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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013172430
Hope it helps anyone!
The monstrous statue can be found on this coordinates: 43.63°N / 36.72°W (Seed: war crimes).
There is endless potential in the core, from what our planetary scans tell us, we need your brain here to investigate it any further tho. The intergalatic council wants you to be part of this dangerous mission.
Bring the Team.
You are free to do, what has to be done, once you landed.
-Mechanoid Resistance, Archangel Gabriel, Level-8 Secret Asteroid Control Center-
I see you have an anomalous power source that was recently stolen from a foundation site...
MTF E-11 has been dispatched to your location to detain you and resecure the item. Amnestics will be distributed via Text Link.
-Dr. Jack Bright, Level-5 Researcher, Site- REDACTED
**Hotfix: Problem solved. Alpha Animals (Skysteel) & co are compatible now. This wasnt supposed to be still in there. You can restart steam and get the update :-)
Removing your overwriten base, and then putting <Flammability>1.0</Flammability> inside the <statBases> of your MPC_MechanoidPCell will solve and form the same item, and not mess with other items that run off the core abstracts.
Thank you Kikohi for all your genius work and everyone else too, who was involved in it. Automatik, your wisdom was highly appreciated and Evaine should you ever read this, thanks for an always open door for me. You're a sunshine :-)
Mechanoid Power Source should be finalized now
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1731170217
@Techmago: We did a lot of rebalancing, as the mod was new. Should be allright now.
@Black*Rock Shooter: Try to discover all its neat features. Settings menu will be added in the future
And vanilla has the vanometric power cell now.
Shouldnt you rebalance basing in the vanometric output?
I had an idea how to raise the chance a bit for MORE and FASTER power, even early on in the game. For whoever wants to obtain more of these babies, just follow this Link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1638467041
If you have both mods active, all powered shipwrecks will give something special as an extra.
@Darastrix: Indeed, this power supply is capable of holding a village even in the Antarctic. But pssshhh, don't tell anybody ^_^
All because of Skullywag. Happy that i dug it out
I'll change its power to 4000W , when i'm done with betatesting forsakens. Another request like yours in the meantime and we have a 5000W power supply with the next update. Hope that will satisfy your needs ^_^
I'm trying myself on a settings menu for RimWorld atm, where people can choose how much power it should give. That will hopefully solve all this problems for the future.
Since all structures that use power are shutdown during the solar flares.
There is no mean to add solar flare resistance on it.
It's high cost, produce heat, high market value (which can raise raid size).
But output is only 3000...guess I'll use solar panel pair with wind turbine instead.
The biggest advantage is its small size (3x3) and can place anywhere (if you handle heat producing) and stable (like geothermal and vanometrics).
But its advantage is still not good enough to cover its disadvantage.
Maybe slightly raise its power output or lower its cost and market value, it might be great.