Garry's Mod

Garry's Mod

Super's Waypoints
25 Comments
Helios 19 Aug, 2024 @ 3:36pm 
Is there anyway to make the waypoint persistent/perma prop. They currently break when perma propped and you cant change the details of the waypoint or activate it.
Helios 23 Jun, 2024 @ 4:47pm 
Breaks when perma propped now?
Butthole Tickler III 10 Mar, 2024 @ 3:59pm 
its working now, our scehduled restart fixed it
Super  [author] 10 Mar, 2024 @ 1:56am 
Teddy did you restart your server after I pushed the new update? if you did and it's still not showing up, do mind letting me take a look?
Butthole Tickler III 9 Mar, 2024 @ 8:01pm 
we have this and the content installed but we cant find it on our server
Super  [author] 9 Mar, 2024 @ 1:57pm 
MissLunar sorry new update created an error when ULX wasn't present, fixed that now
MissLunar 9 Mar, 2024 @ 9:00am 
Is any addons required for this to work? I had this on my server a while ago and now all of a sudden it does not appear in entities.
Super  [author] 8 Mar, 2024 @ 9:27am 
As for everyone who was asking for additional features, I'm sorry but I haven't played garry's mod in a while so I'm not up to adding more stuff.
If any server wants to work with me to expand it then feel free to reach out.
Super  [author] 8 Mar, 2024 @ 9:06am 
Helios fixed that for you
Helios 4 Feb, 2024 @ 5:19pm 
Players can see all deactivated waypoints in ground vehicles.
Caboose 8 Dec, 2023 @ 4:41pm 
Is there any way I can use this with SAM?
qie2iqee 30 Dec, 2022 @ 6:21pm 
It used to work but now when i spawn it in theres nothing but when i press z (my undo key) it says removed waypoint when nothing was even there!
Vortexas-A [Commissions] 15 Oct, 2022 @ 3:26pm 
Can this have an option where we can change the dot size and options?
Saveroer 1 Jun, 2021 @ 3:05pm 
oh nice addon
Azazel 16 Jan, 2021 @ 1:40pm 
Can you please add a configuration to remove the gui at a certain distance so the waypoint isn't taking up the screen all the time only once at a required distance ?
Harlequin 3 Sep, 2020 @ 10:15pm 
Thanks.
Harlequin 1 Sep, 2020 @ 11:46am 
Every time I look at it, it spams the number and objective of the waypoint into my console.
Smitty WerbenJagerManJensen 15 Apr, 2020 @ 11:12am 
idea: what if when you approach one it deactivates and activates another one that was previously deactivated before you got to the one you aproached (sorry if it confuses you about what i just said)
Super  [author] 14 Sep, 2019 @ 11:38am 
"Activating and deactivating waypoints with ulx commands or with c+right click on the entity. Deactivated waypoints can only be seen by noclipped players. Waypoints start deactivated."
Super  [author] 13 Sep, 2019 @ 4:00am 
What do you mean? It's already there.
Super  [author] 7 Sep, 2019 @ 10:55am 
Yes*
IntellectualPotato 14 May, 2019 @ 11:45pm 
do they stay after you restart the server
Oz Cun' 6 May, 2019 @ 10:15pm 
thx
Super  [author] 6 May, 2019 @ 9:20am 
Fixed.
Oz Cun' 5 May, 2019 @ 4:59am 
Bug: Waypoints will occur in the skybox when the player moves too far away from the original waypoint