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回報翻譯問題
[
// Global var name
"AGC_GCminDistance",
// Setting type
"SLIDER",
// Title, Tooltip
[
localize "STR_AGC_CBA_GCminDistance1",
localize "STR_AGC_CBA_GCminDistance2"
],
// Category, Subcategory
["Advanced Garbage Collector", localize "STR_AGC_CBA_category_GC"],
// Extra params, depending on settings type
[0, 600, 60, 0],
// Is global
true,
// Init/Change script
{},
// Needs mission restart
false
] call CBA_Settings_fnc_init;
it does not put the body into body bag and hide the body
so is there a compatibility mod or anyway we can use this in every map
PLLLZZZZZZ
Good point.
" very low quality corpse " to instant of a body bag,
we still need immersion, thanks genius
For now, it's just breaks immersion
I just have a little suggestion.
Currently when you enter vehicles, the dead bodys will immediately turned into body bags, even they are within 5m around you.
Is it possible to add a (CBA) addon setting to disable this feature, so that when you enter vehicles, dead bodys nearby will be still there?
@Madin Before using this mod we struggled with FPS before we even started the gunfight and dont get me started during and after. But with this mod installed the gameplay experience increased Drastically. Definitely one of my Core mods from now on.
- dead bodies become RHS-US Rifleman sporadically (sometimes before sometimes after player interaction with body)
"- fixed some missing \";\" " :)
"- fixed some missing ";" " -> as a coder, i know that feeling! lol
i will add option to include also players in vehicles.
have in mind that im no programmer etc and i probably would have 0 idea what are you talking about to me in regards of GIT(as i just learned it couple weeks ago)/anything other than .sqf :D