RimWorld

RimWorld

Scheduled Events
29 Comments
Mlie 10 Jun, 2020 @ 10:10am 
Made an update of this for RimWorld 1.1
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2126125070
Hope this helps anyone!
PhantomCrusader 21 May, 2020 @ 4:13am 
1.1?
TC 12 Apr, 2020 @ 8:56pm 
Would it be possible to update this?
An Author 3 Apr, 2020 @ 12:36am 
Please update for 1.1. This mod is essential Rimworld kit.
Hannata 21 Mar, 2020 @ 12:55am 
1.1 updated plz this is the best mod <3
Weyrling 1 Mar, 2020 @ 4:18pm 
Any chance for a 1.1 update?
This is just about the last mod missing from my old list.
Slice of Thanatoast 3 Feb, 2020 @ 10:52pm 
Is it possible to disable events with this mod? Not entirely clear about the "remove regularly scheduled events" part.
i2ID 28 Jan, 2020 @ 11:29am 
ironically the opposite idea to the name of the mod. but if there is one to add it this would be perfect < 3
GDomo 27 Jan, 2020 @ 5:13pm 
I'd love random time frames. Would definitely feel less forced during gameplay.
Fair  [author] 2 Dec, 2019 @ 3:42am 
Haha, that's a very creative solution :p
i2ID 2 Dec, 2019 @ 2:49am 
ecellent thanks you for listening and considering it. : )
my current method is to make 10 ship chunk events that repeat based on days prime numbers 13 29 37 53 ect ect. so there will be some fairly random but it is very long winded...
Fair  [author] 2 Dec, 2019 @ 2:24am 
It's currently not possible to randomize when the events happen. This may be something I can look into for future updates, sorry.
i2ID 1 Dec, 2019 @ 1:03pm 
would it be possible to set the events to go off at a random time between the range
for example every 9 to 16 days ship chunk drop
or if that is not possible then to make it i.e. have 2 ship chunk drops per 16 days?
Fair  [author] 1 Oct, 2019 @ 10:19am 
It's unfortunately not currently possible to specify caravan type. This is determined by the storyteller in your game, modded caravans included.

If they're not showing up, it might be because you set the offset by something higher than the current time of your game. Offset means that you want to wait a specific amount of time for the first event to occur. Example: Set it to 1 year, and the event will not happen the first year of gameplay.

If you turn on debug mode and logging, you can open the console, and it will tell you the next time the next event will happen.

Everything seems to work for me, so if still nothing, maybe you have other mods conflicting with this one. Hope this explanation helps :)
Mycroft 30 Sep, 2019 @ 9:50pm 
is it possible to get specific caravan types to walk in weekly? what i really need is to get say, raw materials or food every week, this way i can, for example, maintain my food supply entirely through imports supported by a strong export economy.

i couldn't quite grasp how the caravan events work, i tried to set up once a week visits but i've yet to get any at all, not sure what i'm doing wrong.
Fair  [author] 21 Jul, 2019 @ 2:55pm 
@theigabod That is unfortunately not currently possible with this mod. The events parameters are generated from the games story teller, which means that for events like raids, it will generate a raid size appropriate for the current game.
theigabod 21 Jul, 2019 @ 1:12am 
Does this make it possible to drop specific items in drop pods at specific intervals? Because I have a very specific idea in mind for a playthrough that is stopped by the lack of that ability in the vanilla scenario editor.
Fair  [author] 9 Jul, 2019 @ 5:53am 
@BladeofSharpness The mod pulls all available events from the def database, including modded events.
BladeofSharpness 5 Jul, 2019 @ 8:47pm 
It is not indicated in your mod description if it works for others mods events or only for vanilla. i.e. did you manage to generically interpret/parse events from others mods?
Fair  [author] 21 Jun, 2019 @ 6:58am 
@Nightcoring | TRADEIT.GG Normal random events will still happen with this mod installed. If you don't want a specific random event happening, I suppose you could disable it in your scenario.

@Fistandantillus7 As you mentioned, everything you said is already possible with the mod. I do not plan on making any "cheat temptation" prevention mechanic, as I don't see that as a problem whatsoever.
Cheryl 20 Jun, 2019 @ 4:28am 
Question, does it override the normal random events?
Fistandantillus7 14 Jun, 2019 @ 10:00am 
Is there a chance you could add the 'Offset first event by" to the scenario setup as well? The inability to have an incident occur 2 hours after landing and then every 37 days is really frustrating. Or having a solar flare at noon every 19 days and then aurora occur 12 hours later that night. I guess I could just start a new game and setup incidents with this mod instead of creating a scenario, but I think the temptation to 'cheat' by adding in good events when times are going badly for my pawns is too great to resist for me the way this mod works now.
Blue North Star 17 May, 2019 @ 6:14pm 
Very interesting. I'd like to see how this mod evolves.
WillowTheWisp 17 May, 2019 @ 12:11pm 
Thank you so much! If you are feeling like adding anything to it, might I suggest the ability to control the specifics of the event? An example would be making it so that capybaras specifically migrate each time during the event. Regardless, I really appreciate your work on this mod :)
An Author 10 May, 2019 @ 4:59pm 
Surprised this isn't getting more love. Testing now. If it works, it would be game changing.
SP3EDY78 7 May, 2019 @ 12:02am 
THANK YOU, this is exactly the mod I've been looking for for ages.
cloverlady 5 May, 2019 @ 6:28pm 
thank you!! this is perfect, I've been looking for something like this for so long!
Fair  [author] 1 May, 2019 @ 8:19am 
Just add an event in the mods settings either when you're ready or set it to start after a specific time :)
Blu Macaw 1 May, 2019 @ 7:28am 
Amazing now I can set raids everydays after I get ready.