Stellaris

Stellaris

Animated Fel Empire Portraits
63 Comments
Solo Jedi 4 Jun @ 11:30pm 
Do you think its possible for a Galactic Empire Animated Portraits mod to be updated?
Phil McGrill (JOI) 3 Jun @ 5:16am 
Finger's crossed that this mod gets updated; it's always been a favourite of mine.
Count Quinn 6 Nov, 2024 @ 7:42am 
Update when im loving this mod
force728  [author] 2 Jul, 2024 @ 8:54am 
@Phil McGrill: Hold on. Let me try something else.
Phil McGrill (JOI) 1 Jul, 2024 @ 10:14pm 
I saw that the mod was just updated so I did a test run with only the animated portrait and legacy era Fel shipset and the knights still seem to be bugged. :SBpenguin:
Phil McGrill (JOI) 29 Jun, 2024 @ 7:48pm 
@force728 I did try re-downloading but no dice. Starting the game with the 'Fel Imperium' civic doesn't give my ruler the psychic trait and I can't recruit Knights. That seems to be the only issue, though.
force728  [author] 25 Jun, 2024 @ 11:40am 
@Phil McGrill: I'm sure I fixed this before and I'm still getting that specific army type on my end. Have you tried re-downloading the mod? Steam workshop can sometimes not update the mod properly after an upload.
Phil McGrill (JOI) 24 Jun, 2024 @ 9:19pm 
As noted below, you can't get Imperial Knights anymore; hopefully that'll be fixed soon. Otherwise this is one of my favourite mods that pairs perfectly with one of my favourite shipsets!
force728  [author] 10 May, 2024 @ 10:13am 
@Memegraaf: To build vehicles you need the Imperial Military civic to have the vehicle technology research show up.
Memegraaf 10 May, 2024 @ 5:17am 
and yes I did research the tech
Memegraaf 10 May, 2024 @ 5:17am 
does anyone know how to get the AT-ST, AT-AT and such. I can only build stormtroopers and such
Mosstone 19 Nov, 2023 @ 11:37am 
Not the empire that 'fel' made me think of
Grunt4life 18 Jan, 2023 @ 9:57pm 
Can we fix the army names? fel_imperial_stormtrooper.desc and every other army type is named like this really immersion breaking care to update that?
Texas Redhawk 23 Nov, 2021 @ 10:31pm 
I can confirm that Psionic Theory doesn't unlock at the start of the game, nor can you build Imperial Knight armies. Also, the Coruscant start is somewhat hard, initially, due to critical resource shortages in motes, consumer goods, minerals and food.

