Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you really need this network, the best I can recommend is dumping the asset with modtools and reimporting using itself as a template. However as I made this while I was still learning to make assets, the dumped mesh is probably going to be difficult to work with.
many thanks
They are functional tracks over a foundation, over an invisible road. The tram tracks I use do not come with catenaries.
Kind regards,
PEWEX
I made it from this: https://www.sketchuptextureclub.com/textures/architecture/roads/paving-streets/damaged-cobble/dirt-street-paving-cobblestone-texture-seamless-07448
Kind regards,
PEWEX
Ah, I think I understand what you mean. The skin is of a fixed width, it is intended that you use two networks under the tracks (one per set of rails). You can't make the cobblestone reach further out than that.
Kind regards,
PEWEX
Do you mean these by Lost Gecko?
Kind regards,
PEWEX
They are indeed not included in the asset, because the intent is that the road asset is placed under the tracks using the Move It mod, this gives more flexibility to people who use the asset. Check the link in the description for more information.
Kind regards,
PEWEX
I don't currently have such a thing, but I will look into it soon.
Kind regards,
PEWEX
They are by Gèze
Kind regards,
PEWEX