since they don't get science or unity from jobs. That should just be a flat hit to science and unity. Additionally, the 20% happyness penalty is countered by the 20% happiness buff of said abundance, making it still worthwhile.