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Guess I have to roll back a lot in order to play this mod ...
:(
@omega20056 We are working on improving the map.
@Erkli Pasha Can't give any dates but we are working on it.
@omega20056 We disagree with Barbaricum and Project Overhaul on their map changes. With regards to Gladio, they do not modify the map, but I don't think their author has the same philosophy.
Thanks!
PI also made nearly all of Illyria Hellenic in both culture and religion for some reason.
I get ya it can be unfun though, although I'm not sure how else you would change it.
I can definitely see this as a DeI for Imperator.
I like the overtime culture conversion and religion part though, and your map changes are fun.
In fact this all sounds wrong, I really LOVE the idea of your elected council position changes, its just that AS IS it always gives a terrible council and I'd really like so see some sort of changes to that.
If I might suggest something. The Roman Terms mod has the consul election yearly and based off popularity. But the government positions are player chosen. This gives you the benefits of not as many pop ups, the ability to choose when and whom fills positions and if you wanted to, like I do, add some roleplay with elections in the background.
The constant pops are annoying, thanks for the effort all the same.
I was wondering, is it compatible with those No Fog mods?
Also, I see you added new provinces and countries, I was wondering how much research are you able to do in order to gather historical accuracy when doing that? As I understand, there is not very much historical data on these matters?
@Alexgerman123 Disable all other mods and do a clean reinstall, we don't add "election cycles", there are nominations when offices are vacant. We don't modify armies or traits so those are issues on your en.
@Alexgerman123 Irrelevant, no one mods events in capital letters and obviously things break of you start screaming in one place and not another.
@buzzom The start date is the same as vanilla, there might be bookmark sub-mods in the future. A German translation has begun, it will be in a future version.
@✝ ☩ 𝓣𝓱𝓮𝓵𝓲𝓼𝓲𝓪 ☩ ✝ That is rather unlikely due to the scarce historical records for the area.
@Jeff We would like to, but it is a bit complicated and not really straightforward. So it will wait for post-1.1.
@Oh bah ma If that mod just modifies buildings, yes.
@PrimeDirector The issue with the cursus honorum is that it was formalised much later and not always respected. Modelling that in game is therefore a challenge. With regards to historical characters it will depend on the dynasties, if they survive or not.