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You will need
-QuickBMS and a .xaf script to decompress .xaf files (you can find both here: https://aluigi.altervista.org/quickbms.htm)
-X-Ripper program to extract textures (http://www.zeus-software.com/downloads/xripper)
-3D Model Researcher to get the mesh (I recommend this tutorial to understand the program: http://lazov.ru/mr/tutorial.php)
.If you extract the xaf file from Arcade Stage 4, it you give you a bunch of files.The useful files are: CHARACTERNAME.efo and CHARACTERNAME_texture.efo(this is the file to use xripper)
.In order to get the mesh, you will need to put these values on Model Researcher: [Vertices(Padding-24)][Faces(Type-short;Format-Tri Strip)]
.What I found is that the vertices content is divided in three blocks: 12 bytes of mesh/12 bytes of a "3D UVMap"/12 bytes of a sphere , and it repeats in the entire file
Hope that helps.
the Virgin Squad is almost complete