RimWorld

RimWorld

Die for me
32 Comments
Mlie 21 Feb, 2021 @ 11:37am 
Silent Service 20 May, 2020 @ 7:43pm 
1.1 pls

mammoshia 29 Apr, 2020 @ 11:09pm 
update for 1.1?
God 5 Mar, 2020 @ 1:52pm 
Can you make where they could explode on slaves?
Doctor Anarchy 15 Jan, 2020 @ 5:10pm 
This is most useful for prisoner pawns if you wanna get rid of them
Thundercraft 6 Jan, 2020 @ 2:53pm 
Does this require doctor and surgery to install in a pawn?
agznai 23 Dec, 2019 @ 9:35pm 
CE
Bryan=0101 8 Nov, 2019 @ 5:17am 
Oh yes, I can take warcrimes to new extremes now
Sucy Manbavaran 1 Nov, 2019 @ 8:11am 
This seems like a cool mod! i can't wait to get some use out of those harvested organ banks, i think hats are a bit old fashioned ya know?
Rosco 5 Oct, 2019 @ 6:32am 
Is it compatible with CE ?
oofmaster212 2 Sep, 2019 @ 8:05am 
can i add this to a save
PhantomCrusader 22 Aug, 2019 @ 9:26am 
imagine using firefoam shells for when they die lol.
Nolan 25 Jul, 2019 @ 1:55pm 
Using this in my next playthrough, currently using androids mod, which has droids that do this by default. however my next play through is going to be an AVP play through, which even though the preds get an auto destruct device on their gauntlets, it takes quite a bit of micro to set those off properly. I want to add a backup plan with your mod. XD
Sippy soldier 28 Jun, 2019 @ 8:00pm 
is this a way to complete my isis play through?
Vats 18 May, 2019 @ 12:25pm 
Can it be installed on animals?
pgames-food 7 May, 2019 @ 6:09pm 
my base hasnt been raided by mechs in a long time, so i might get EMP switched installed so that anyone who gets swarmed by mechs in melee, can at least disable a bunch of them for the others to throw emp grenades :)
Awesomeexplorer 5 May, 2019 @ 1:29pm 
Maybe add an alpha warhead DMS pretty much as a joke?
Azazel_Lazarus 4 May, 2019 @ 1:43am 
On the one hand, I'm thinking 'no, I don't need more mods', while on the other hand I'm all 'YES! More ways to commit war crimes!' And let me tell ya, RimWorld brings the mental breaks on you real fast.
Wob Quaddler 3 May, 2019 @ 7:45pm 
I just wanted to tell you that this sounds amazing and just subscribed. I hope to see it grow, as it has many possibilities! Thanks for making this mod :D
pgames-food 1 May, 2019 @ 10:48pm 
cool if you add the collar idea - great necks think alike :)
Huddicle  [author] 30 Apr, 2019 @ 10:11am 
:? Good question! I have no idea. If raiders spawn with random hediffs then yes, but I haven't put anything that will specifically give raiders these implants. Good idea though, I'll definitely add it when I can!
redxlaser15 30 Apr, 2019 @ 9:37am 
Is it possible for raiders to have this too?
megabot 29 Apr, 2019 @ 12:23pm 
#shitrimworldsays
404 28 Apr, 2019 @ 6:15pm 
Nice, now my band of terrorists can suicide bomb!
Deyon 28 Apr, 2019 @ 1:00am 
imagine one of those anti-grain shells inserted into your chest and you just walk into enemy fire and BOOM, every raider blown to smithereens. awesome..
Huddicle  [author] 27 Apr, 2019 @ 9:00am 
Unfortunately no at the moment. It could be changed so the surgeries can be applied to animals as well but this feel a bit OP at the moment. It could be possible to add seperate animal DMS's in the future though. If anyone knows how to get the damn EMP blasts working we'd be well on our way to the next update! :steamhappy:
Sir Luis 26 Apr, 2019 @ 3:34pm 
can it be used on animals? cuz if so. its about to start raining chickens on eneny bases.
Huddicle  [author] 25 Apr, 2019 @ 8:17pm 
Tranq switches were something I thought about, collars seem like a good way to do it actually! I was thinking of eventually trying to add implants that could cause certain behaviours, like knocking people unconcious or paralyzing their legs, or maybe sending them into certain mental states like Daze or Berserk haha. I could also look into having kill switches/ Dead man switches activate if a pawn leaves a certain zone as per Dorian's idea?Would you guys be interested in those additions?
pgames-food 25 Apr, 2019 @ 6:54pm 
(but instead it inject a tranquilizer if they try to excape from your base :)
pgames-food 25 Apr, 2019 @ 6:54pm 
maybe there is some way to "install a collar" onto a prisoner, like they did with The Running Man film? "perimiter de-activated" :)
Sean 25 Apr, 2019 @ 11:26am 
Hmm... it'd be awesome if you could rig it up so that if every pawn dies your entire base explodes to kill whoever did it lol
Trunken 25 Apr, 2019 @ 8:10am 
Sick. *thumbsup*