Arma 3
Nassau 1715
728 Comments
TT 20 Jul @ 8:25am 
During the broadside exchange between two large sailing ships, too much smoke is being generated—mainly from projectile trails and muzzle flashes—due to the large number of cannons. Please remove the projectile trail smoke (as in reality, cannonballs don’t leave smoke trails), and reduce the lifetime of the muzzle smoke effect. This will allow for a smoother experience when at least two ships are exchanging fire.
Medivh 19 Jul @ 11:25am 
Oh please make this work with Antistasi Ultimate! I desperately want to conquer an island against the British :D
Luca  [author] 17 Jul @ 10:32pm 
@carnos
Dont use ace.
carnos 17 Jul @ 5:47pm 
Every time I get on a ship I lose all my stamina Why?
NoScopeZone 13 Jul @ 2:58am 
Whats the best map for this stuff?
Mehlm 22 Jun @ 8:55pm 
wind icon is annoying
Pioskier 22 Jun @ 6:33am 
Nevermind It was one of additional mods I loaded
Pioskier 22 Jun @ 5:29am 
Is there a way to stop players from dieing from touching anything while ships are moeving ?
Zeus 👁 18 Jun @ 12:10am 
this is one of the best conversion mods in my opinion, and the sailing is awesome, but without godmode on my player, i keep dying from collision when i so much as touch the mast or steering wheel, i tried removing WMO but that didnt do anything
Sir Rexilian 14 Jun @ 5:05pm 
arma3 mods always amaze me
W1NTER_SOLD1ER 14 Jun @ 6:06am 
any other mod use suggestions ?
TheTrainMan200 3 Jun @ 11:36am 
Bouta' do some AC: Black flag shit.
=_X_=™© 1 May @ 12:31pm 
this would be perfect for some " franklin expedition " kinda horror stuff , have the crew stranded and slowly picked off by some sorta enemies , tribal or supernatural


Thanks again mr delta hawk !
hatch.da.egg 15 Apr @ 3:34pm 
Love the mod! The assets are beautifully done. I'm a bit confused as to how to use the bayonets - I see there's a keybind to mount a bayonet, but using it with the Land Pattern equipped doesn't seem to do anything (IMS enabled of course).
beluga 25 Mar @ 11:03am 
Only thing showing for me was the quick sail guide that only showed the sloop. Thanks for adding the link!
Luca  [author] 25 Mar @ 2:48am 
@beluga
There should be a link to it in the field manual, I also added the link to the description above - the "full sail guide" is what you are looking for.
beluga 25 Mar @ 1:19am 
Is the frigate guide available somewhere? Looks only like the sloop
knivesseveren 4 Mar @ 5:36pm 
автор, я обсалютно уверен что эти пули не летали так далеко..
и посади уже наконец экипаж в кораблики.
а как отключить иконку ветра, лучше укажи игрокам не в обновлении а на главной страничке. причём огромными буквами.

моду желаю развития. слежу за ним очень давно :)
Luca  [author] 23 Feb @ 2:06pm 
@The Big Sloop
Uninstall the mod, make sure all files are deleted and then reinstall. Dont think there is anything wrong with the files as nobody else reported anything. Also try loading no other mods other than the requirements at the same time to rule out any conflicts.
The Big Sloop 23 Feb @ 12:43pm 
Brilliant work! Unfortunately i am getting "bad version 75 in .p3d" crash on loading any uniform since the version uploaded on 17/02. Anyone else having this problem?
Steele 22 Feb @ 3:34pm 
So glad you've continued to update this, one of my fav mods!:steamhappy:
brook&levi 20 Feb @ 3:14pm 
would love to see a weapon/gear mod i wanna use a blunderbuss on the spetznaz harassing my Airbase lol
Ant 31 Jan @ 3:42pm 
how do i use the bayonet
crispytacoz 27 Jan @ 9:29am 
Wow this looks professionally made
Luca  [author] 15 Jul, 2024 @ 2:47pm 
@Miha42
Check the keybinds, default key should be "F".
Miha42 15 Jul, 2024 @ 12:59pm 
How does interaction works on ships? I see them but nothing happens, I tried lots of buttons.
Mallekip 5 Jun, 2024 @ 4:11pm 
The flintlock pistols and rifles seem to have similar firing trajectories (did not test penetration). Was that a deliberate choice?
Irishdomo 10 Apr, 2024 @ 3:54pm 
we need a disable option for wind icon it is very distracting
Some guy on the internet 24 Mar, 2024 @ 3:58pm 
How do you disable the wind icon?
Angry Durian 6 Mar, 2024 @ 3:24am 
Are there muskets, that I may own for home defence against ruffians who may break into my house?
Heavenly Pete 14 Feb, 2024 @ 9:55am 
because he's not your slave to provide content for you for free whenever you ask, make your own
mevadralik 11 Feb, 2024 @ 1:56am 
whyyy
Bloodwyn  [author] 4 Feb, 2024 @ 10:37am 
no?
Infinite WingWang 28 Dec, 2023 @ 10:43am 
can ai use the cannons?
The omega crazytails 12 Dec, 2023 @ 10:03am 
Be cool if it had a video i really don't wont to download 2gb then not like it
刘裕 3 Dec, 2023 @ 7:05pm 
@NordlcSkald use "Tab" that you can ues bayonett
Sirbabygodzilla 19 Nov, 2023 @ 9:11am 
Does this mod have more than the tutorial mission? Because after I finished the tutorial I expected to have another mission appear under it but only the tutorial mission appears.
Charlie 19 Nov, 2023 @ 7:17am 
good to hear that, long waiting update. hope more updates are coming in the future.
ALEF001 19 Nov, 2023 @ 3:07am 
thank you!Very much!amezing mod
=_X_=™© 18 Nov, 2023 @ 7:28pm 
Thank you !
Yo Gabba Gabba! 18 Nov, 2023 @ 5:19pm 
Update out of absolutely nowhere, incredible
NordicSkald 27 Oct, 2023 @ 11:38pm 
I am trying to give my units loadouts with the bayonett without starting with it equipped... I am unsure of how to do this/where I am supposed to look. Any help would be greatly appreciated!
The Battle Bishop 21 Oct, 2023 @ 3:22pm 
Is there a way I can remove the wind mechanics? I'm trying to play with this mod on Signal Hill and I can't load in with it, it interrupts the initialization screen
CAREEREVIL 16 Sep, 2023 @ 3:39pm 
any one know of anything on youtube? so a guy can check this out
Kill3rCat [1st FORECON] 21 Aug, 2023 @ 10:20am 
Should be fine, go ahead and try it for yourself
Jonipetteri 21 Aug, 2023 @ 7:11am 
Allright. But infantry stuff won’t break Ace? I mean mainly the weapons…
Kill3rCat [1st FORECON] 21 Aug, 2023 @ 5:09am 
It's not officially compatible but it will work if you disable some components, such as ACE Stamina (which will drain constantly if you're on the deck of a moving ship). If you go unconscious with ACE Medical you might fall through the ship, as ragdolls don't interact with vehicles because Arma 3 is a great game.
Jonipetteri 20 Aug, 2023 @ 11:45pm 
Does it work with Ace?
Luca  [author] 20 Aug, 2023 @ 10:14am 
@Mr Noseybonk
They sink, it just takes time as they were made to be used within the mod, not against modern weapons.
Mr Noseybonk 20 Aug, 2023 @ 8:53am 
Fun pitting early 18th century troops up against mid 21st century troops. I'm sure you can guess the results! Ships though, they're unsinkable, even barrages of thermobaric 230mm wouldn't scratch them! Ships are too finicky to pleasurably use as well.