Majesty Gold HD

Majesty Gold HD

More Equipment Upgrades
38 Comments
Walther_Brock 6 Sep, 2024 @ 1:27pm 
This mod has an awesome interaction with Majestic Majesty 0.10. When you destroy a sewer entrance, the rats come out and join your side. However, unlike other mods, I've only gotten the Rogues and Warrior Discords to follow my order to destroy a sewer entrance, even if I set the bounty to 1000 gold.

I've tested New Game+ and Majesty Expanded, all heroes will try to destroy a sewer entrance for 100 gold, and the resulting rat swarm will be hostile.
War12100 19 Oct, 2023 @ 7:13pm 
@ivas I keep having an issue with this mod crashing my game. If my heroes destroy a sewer it crashes, any ideas?
Sasha Pines (no brain) 25 Sep, 2023 @ 10:55pm 
sad that it all come with other modfications so i cant use other mods
Necromaster77 2 Jan, 2023 @ 3:18pm 
@ivas
Thank you you wonderful person.
ivas  [author] 18 Nov, 2022 @ 4:31am 
@hellraisor
ty for issue description
fixed...
have fun :)
Necromaster77 24 Oct, 2022 @ 3:02pm 
Correction
The Tax Collectors show up in the Northern expansion quests and Freestyle quests, but not in the original quests.
Necromaster77 17 Sep, 2022 @ 10:16am 
I was playing the campaign yesterday and while the palace showed the number one next to the Tax Collectors icon, they didn't show up in the henchmen roster and they weren't spawning either. Would love to see this get fixed as this mod is a really good one.
Ba-Bakana!! 24 Aug, 2022 @ 7:16pm 
Can confirm the issues other are experiencing. In campaign, tax collectors don't show up and hero graves stay stuck. removing the mod fixes these issues for me.
ivas  [author] 12 Aug, 2022 @ 4:32pm 
@Wesker
Just tryed Spires of Death - all woks fine :/
Lenny_Froggins 10 Aug, 2022 @ 4:56pm 
Yup @Wesker
Wesker 4 Jul, 2022 @ 3:52am 
This mod doesn't seem to work in campaign mode anymore. Tax collectors don't show up.
leegeorgeson 23 May, 2022 @ 8:02pm 
Lastly is the issue that you cannot build Trade Posts once your market has been raised to level 4 or higher. Not helped further by the fact that the option to get Elves also vanishes. Ditto on the Blacksmith no longer allowing Dwarves once IT gets to level 4.

I wouldn't mind the option of being able to get more trade posts, dwarves or elves when your blacksmith and market have advanced :)
leegeorgeson 23 May, 2022 @ 1:52pm 
I would also mention that for some reason your mod works just fine in the freestyle mode. It seems to be the campaign where I am having issues, and so far I have restarted the map and stuck with the south of the map, as in the original campaign...
leegeorgeson 22 May, 2022 @ 4:13am 
Also it seems that sometimes on maps when a hero dies their gravestone stays put rather than vanishing or going into the graveyard or mausoleum.
leegeorgeson 21 May, 2022 @ 11:35pm 
Something changed recently. When I play with this mod the tax collectors don't show up on the map or even the roster. Please fix it ASAP.
ivas  [author] 18 Feb, 2022 @ 9:02pm 
Added several fixes

1. Graveyards can now be destroyed too.
2. The spawn of rats from destroyed sewers is a little bit refactored: it depends on palace count and a rats have a bit more exp a variety.
3. Fixed several core crashes related to deleting objects without
using locks in a multithread environment:
"Release_Guards" null object crash - fixed
"Go_Control_Monster/$DistanceBetweenAgents" null object crash - fixed
"help_build/$DistanceBetweenAgents" null object crash - fixed
"Get_Valid_Hench_Buildings/$DistanceBetweenAgents" null object crash - fixed
"Get_Valid_Hench_Buildings/repairing wrong building " issue - fixed

