Imperator: Rome

Imperator: Rome

Alternate Religion Names
10 Comments
Erik War 28 Apr, 2019 @ 8:31am 
wouldnt it be better to keep iberic and arabic or make celtic to celtican or germanic to germanican, baltican maybe make the thracian?
Science-Recon  [author] 26 Apr, 2019 @ 3:37pm 
Yeah, I think it might be to do with the slightly different filestructure Imperator uses.
anoldretiredelephant 26 Apr, 2019 @ 2:53pm 
pretty much any mod rn changes the checksum, i mean its a new game ¯\_(ツ)_/¯
Science-Recon  [author] 26 Apr, 2019 @ 2:44pm 
Right, I've checked it and it's not: it changes the checksum. I'm fairly sure it's a bug but for some reason localisation changes are affecting checksums (the Gregorian Calendar Deutschkorrekteur also seem to alter checksum.) This'll probably be fixed in the first update for the game but for now it's a thing.
Science-Recon  [author] 26 Apr, 2019 @ 4:58am 
Should be: it only changes the localisation so should be Ironman compatible.
Unregistered User 25 Apr, 2019 @ 11:44pm 
Ironman compatible?
anoldretiredelephant 25 Apr, 2019 @ 4:11pm 
i'd keep iberic and arabic the same but other than that issa gut 👌
MINOS 25 Apr, 2019 @ 2:23pm 
Thank you, would love to see more changed!
Science-Recon  [author] 25 Apr, 2019 @ 2:20pm 
The name of the religion is changed so it'll be changed everywhere.
MINOS 25 Apr, 2019 @ 1:55pm 
Are they only changed on Map-Mode or everywhere else, too ?