RimWorld

RimWorld

SleepStopper
49 Comments
Chief Wiggum 15 Apr, 2023 @ 6:03am 
very good mod i jsut hated how much time i was losing while people slept
Reeboy23 20 Nov, 2022 @ 7:52pm 
Make one for hunger
wooaa 11 Apr, 2020 @ 11:27pm 
A mod so great they made it cannon!
Proxyer 11 Apr, 2020 @ 4:55pm 
Hello, author blake.
I've been waiting for an update to this mod, but I can't wait any longer and have created a mod that I've updated to 1.1 without your permission. This time, I'm letting you know about it when it's published.

[1.1] SleepStopper [Unofficial]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2057554208

I hope and pray that you will forgive me. Thank you.
Thesmartone777 27 Feb, 2020 @ 8:13pm 
update 1.1?
manitscold123 12 Feb, 2020 @ 2:00pm 
high-key overpowered
Sossololpipi 28 Jan, 2020 @ 3:44pm 
@darthdud0 probably -100% tiredness
Chocopie 24 Jan, 2020 @ 11:47pm 
tks your mod helping me alot
darthdud0 6 Jan, 2020 @ 12:04pm 
how does it stop the sleep need?
BlackFranky 17 Nov, 2019 @ 10:15am 
I'd like to use this with EPOE.
theigabod 29 Sep, 2019 @ 3:33am 
timothy_boy2 I always make sure my dining room and other public areas are extremely beautiful. I don't use the drugs for any positive effects. I allow the colonists to drink beer and smoke weed because they're grown-ups who work hard and deserve a nice relaxing break after their shift. It's purely because I like seeing them sitting around the table together smoking and drinking and just having a good time. I don't let them use the other drugs that don't have a social aspect to it because a, it hurts them, and b, you don't get to see any cool animations with them.
LTS  [author] 29 Sep, 2019 @ 2:08am 
there are none except for the 0 multiplier on the rest need
obambambambambambambaama gaming 28 Sep, 2019 @ 9:27pm 
Could you list the status effects in the description if there are any besides "Rest 0"
Timothy_boy2 22 Jul, 2019 @ 4:52am 
theigabod I would suggest getting a mod allowing for a bit easier resource collecting And make ur dinning room and suchs rich and deluxe And you wont need drugs to help the mood use the drugs to get silver also tip silver and gold weight the same but dont cost so get like 1000 in silver and mostly in gold
theigabod 22 Jul, 2019 @ 3:50am 
it's probably the smokeleaf. that's the only drug I let my colonists use because I have one of the mods that makes it not kill you. And that actually makes sense for weed to counteract the sleep stopper, so I'm fine with that.
LTS  [author] 21 Jul, 2019 @ 3:34am 
glad you're enjoying it, someone earlier found out that some drugs make a colonist need sleep
theigabod 21 Jul, 2019 @ 1:24am 
I love this mod. I started a colony with 3 people who had this installed and they never slept... almost never... this doesn't seem to totally stop the sleep need. I haven't figured out the cause yet, but something does drain the rest stat very slowly and on a rare occasion you will catch your pawn taking a quick nap in bed but then waking up as soon as the rest stat is above 50%. But that doesn't really bother me. I don't mind them taking a quick cat-nap to recharge the batteries every few months. It's still way better than everybody sleeping all the time when there is important work to get done for their benevolent overlord.
LTS  [author] 18 Jun, 2019 @ 1:54pm 
they can be found in the same places with the same cost and rarity as the painstopper
Timothy_boy2 18 Jun, 2019 @ 7:03am 
Make the item crafteboll as the chances of finding a caravan that sells them is very rare
LTS  [author] 18 Jun, 2019 @ 4:20am 
you may.
Timothy_boy2 18 Jun, 2019 @ 1:45am 
Blake may I make an surgestion?
LTS  [author] 15 Jun, 2019 @ 5:04pm 
yes
Timothy_boy2 15 Jun, 2019 @ 11:37am 
Does the sleeper also be sold if you visit a other base
Prometheus 31 May, 2019 @ 7:14pm 
That nerf, and I think it could use another "upgrade" that is the archotech sleep stopper, that works almost perfectly as it could.
LTS  [author] 18 May, 2019 @ 12:55am 
that could work
Hex: ecute Order 66 18 May, 2019 @ 12:50am 
Why not both? Have a minor reduction in consciousness (5% to 10%) and a significant reduction in learning speed.
Also, pawns that have the sleep-stopper occasionally have the 'confused' mental break, but this might be too significant of a nerf :/
LTS  [author] 18 May, 2019 @ 12:24am 
if i were going to nerf it, I would reduce learning speed. both because it balances out the extra learning from doing more work and it makes sense because sleep is an important part in learning
Hex: ecute Order 66 17 May, 2019 @ 11:13pm 
I think it would be a good idea to have the sleep stopper reduce consciousness, that way it becomes a bit more balanced.
LTS  [author] 14 May, 2019 @ 11:50am 
should have the same commonality as painstoppers
Timothy_boy2 14 May, 2019 @ 11:01am 
How common are they to be found in trades
Timothy_boy2 14 May, 2019 @ 10:10am 
thank you
LTS  [author] 14 May, 2019 @ 8:26am 
also a quest reward
LTS  [author] 14 May, 2019 @ 8:25am 
exotic goods
Timothy_boy2 14 May, 2019 @ 6:21am 
Which caravan or trade ships sells the sleep stoppers as i havent found them yet
LTS  [author] 4 May, 2019 @ 1:34am 
Ah, I see, thanks
TheGoofyOne 3 May, 2019 @ 4:57pm 
Found the problem. It is smoking smokeleaf. It adds a 30% tired percentage each time it is used it seems. Kinda silly if you ask me. :)

Added it with prepare carefully and still happened so went looking further. Only when watching someones stats and them smoking did I see it happen.

Thanks for looking into it though.
LTS  [author] 3 May, 2019 @ 1:40pm 
that's odd, I have this at the end of my load order and I tested it with just core. just checking but have they rested multiple times after the surgery? the implant should technically just multiply the rate at which colonists gain the need to sleep by zero so they still need to sleep once and, although it shouldn't actually go down, it will still display the arrow that indicates the sleep level is going down on the needs tab
TheGoofyOne 3 May, 2019 @ 10:46am 
Is there a specific load order? Put it at the end, spawned a new game with 2 and installed them and the colonists still have the rest need and sleep.
LTS  [author] 3 May, 2019 @ 8:51am 
I'll look into how to do that
kittax 3 May, 2019 @ 2:40am 
+1 for EPOE patch :steamhappy:
PKPenguin 2 May, 2019 @ 10:14pm 
A recipe or patch for EPOE would be cool
horologium 2 May, 2019 @ 9:30pm 
cool idea! I'll have to give this a shot!
LTS  [author] 2 May, 2019 @ 11:35am 
I'll add that to my idea list
Freeasabird🕊 2 May, 2019 @ 11:18am 
Could you make one that removes the need for food as well?.
esev 1 May, 2019 @ 4:43pm 
if you are concerned with balance, you could make the user age faster as well
Super Toaster 30 Apr, 2019 @ 5:18pm 
Really neat idea
Sad | CEO of Potatoes 28 Apr, 2019 @ 5:25pm 
cool
LTS  [author] 28 Apr, 2019 @ 9:11am 
no recipe, like the other implants in the base game, it must be found or bought. same price as the painstopper and can be obtained in all the same ways
TheGoofyOne 28 Apr, 2019 @ 9:07am 
I've always wondered why the human body needs 1/3 of it's lifespan to "regenerate" itself.

What's the recipe info?