Space Engineers

Space Engineers

Directed Energy Weapons - Semi-obsolete
418 kommentarer
Abisius Xarvenius Carbensius 24. okt. 2024 kl. 14:49 
@s1rsplif
look through a mods workshop description, if its made for weaponcore it usually stands in that modescription.

and jep you need to choose as se cant handle 2 weaponframeworks at the same time and thus the vanilla weaponframework takes a backseat if yo uhave weaponcore in the world and this resulsts in nonwc wepaons having no working ai, than wc based munitions cant intercept nonwc munitions . . . that are the 2 most major compatibility problems that did in the past cause a bunch of bugreports even after it was clearly statet that its a compatibility problem and no bug which then resultet in the weapon removal system as its now in.
if you want to go with compatibility problems in you world you can turn on the unsupportet mode for wc (how to please view wepaoncore workshoppage) but if you encounter a problem you will need to turn it of and replicate it then to get a bughunt going.
s1rsplif 24. okt. 2024 kl. 14:43 
I'm trying to remake a decent mod list for single player but everything i want to use doesnt work with weapon core so its all divided. been so annoying lately when i think something works and then it gets removed out of nowhere
Galactic Soviet Mapper 11. okt. 2023 kl. 8:14 
and this mod is well made, otherwise it happens that you download a cool mod and it is not compatible with other mods
Festive Gears 1. sep. 2023 kl. 18:32 
I am unsure what the actual cause is but I was having an issue where my game would crash (multiple other mods) whenever I selected the vanilla railgun. In the logs the only mod mentioned was DEW, I removed it and it worked
GeneralVL19 27. aug. 2023 kl. 18:11 
about if it make damage do not try but if I try to turn off at that point projector it crashed all world totally please fix it
Gnat The Gnome 21. mar. 2023 kl. 1:19 
I have published a bugfix of this mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2950057567 . Let me know if you have any problems.
lilmacattack55 11. jan. 2023 kl. 15:04 
does not work at all does no damage to anything anymore
Pentax 9. jan. 2023 kl. 9:08 
and cann not shot with this weapons
Pentax 9. jan. 2023 kl. 9:02 
And still you can not use it because you can not see anything through the camera
attila1705 4. dec. 2022 kl. 19:54 
Turret no work
Dark 21. okt. 2022 kl. 6:48 
hello Clockwork168,
I would like to use and make a modification (new component) on your mod "Directed Energy Weapons" for my server please? of course I will quote the link and your name as the creator of the mod.

thank you for your reply
Samson1 29. sep. 2022 kl. 9:16 
SIT-REP: 2

After experimenting I followed the guide on updating the mod. Al works! However, with this version the anti-fighter turret is indestructible, not an issue with the WC version.
Samson1 26. sep. 2022 kl. 13:33 
SIT-REP: The last game version that this mod works in is Wastlanders.
Samson1 26. sep. 2022 kl. 0:47 
Right, I'm pretty sure that none of the weapons are working in any capacity other than manual control. Both WeaponCore and this.
Samson1 25. sep. 2022 kl. 17:16 
<MaxTrajectory>5</MaxTrajectory> in DEW_WeaponLogic.cs doesn't appear to exist. Is this normal? I'm applying Squidtank's fix.
Imperialer Offizer 88B 25. sep. 2022 kl. 3:04 
very nice i cant even delete my corruptet world ingame. what the heck is wrong wiht this mod
Imperialer Offizer 88B 25. sep. 2022 kl. 2:51 
wow nice...... i installed the mod and now is my world corrupt......
Seamus Donohue 7. sep. 2022 kl. 11:19 
This mod works, just not out-of-the-box. Some Assembly Required. I've taken Squidtank's comment and written up a Discussion post based upon it, with detailed instructions on how to get this mod working again. It won't fit as a comment because comments have a 1000 character limit.

The Discussion should become visible once it passes Steam's automated content check system.
Star_Kindler 12. aug. 2022 kl. 15:31 
Looks like there aren't any good directed energy weapons on the workshop anymore... RIP. This mod was amazing when it worked.
Black Tortoise 11. aug. 2022 kl. 16:07 
yah turrets no longer aim even without weaponcore mods. Oh well, time to redesign a fleet of ships again!
Noisy_Guy 6. aug. 2022 kl. 18:04 
If you try to place Railgun game crashes. Please fix it
Arrozal 28. juni 2022 kl. 20:06 
Maybe they are to dumb to fix my favourite mod
gonnes 12. juni 2022 kl. 5:53 
pleas update and fix it its nice mod
Сёрито 31. maj 2022 kl. 8:23 
Why didn't the mod get fixed?
xenon187 24. apr. 2022 kl. 18:23 
I got this mod fixed using tips from comments.
Look at Squidtank's 2 comments from 18 Feb and 22 Feb for
-fix for crash with vanilla railgun
-fix for wrong camera position
-fix for turrets not shooting at targets (set MaxTrajectory for ammo to respective targeting AI range)

I tested these fixes and they work. Mod becomes fully functional.