Be sure to write here if something breaks :)
Have fun!
The Silver Surfer 24 Nov, 2021 @ 10:23pm 
Thanks Ivas, really appreciate the mod, otherwise you never get to see these higher level weapons.
Someone else referenced changing the mod order to disable the destructible sewers, is anyone able to talk me through how to do that? I'm trying to use this mod on quests with other kingdoms but they all get destroyed before I can fight them because they destroys the sewers and Rhoden kills their palace.
Mwthorn 5 Sep, 2021 @ 10:43am 
Please split these small additional modifications into separate mods. Some of them does not work that well together.
tolaburke 13 Nov, 2020 @ 7:58am 
Guardhouse can be upgraded to level 13. At that level, it has 50,000 health. Its veteran guards at that point have 2300 health.
tolaburke 31 Oct, 2020 @ 10:58pm 
The real question is 'How are the heroes going to afford all these upgrades?'.
Micmicmic60 21 Aug, 2020 @ 2:49pm 
what i mean by this is over lan if we both have the same mod or do i need to do something on top of this?
Micmicmic60 17 Aug, 2020 @ 12:52pm 
is there a way to play this mod online with friends?
Airxy 21 Dec, 2019 @ 8:08pm 
This mod really improves the game
lord.shadowy 29 Aug, 2019 @ 5:58am 
@ivas
Hmm. Okay. It just seemed to get more expensive and none of my heroes seemed to be upgrading their weapons anymore. Thanks for your help.
ivas  [author] 28 Aug, 2019 @ 1:01pm 
@lord.shadowy
"If I upgrade anything past 3 it starts at "level 1" even though it's level 4"
The game have no image for blacksmith level 4 or more, just look at description in status bar and upgrade price.
lord.shadowy 27 Aug, 2019 @ 6:48am 
@ivas. I am using this mod and the Evolving Lairs mod(Easy Mode) I have this mod first and it doesn't seem to be working. If I upgrade anything past 3 it starts at "level 1" even though it's level 4. https://imgur.com/a/rUhWiRM
ivas  [author] 26 Aug, 2019 @ 1:14pm 
2lord.shadowy
Hi, each upgrade of Bldcksminth/Wizard guild gives +2 to maximum weapon and armor upgrade levels.
lord.shadowy 26 Aug, 2019 @ 7:02am 
Do I need to research higher levels of weapons and Armor? It doesn't seem to be actually upgrading besides costing more.
ivas  [author] 13 Jul, 2019 @ 4:05am 
2PumpkinCake
ty for feedback!
I glad u like it! Have fun! :steamhappy:
PumpkinCake 9 Jul, 2019 @ 6:33pm 
I figured out that by changing the mod order, I could overwrite that part of this mod with a different sewer mod.

Thanks for all your modding work. This mod and Evolving Lairs really changes the game.
PumpkinCake 9 Jul, 2019 @ 5:24pm 
Could you make a version with just the changes to equipment and building upgrades? I want to use them with vanilla sewers.
ivas  [author] 4 Jun, 2019 @ 2:34pm 
fixed "bazar bug" linked with old quests
ivas  [author] 4 May, 2019 @ 8:49am 
@Myraddin
Yep, as a temporary solution you need to build a second market1 for caravans, blacksmith3 for dwarves and wizard guild3 for spells
this is system feature I do not know how to fix now, but ill fix it later :steamhappy:
Myraddin 3 May, 2019 @ 12:51am 
Just a heads up, to keep access to Dwarven Settlements and Trade Posts you need a blacksmith and marketplace at lvl3, if you go over that lvl you will lost access till you build a replacement lvl3 buillding.
ivas  [author] 2 May, 2019 @ 5:43am 
laggy "massive rat invasions" removed
Rat King is now more powerful and gives more experience every time when sewer is destroyed
Maybe still something improve?
Pandemix 1 May, 2019 @ 5:54pm 
Great mod mate :D
bioblizard23 1 May, 2019 @ 2:53pm 
ty, this is so much fun :D
ivas  [author] 26 Apr, 2019 @ 1:58pm 
Have a nice play ;)