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What do I research?
No choices are coming up
Search for Idle Stands Patches and download them all. I had a number of them, inculding UWE and Robotic Limb Base Skeletons and so on.
Also found this, More Idle Animations - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668847363&searchtext=more+idle+stands
Somewhere in the mess I was able to get males to use Idle Stands and females to use More Idle Animations without a problem. I also downloaded the CTD fix mentioned below. Haven't tried the Idle Stands placement things at all, so idk how that will go, I was just trying to fix the normal actually idle stands.
*shrug* Again, hope it works for the rest of you guys.
Have had 2 crashes since, only when switching between multiple groups in different regions repeatedly.
I have no idea what causes this or if it can be fixed by changing mod load order. I keep trying but nothing works... I think it just might be the mod itself.
I tried freeing up RAM but it doesn't appear that that's the problem. I noticed the problem can be lessened by having fewer characters doing animations but by no means is this a solid solution.
Its a cool mod and I like it a lot. That was until I found out that it was the reason my game was crashing.
Cause of Crash:
If you are using the Gym part of this mod in your building and change floors it will crash your game. Tested this several times wanted to be sure. There is a way around it, but if you aren't thinking about it could cause you to loose a good about of time.
Not the cause:
Mats that don't train or include movement don't crash the game.
- A character working a job successfully won't check their task list until something causes them to stop working that job. Priority no longer matters if the character successfully has something to be doing.
- A character with a job WILL leave that job to get food when hungry. After they obtain food, their priority list will be re-evaluated, so they might go do something else if a higher priority item is available.
- If a character cannot fit any available food into their inventory, they will NOT leave their current task and will instead work it until they literally pass out from hunger.
- If you right-click to assign someone directly (WITHOUT making it a job), they will single-mindedly do what they're told until they pass out, die, or come under direct attack. They will NOT leave such a direct assignment for hunger or any other reason including allies being attacked.
HTH!
For example i had four characters each with four jobs, each job was for the same already-occupied object.
Training Dummy
Push ups
Situps
Knee Highs
With each character having the previous character's top job as their bottom job. The idea was that whoever was on the training dummy would get hungry, leave to get food, and then whoever was on push ups would go to the training dummy, prompting whoever was on situps to go to pushups, and so on until the original person on the Dummy would go to Knee Highs.
When the person who was on Training Dummy left though, nobody moved until i manually moved them away from their idle stand. I'm not sure if they'd leave to get food if they needed too.
Do you know of any way to fix this?
and caused a persistent CTD crash when loading a cell with Third Eye Trance in it
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2270277563
It's just a patch, meaning you still need to have this mod installed (and above my patch in your mod list). Remember to like and fav this mod for all the animating work the author put in!
Also @Aunty it's relatively simple to patch for races, I made a patch for the Concept Art Skeletons. Just go into the race, select "Animation Package" from the drop-down, and select this mod's animation file as the target.
not have conflict with this mod ?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1668847363
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1870611566
i ask because both a custom .skeleton files , i im not a modder, maybe not have conflict chance ;)