@Squidtank Thanks for tips about fixing this great mod.
Kornelius 23. apr. 2022 kl. 1:36 
this mod crashed world
deothor 31. mar. 2022 kl. 6:20 
Do not use. It's semi-broken. Some turrets don't shoot, or can't aim. AI doesn't work.
Crimson_Ties 25. mar. 2022 kl. 18:30 
This mod has developed some issues following Keens latest update. As noted the turrets will not target enemies, when in control the turret the view is bugged, and some of the resources from this mod are conflicting with Keens vanilla weapons, ie. if you have this mod loaded and try to remove (delete, grind or destroy) a railgun the game will CTD,
Blu 23. mar. 2022 kl. 17:27 
Is it just me or do these weapons completely ignore Safe Zones or have some bug?
I play on random WC-free servers and one of them has this mod, so at some point I did this test:
Build a base with safezone (set to no damage, shooting allowed)
Place a few turrets inside, and build some test blocks in and out of safezone.
When I test it, turrets from this mod can damage any block, including ones inside safezone.
Vanilla turrets work as expected (any blocks outside safe zone are obliterated, ones inside are untouched)
Abisius Xarvenius Carbensius 1. mar. 2022 kl. 1:11 
@Rasmus9352
you need to blacklist them in mes for that. take a look into the mes wiki there you find an explanation on how to do it
ryangoslinglover306 1. mar. 2022 kl. 0:54 
is there a way to stop these spawning on ai ships? they keep spawning on ships that dont have the power output to upkeep them and crashes the ship, it also looks way too out of place. It also spawns on enemy ground bases (modular encounters mods)
Squidtank 22. feb. 2022 kl. 13:18 
I have also had issues with the turrets not tracking unless turret idle rotation is on.
Squidtank 22. feb. 2022 kl. 13:16 
@Herrion They aren't in there by default, just add them to the block definition in the cubelocks.sbc for whichever turret needs fixing. I didn't play around with the values much, just kicked it up a bit to see if it would solve the problem, so probably needs some fine tuning.
Herrion 20. feb. 2022 kl. 17:57 
Thank you SO much for the Trajectory tip. :) Worked like a charm.

But i can't find those camera settings, you mention, anywhere.
My CubeBlocks.sbc doesn't have those values at all?
Squidtank 18. feb. 2022 kl. 10:32 
@Clockwork168 Love the mod and figured i'd try to do some of the busy work for you. I figured out why the turrets don't track and fire. The ammo has <MaxTrajectory>5</MaxTrajectory> and I guess it's checking that now, raising that value fixes the problem. And the railgun crash can be solved by removing: [MyEntityComponentDescriptor(typeof(MyObjectBuilder_SmallMissileLauncherReload), true)]
public class DEW_SmallMissileLauncherReloadLogic : DEW_WeaponLogic { }
from DEW_WeaponLogic.cs.
None of the weapons in this mod seem to be that type and the railgun is that type. I don't script, so maybe there is a better way. Camera "fix" in my previous comment.
Squidtank 18. feb. 2022 kl. 7:28 
The camera issue with some turrets can be fixed by changing the camera offset for the cubeblocks, might be a better way (and probably better values).
<UpCameraOffset>1</UpCameraOffset>
<ForwardCameraOffset>1.5</ForwardCameraOffset>

Not sure what the issue with turrets not tracking and firing is but copying target says it's out of range. Will try the designator and script work-a-round.
Herrion 15. feb. 2022 kl. 8:15 
Yeah, i'm no fan of weaponcore either. But you can somewhat make it work with "Whip's Turret AI Slaving Script". I'm using a Designator turret from "OKI Grande Weapons Pack - Modernized". It's very far from perfect and not very accurate but it makes the weapons aim and fire.
Lordspaceship 12. feb. 2022 kl. 9:40 
I hope a fix comes to this soon, this is my favorite weapon mod, I am also an anti-weaponcore person so... yeah I need this.
Herrion 12. feb. 2022 kl. 6:53 
Yep, i'm having the same issue, unfortunately.

Any chance for an update, Clockwork?
FireDragon91245 11. feb. 2022 kl. 13:35 
after the warfare update 2 the wepons dont seem to aim automatik anymore, has anyone the same problemm
xenon187 5. feb. 2022 kl. 12:35 
@feebo can confirm that. Luckily i don't need railgun yet.
Inanis Shamrok 5. feb. 2022 kl. 10:46 
How did you code your weapons to run on power instead of ammo? I ask because I want to make an energy weapon but ifk how to do something like that
feebo 5. feb. 2022 kl. 10:42 
whenever i select the railgun with this mod enabled it crashes my game
xenon187 4. feb. 2022 kl. 1:20 
Last update (1.200) kinda borked gimbal lasers and possibly others. Now then you try control them, camera is inside the barrel. Otherwise they work fine.
gennal00 1. jan. 2022 kl. 12:57 
I know you said this is "Semi-Obsolete", but this is my all time favorite mod for this game.
Black Tortoise 31. dec. 2021 kl. 23:35 
loving this mod, thank you
Coders 30. nov. 2021 kl. 2:05 
yep, seems like a good mod. You have turrets that run off of energy but if you cant build them before the formic's arrive then your SOL xD
Abisius Xarvenius Carbensius 27. nov. 2021 kl. 0:04 
so another mod had it as a dependency
Coders 26. nov. 2021 kl. 23:55 
actually i figured it out its because of the formic invasion mod lol
Coders 26. nov. 2021 kl. 23:35 
@Abisius ik, ive done that, i deleted all the laser turrets ingame, saved then i removed it from world settings then i unsubscribed but i load in and its still there. the damn formians or whatever there called destroy my buildings xD