Transport Fever

Transport Fever

Cargo harbour - perpendicular, "modular"
18 Comments
bihlbo 11 May, 2019 @ 12:08am 
I love it! When prettifying the mod, I wouldn't mind the option of the station taking up more real estate, more like the vanilla stations. It gives it more of a weighty feel, and sometimes that's attractive. Maybe a "station extension" with a vehicle depot attached.
SPQR  [author] 7 May, 2019 @ 10:28am 
@Dylan I've added another image that shows my mod playing nice with Gwinda's in controlled conditions (only other mods present is the UG no costs mod). Head over to the "bugs and conflicts" discussion (above the comments section) to discuss this further
SPQR  [author] 7 May, 2019 @ 1:39am 
@Dylan, thanks... Pretty much everyone else is too, so I'll spend a little time making sure they play nice together...
Dylan 6 May, 2019 @ 9:18pm 
@SPQR Yeah, I forgot to mention I am also using the Left/Right cargo port mod.
SPQR  [author] 6 May, 2019 @ 5:22pm 
"image." an image, not a link. It must be getting late...
SPQR  [author] 6 May, 2019 @ 5:21pm 
@Dylan I just added a link above showing my test savegame with a route between my ports and vanilla ports. My test savegame only has my mod and the UG no costs mods active. The problem you're getting sounds like a bad scoping error in a script mod... check your other mods and see if you can find where the conflict arises.
Dylan 6 May, 2019 @ 4:36pm 
With this mod enabled, I've noticed that the default port's are disabled. I can still place them, but I can't add them to a route. It's almost like they become just an asset.
SPQR  [author] 1 May, 2019 @ 2:53pm 
@Mac compatibility with Industry DLC is not an issue, since this is just a port. The issues with the Flexport arise because it's not really a port, it's an Industry.
Mac 1 May, 2019 @ 2:16pm 
is it full compatible to Industry DLC? If Yes, may give some tips to the modder from Flexport, he has problems to make his mod compatible to Industry DLC
Sir Meikel 30 Apr, 2019 @ 8:48am 
Loved them at first sight - tried them - love them even more now. Fantastic idea and a great enhancement to how maps look. *thumbsup*
SPQR  [author] 30 Apr, 2019 @ 8:23am 
Yeah @juliejayne the way the maps work means you can't redraw the coastline for an active game like you can in Cities Skylines. I'm sure there's a lot of good reasons for it.
juliejayne 30 Apr, 2019 @ 3:14am 
Nice work. But I don't suppose that you can put these ports more "inland" like real wharves are. That would be awesome, but probably very hard in game terms unless the map was specially adjusted for them.
SPQR  [author] 29 Apr, 2019 @ 2:28pm 
There's a small problem in the format of the strings so if you don't have your language as English then the mod might not behave. I'll probably have time to fix this in the next week or so.
SpecialistZer0 29 Apr, 2019 @ 2:48am 
Thank you, been looking for something like this forever, pleas, keep up the good work.
davidmoore668 28 Apr, 2019 @ 9:49pm 
Again i say Thank U. :104::104::104:
LB_Industries 28 Apr, 2019 @ 2:27pm 
can not find your mod in loading menue
LB_Industries 28 Apr, 2019 @ 2:22pm 
look at flex port, I like your idea more but may be you both can do soemthing together for us
OffTheRailsGaming 28 Apr, 2019 @ 12:41pm 
I've been wanting this for a while, brilliant