Stellaris

Stellaris

Slower Expansion
8 Comments
tankuwell 8 Feb, 2020 @ 7:11am 
Thanks for the response i was able to edit the files myself.
peruecke  [author] 8 Feb, 2020 @ 2:55am 
due to "more important things to do" I`m not going to work on my stellaris mods any time soon. you should be easily able to update these yourselves, as it really only should be a different version number.
Anyone who wants to improve on my mods, incorporate them into theirs or simply reupload them has my blessing and is free to do so.
tankuwell 4 Feb, 2020 @ 11:13pm 
not sure if i am conflicting with other mods but this and the other one doesnt seem to work. Awesome mod btw
iamkingofme 9 Aug, 2019 @ 2:16pm 
just looking at the mod but i had a thought this would make expansion for Swarm/Exterminator/Xenophobe more overpowered as they have a % reduction in influence thus this would be a buff for them but a simple solution would be to half their bonuses.
Just a thought tho
peruecke  [author] 5 May, 2019 @ 12:14pm 
Bryan Black 27 Apr, 2019 @ 10:03am 
Amazing !!! That's what I looked like since a long time for Stellaris !
Can you make a version with really higher cost in minerals and energy, with energy and mineral upkeep ?
I always thought that, it costs really a lot to expend an "empire"... so ... :D
peruecke  [author] 25 Apr, 2019 @ 10:07am 
Thanks a lot, I'll look into it soon!
Vaeringjar 25 Apr, 2019 @ 5:45am 
"AND please let me know how to add more influence to newly FTL-advanced civs, to really give them a little boost at start. Much appreciated!"

check the on_action file, there's an entry for when primitives become space-faring, just add a simple country_event and add it to the on_actions. Just make a new custom-named on_action file with your single entry in it, no need to copy/overwrite the vanilla file.