RimWorld

RimWorld

Simple Ivory
57 Comments
SkunkPlaysGames  [author] 1 Aug @ 12:38pm 
They are; description updated.
Coolchilion 1 Aug @ 11:47am 
Will Odyssey DLC animals support be added?
Matsay 28 Jul @ 11:39am 
Well actually, having one universal recipe with additional ingredients patched in depending on loaded mods wouldn't be that hard... But keeping it economically neutral would then become impossible since there is no ingredient value getter based on wealth.
SkunkPlaysGames  [author] 20 Jul @ 10:12am 
It might be easier to just make a separate "ivory working table." I will look into it a little bit but that will definitely be a later thing if I implement it.
idreamofgeni 20 Jul @ 9:44am 
Thank you for your work author! The only thing is, it's kind of a lot of bills now. Would it not be possible to make it 1 bill with the various horns and tusks as checkable ingredients, like with other cooking and crafting?
SkunkPlaysGames  [author] 19 Jul @ 1:27pm 
Alright, I think the mod should be good to go for 1.6 and Odyssey. Let me know if anything weird or unexpected comes up.
idreamofgeni 19 Jul @ 10:12am 
Ok, cool, I'll stock up the tusks then! :)
SkunkPlaysGames  [author] 18 Jul @ 8:16pm 
Yeah I have a really full schedule for the next couple weeks, I haven't even had a chance to really play the game, so I need to get a little familiar with what's going on and then do the full updates. I will definitely get it done though.
idreamofgeni 18 Jul @ 2:45pm 
Will you be updating this to include the new Odyssey animals with tusks? Mastadon and walrus.
swaggy 29 Jun @ 6:20pm 
ok thank you! living ina rainforest and theres lotsa boars and elephants, cant let it go to waste :D
SkunkPlaysGames  [author] 29 Jun @ 12:59pm 
Yeah just know that it will be disabled in all your existing stockpiles by default.
swaggy 29 Jun @ 12:14pm 
safe to add mid run?
Richard 9 Oct, 2023 @ 11:00pm 
what about making patches for mods like medieval overhaul and alpha animals, dragons descent, and maybe anima animals (that anima ivory kinda hits different, literally)
SkunkPlaysGames  [author] 30 Sep, 2023 @ 11:32pm 
It sounds feasible but perhaps outside of my pay grade and definitely not something on which I can be expending too much time and energy at the current moment. I'll definitely think on it though.
Richard 30 Sep, 2023 @ 7:25pm 
can you make a sort of auto patcher to make a bill that allows you to check and uncheck anything with "horn" or "antler" or "tusk" in the name and auto apply an ivory yield to them depending on their base value?
SkunkPlaysGames  [author] 20 Jan, 2023 @ 11:18pm 
In the case of elephants, only male elephants have harvestable tusks, boars always have tusks though. I'm not sure about if they're destroyed. It makes sense in that case that you wouldn't harvest them but I don't know for certain.
Delta1138 20 Jan, 2023 @ 11:05pm 
I can confirm animals dont "always" drop their respective horns if they aren't a Thrumbo, no idea what is doing it though. Although I don't mind it so much, I figure it's a case of their horns or antlers getting smashed in the process of them fighting/dying as can happen IRL. Perhaps that is the in-game reason, if the horn or antler is destroyed in combat then it doesn't spawn on butcher if it's linked to a body part?

@markhunter see the patches thread
SkunkPlaysGames  [author] 14 Jan, 2023 @ 9:42pm 
There must be another mod at play there.
Richard 14 Jan, 2023 @ 9:33pm 
I think they only drop 1 for me because I'm hunting them and there's this monkey brain mechanic where if you kill an animal by any means besides slaughter (maybe even slaughter I dunno I haven't checked) the leather amount (and I'm assuming everything else) has a 60% modifier on it and that just says "damaged" Wish I could remove that and just let it depend on missing parts
SkunkPlaysGames  [author] 14 Jan, 2023 @ 9:04pm 
Wild boars already drop 2 tusks.
Richard 10 Jan, 2023 @ 9:31pm 
can you add a thing where wild boars drop 2 tusks instead of 1?
markhunter 18 Oct, 2022 @ 12:58pm 
Could you add a recipie
witgh witch you make ivory out of skulles
g-fourteen 29 Jul, 2021 @ 12:19am 
thx
SkunkPlaysGames  [author] 5 Jul, 2021 @ 2:25am 
1.3 compatible.
SkunkPlaysGames  [author] 4 Jul, 2020 @ 11:20am 
I'm sure people will appreciate it. :cozybethesda:
liosalpha 4 Jul, 2020 @ 8:49am 
Im working on a list for the different mods that ad ivory like items. Check out the discussion on this mod page.
@SkunkPLysGames. I hope this is okey with you. :isurrender:
SkunkPlaysGames  [author] 2 Jun, 2020 @ 4:34pm 
Updated.
Catlord9001 2 Jun, 2020 @ 2:36am 
So i'm playing with Royalty, and apparently ivory tiles don't count as "fine floors" for high-ranking noble's thronerooms and bedrooms (silver and gold tiles do.) Could we please get an update to change this?
SkunkPlaysGames  [author] 12 Apr, 2020 @ 2:41pm 
You'll need to create a new "thing", a new "recipe" and a new "patch."

