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I got one flag working, but doing that process for all 300+ flags is unfeasible, and almost impossible for complex flags to do properly.
If i can figure out what theyre doing exactly i could write a script to reverse it, but thats all band-aids.
If its the same issue in CK3 i hope its fixed soon...
Otherwise you can try placing the mod at C:\Users\<User>\Documents\Paradox Interactive\Imperator\mod\moreflags, while creating any missing directories.
Do note that the mod currently does not function properly, and colors are changed from the original flags.
I am a Modder from TW Games and i start to Mod this Game!
Regards from Germany to my Neighbour
The tooltip will always say that, no matter what you change.
Aka it is broken.
thank you!
Currently no mods that edit things besides ui are NOT ironman compatible, maybe this will change in the future, but any script changes (as done by this mod and the recolor) will block achievements and mp.
This is because flags no longer are just tag.png, but require assignment in a script file.
Other pds games dont care about where the documents folder is, but I:R does. So ensure that your documents folder is located on that drive.
Just tested it out with the original loading screen files renamed, and yeah - they're not working at all for some reason (just got blank loading screens since the game thinks it doesn't have any to load from). No idea what it could be.
Okay, I'll try that out - I intended for them to completely replace the originals though, which is that they should be doing (e.g. load_4 is used for the main menu, I wanted that one to basically be the front cover from ROME II - here's what the mod should look like, based on when I replaced the game's original files).
https://steamuserimages-a.akamaihd.net/ugc/833639354024148198/F60CAE45C0B8C55F5C1F8C0066FE9CB4DC3C90F8/
https://steamuserimages-a.akamaihd.net/ugc/833639354024148389/8F9FD634D4F941EB26241FC5CD9BA93CFB602A59/
try renaming it load_1 and the original 1 into 999 orso.
Maybe then itll show up.
Yeah, I tested that out (replacing the original files with my own) and it worked, so I think my .dds files should work but for some reason they're not.
Maybe you can take a look at the mod's files to see what I've done wrong?
Yes, there are flags from both TW Rome games
If you want dds, check that the bitdepth etc is all identical to the other loadscreens, including resolution tec.
Have you tried placing the loading screen directly into the folder in the steamlibrary one, not a mod (to double check). You also might not be seeing it because it is random. Try deleting all other loading screens and see if yours pops up.
I'm trying to make my own Total War-style mod, loading screen related this time. I was wondering if you could help?
I'm trying to make my own loading screen mod using Total War: ROME II's concept art, but it doesn't seem to work. Here's what I did:
1. Converted the images I wanted to use to .dds format.
2. Named them "load_#", where # is a number (duh).
3. Created a new mod using the launcher's "Mod Tool". Inside that mod folder I placed more new folders called to make the directory "mod/loadingscreenmod/gfx/loadingscreens".
4. I placed the "load_#" .dds textures inside the "loadingscreens" folder.
5. Enabled the mod in the launcher.
So, it should be working, right? For some reason, it's not working whenever I enable it, which makes absolutely no sense.
Is there anything I've missed that you can spot?