Also, there's a new "Imperial" trait that I assume is from this mod, now, but the prescripted Fel Empire doesn't have it. Oversight, or is that from the Fel Empire ships mod?
Guy Incognito 27 Oct, 2021 @ 11:06pm 
works fine as far as I can tell, only bug I've found is psionic theory not unlocking at start of game
Cthulhu 24 Jan, 2021 @ 3:59pm 
Work with 2.8?
Clusiv 23 Dec, 2020 @ 8:56pm 
A Fel Empire mod? Bro I don't even think most star wars 'fans' would even recognize that name! This is amazing
Saxo 8 Sep, 2020 @ 11:52am 
Nice work dude thx!
AJ 4 Jul, 2020 @ 3:17pm 
Works like a charm now, thank you
AJ 4 Jul, 2020 @ 2:33pm 
I sure will, I'll let you know what happens, thanks
force728  [author] 4 Jul, 2020 @ 1:22pm 
@AJ: I changed the spawn setting. Could you try it again?
force728  [author] 4 Jul, 2020 @ 1:09pm 
Ok. I'll take a look.
AJ 4 Jul, 2020 @ 12:28pm 
It's been every time
force728  [author] 4 Jul, 2020 @ 12:05pm 
@AJ: Unless I set them to never spawn, there will be a chance that they will. Do they spawn every time you start a game this way? I set them to spawn, but not every time you start a game.
AJ 4 Jul, 2020 @ 11:37am 
Hey there, is there any way to use this mod along with a different starting system to Bastion / Imperial Centre without an AI Fel Empire spawning?
force728  [author] 5 Jun, 2020 @ 7:54pm 
Thanks, I know what you mean. Sometimes I prefer mods that make additions to the game but not to the point of overhauling them entirely.
ComradeWinston 5 Jun, 2020 @ 7:17pm 
Appreciate it. Especially how much content this adds without being... intrusive? Allowing for choice more than the careless content dump many other mods end-up becoming. You've done good and precise work. :winter2019happyyul:
force728  [author] 5 Jun, 2020 @ 9:28am 
That is a bug, I'm updating the mod today to fix it.
ComradeWinston 5 Jun, 2020 @ 6:42am 
You think this could be a District Overhaul 2 problem or some other kind of mod conflict? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2120002770 I remember seeing a bunch of districts on it, some I never saw before. Then it was blank when I got around to parking my ass on it.
ComradeWinston 3 Jun, 2020 @ 8:53pm 
neat :happycthulhu:
force728  [author] 3 Jun, 2020 @ 8:34pm 
Should be fine. I use it too.
ComradeWinston 3 Jun, 2020 @ 7:58pm 
Only just noticed the Coruscant system was a thing, real cool and all. Buuuuuuuuut how compatible is that stuff with planetary diversity.
Toodlemiffler 29 May, 2020 @ 3:58pm 
Oh, thank you! I hope it isn't a bother to do that
force728  [author] 29 May, 2020 @ 3:04pm 
@Toodlemiffler: Just the Stormtroopers? I guess I can add a set with them before I update this if that's what you want.
Toodlemiffler 29 May, 2020 @ 11:15am 
Can there maybe be a version with just the helmeted storm troopers? An odd request I know. I just don't know much about modding myself.
force728  [author] 23 Mar, 2020 @ 3:22pm 
@Justicar: I changed the system init. where I replaced the Jaemus system with Yaga Minor as the Fel Empire's shipyard planet. I didn't want to add two shipyard planets with orbital rings so I removed Jaemus. I'm updating the description now for it now.
Justicar 23 Mar, 2020 @ 5:46am 
Something broke, last night Jaemus Orbital Shipyard was fine. Today it only has city districts. Looks like there was a patch yesterday, could that be what happened? Should I start a new game? What changed with the patch?
Impulse 19 Mar, 2020 @ 1:08am 
Thanks!
force728  [author] 19 Mar, 2020 @ 1:05am 
Yes, they still work. I'll be updating all of my mods soon.
Impulse 19 Mar, 2020 @ 12:54am 
Do these still work?
force728  [author] 13 Nov, 2019 @ 1:08pm 
Not a problem. Let me know if anything else comes up.
Woodyjr96 13 Nov, 2019 @ 1:03pm 
Sorry I got it showing up on the new current version of the game with its new launcher , but just not on 2.7.7 or so which is a shame for me at least as the ships I dont think are upto date so guess its just a waiting game sorry for the bother.
force728  [author] 13 Nov, 2019 @ 1:01pm 
@Woddyjr96: Ok, I'll see what I can do on my end and reupload the mod later today.
Woodyjr96 13 Nov, 2019 @ 12:58pm 
@force728 hey so done that nothing,removed all the other star wars mods like the ship packs and uninstalled game and reinstalled and then only sub to your mod again and booted it up but still not appearing on the selection part to activate.
force728  [author] 13 Nov, 2019 @ 8:36am 
@Woodyfr96: Try to unsub and resub again. If that doesn't work, go to your Stellaris workshop mod folder and delete this mod. Then resub again to see if it works for you.
Woodyjr96 12 Nov, 2019 @ 6:47pm 
Don't know whats gone on but this mod is not alone as others are the same but the animated portraits dont show up in my mod launcher all of a sudden yet only played it fine barely a week or so.
force728  [author] 9 Oct, 2019 @ 11:20am 
@AJ: I'll take a look.
AJ 8 Oct, 2019 @ 9:26pm 
I really like this mod but some of the clothing options don't appear for me, like the black scientist outfit
force728  [author] 5 Jun, 2019 @ 12:57pm 
@Justicar: I'll take a look. Must be some leftover code in the system initializer from previous iterations.
Justicar 5 Jun, 2019 @ 12:30pm 
Have an odd problem since the update. It's ignoring my setting of names and planet type during race editing, and making Bastion a desert world every time. Even if I take the stock version included in the mod, which shows as a continental world on the empire selection screen, after launching the planet has become a desert one.