Garry's Mod

Garry's Mod

Kenji Playermodel [Initial D]
19 Comments
GreenSwing 14 Jun @ 12:48pm 
Bro these are so good I am BEGGING you to do Itsuki too PLEASEEE BROOOOO PLEASE we need all the akina speed stars
inFAMOUS Enjoyer 24 Oct, 2023 @ 7:37am 
It's my boy Kenji [No Last Name Given]
wolfy.hunter9111 2 Jul, 2021 @ 9:17pm 
Please make Rin Hojo
ITSMRFOXY 8 Aug, 2019 @ 4:39pm 
if you learn to extract car models; upload them as props. I'll do the rest.
Neitancrost  [author] 11 Jun, 2019 @ 1:40pm 
@JDR99, yep. I'm planning to make it soon
JDR99 11 Jun, 2019 @ 12:12pm 
Any chance of a playermodel of Wataru Akiyama?
Neitancrost  [author] 8 Jun, 2019 @ 5:18pm 
I still don't know how to extract them properly. Also, I have no experience in making vehicles.
GadgetMcfly 8 Jun, 2019 @ 1:36pm 
when will you add car models?
Neitancrost  [author] 10 May, 2019 @ 3:58am 
@Tuch2019, Yep
FallTomato 9 May, 2019 @ 9:59pm 
Are you still creating a character? :gmod:
Sekaie 9 May, 2019 @ 2:16am 
It really to take out from initial d arcade stage cars?
Neitancrost  [author] 2 May, 2019 @ 2:57pm 
one thing I forgot to mention is that you can only extract .efo files if they start with "YABX", because "YS" files are compressed
Neitancrost  [author] 2 May, 2019 @ 2:48pm 
@GadgetMcfly, I only have imported characters models, so I'll give you this quick guide:
You will need
-QuickBMS and a .xaf script to decompress .xaf files (you can find both here: https://aluigi.altervista.org/quickbms.htm)
-X-Ripper program to extract textures (http://www.zeus-software.com/downloads/xripper)
-3D Model Researcher to get the mesh (I recommend this tutorial to understand the program: http://lazov.ru/mr/tutorial.php)

.If you extract the xaf file from Arcade Stage 4, it you give you a bunch of files.The useful files are: CHARACTERNAME.efo and CHARACTERNAME_texture.efo(this is the file to use xripper)
.In order to get the mesh, you will need to put these values on Model Researcher: [Vertices(Padding-24)][Faces(Type-short;Format-Tri Strip)]
.What I found is that the vertices content is divided in three blocks: 12 bytes of mesh/12 bytes of a "3D UVMap"/12 bytes of a sphere , and it repeats in the entire file

Hope that helps.
GadgetMcfly 2 May, 2019 @ 9:53am 
how do you import the models?,i struggle trying to find a way.
gabriel 25 Apr, 2019 @ 4:00pm 
Can you make Shingo Shoji?
藤原 拓海 EUROBEAT 25 Apr, 2019 @ 2:57pm 
Thank you!
Sang-Mi 24 Apr, 2019 @ 10:46pm 
the racer poosy is here
Kashi 24 Apr, 2019 @ 8:09pm 
we need Itsuki now

the Virgin Squad is almost complete
FallTomato 24 Apr, 2019 @ 6:31pm 
street racer don't need girlfriends