This is because you need to make a tusk as a detached part, a job at the stonecutter's table to turn the raw tusk into ivory, and a patch that adds the part to the animal so that the tusks appear when butchering the animal. If you're interested in doing it, its not that complicated, it's just a matter of swapping out certain elements.
SkunkPlaysGames  [author] 12 Apr, 2020 @ 2:41pm 
Go to Nexus mods and download the "LegendaryMinuteman Mod Pack" and get the Simple Ivory mod folder out of that mod so you don't have to track down the Steam Workshop version. Put it in your Rimworld/Mods folder.

In Patches, duplicate the entry in WildBoarPatch.xml. You want to sub out the defName="xxxxx" with the Walrus one.

In ThingDefs, duplicate the entry in WildBoarTusk.xml and sub out the defName, label, description, (and texpath if you have/make a texture) with your own.

In RecipeDefs, duplicate a ProcessIvory.... entry and sub out the defName, label, description and ingredients/products lines.
camti 12 Apr, 2020 @ 2:16pm 
do you know how to patch in more animals like walrus from vanilla animals expanded
Nevar 25 Mar, 2020 @ 4:11am 
Thank you
SkunkPlaysGames  [author] 24 Mar, 2020 @ 4:27pm 
Fixed.
Nevar 24 Mar, 2020 @ 3:17pm 
Cool, thank you, I relly like this mod idea
SkunkPlaysGames  [author] 24 Mar, 2020 @ 3:12pm 
I'll look into the boar issue. I was told of that before but it slipped my mind.
Nevar 24 Mar, 2020 @ 2:19pm 
I am not getting tusks from Wild Boars from butchering, or am I supposed to do something else?
weizenente2 1 Mar, 2020 @ 3:17pm 
Nice, thank you!!
SkunkPlaysGames  [author] 1 Mar, 2020 @ 2:49pm 
Updated.
weizenente2 26 Feb, 2020 @ 2:14pm 
Hey will there be an update for 1.1?
SkunkPlaysGames  [author] 8 Nov, 2019 @ 5:43pm 
I'll have to look into it, there's always a chance I updated it improperly.
frederferd 8 Nov, 2019 @ 2:35pm 
Strange, they did not drop tusk when butchered for me last week, and im sure i checked for updates...
SkunkPlaysGames  [author] 8 Nov, 2019 @ 1:44pm 
Good work on the mod but I added wild boar tusks with the last update! But at least this way you have options.
frederferd 8 Nov, 2019 @ 5:46am 
Hello there!
I have been using your mod as i liked the idea of ivory in the game, and it looks nice.
A little strange to me tho that the thrumbo horn is made into ivory as it sure is something stronger, but whatewer, it is good too :D

Altho it really frustrated me to not being able to butcher wildboars for tusks, so i made a patch xml for myself.

It should be compatible with every other mod that do not modifys the wild boars adult lifestage.

It could be done more nicely im sure, but i just could not get the xpath correctly for direct Add operation, so i instead replace the whole lifestage for adult.

It works on my PC as far as im conerned.
Its : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=1908515349

I added this mod as required for that (obviously)
General Nuclear 24 Sep, 2019 @ 1:26pm 
Should be in the base game already.
Grand_Ruler 20 Aug, 2019 @ 3:19pm 
Awesome, could you patch for Dinosuria and megafuna
give me games on GoG 17 Aug, 2019 @ 8:23am 
Thanks alot for this mod.
Radical Meme velk.ca 3 Aug, 2019 @ 12:45am 
Awesome thanks:steamhappy:
SkunkPlaysGames  [author] 30 Jul, 2019 @ 3:21pm 
I've added ivory floors, also boar tusks can now be harvested from wild boar which can then be made into a couple pieces of ivory.
Radical Meme velk.ca 13 Jul, 2019 @ 7:23pm 
Could you also add ivory floors?
pgames-food 2 May, 2019 @ 12:28am 
(i just realised it is also a building material, which does also add incentive) :)